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@ -34,7 +34,6 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
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return QObject::eventFilter(obj, event);
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QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
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int rowCount = gamelist->tree_view->model()->rowCount();
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QString edit_filter_text = gamelist->search_field->edit_filter->text().toLower();
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// If the searchfield's text hasn't changed special function keys get checked
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@ -56,19 +55,9 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
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// If there is only one result launch this game
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case Qt::Key_Return:
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case Qt::Key_Enter: {
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QStandardItemModel* item_model = new QStandardItemModel(gamelist->tree_view);
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QModelIndex root_index = item_model->invisibleRootItem()->index();
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QStandardItem* child_file;
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QString file_path;
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int resultCount = 0;
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for (int i = 0; i < rowCount; ++i) {
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if (!gamelist->tree_view->isRowHidden(i, root_index)) {
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++resultCount;
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child_file = gamelist->item_model->item(i, 0);
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file_path = child_file->data(GameListItemPath::FullPathRole).toString();
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}
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}
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if (resultCount == 1) {
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if (gamelist->search_field->visible == 1) {
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QString file_path = gamelist->getLastFilterResultItem();
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// To avoid loading error dialog loops while confirming them using enter
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// Also users usually want to run a different game after closing one
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gamelist->search_field->edit_filter->clear();
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@ -88,9 +77,31 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
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}
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void GameListSearchField::setFilterResult(int visible, int total) {
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this->visible = visible;
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this->total = total;
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label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
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}
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QString GameList::getLastFilterResultItem() const {
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QStandardItem* folder;
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QStandardItem* child;
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QString file_path;
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const int folder_count = item_model->rowCount();
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for (int i = 0; i < folder_count; ++i) {
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folder = item_model->item(i, 0);
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const QModelIndex folder_index = folder->index();
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const int children_count = folder->rowCount();
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for (int j = 0; j < children_count; ++j) {
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if (!tree_view->isRowHidden(j, folder_index)) {
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child = folder->child(j, 0);
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file_path = child->data(GameListItemPath::FullPathRole).toString();
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}
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}
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}
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return file_path;
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}
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void GameListSearchField::clear() {
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edit_filter->clear();
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}
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@ -147,45 +158,120 @@ static bool ContainsAllWords(const QString& haystack, const QString& userinput)
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[&haystack](const QString& s) { return haystack.contains(s); });
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}
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// Syncs the expanded state of Game Directories with settings to persist across sessions
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void GameList::onItemExpanded(const QModelIndex& item) {
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const auto type = item.data(GameListItem::TypeRole).value<GameListItemType>();
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if (type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir ||
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type == GameListItemType::UserNandDir || type == GameListItemType::SysNandDir)
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item.data(GameListDir::GameDirRole).value<UISettings::GameDir*>()->expanded =
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tree_view->isExpanded(item);
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}
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// Event in order to filter the gamelist after editing the searchfield
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void GameList::onTextChanged(const QString& new_text) {
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const int row_count = tree_view->model()->rowCount();
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const QString edit_filter_text = new_text.toLower();
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const QModelIndex root_index = item_model->invisibleRootItem()->index();
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const int folder_count = tree_view->model()->rowCount();
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QString edit_filter_text = new_text.toLower();
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QStandardItem* folder;
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QStandardItem* child;
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int children_total = 0;
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QModelIndex root_index = item_model->invisibleRootItem()->index();
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// If the searchfield is empty every item is visible
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// Otherwise the filter gets applied
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if (edit_filter_text.isEmpty()) {
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for (int i = 0; i < row_count; ++i) {
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tree_view->setRowHidden(i, root_index, false);
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for (int i = 0; i < folder_count; ++i) {
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folder = item_model->item(i, 0);
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const QModelIndex folder_index = folder->index();
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const int children_count = folder->rowCount();
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for (int j = 0; j < children_count; ++j) {
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++children_total;
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tree_view->setRowHidden(j, folder_index, false);
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}
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search_field->setFilterResult(row_count, row_count);
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}
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search_field->setFilterResult(children_total, children_total);
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} else {
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int result_count = 0;
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for (int i = 0; i < row_count; ++i) {
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const QStandardItem* child_file = item_model->item(i, 0);
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for (int i = 0; i < folder_count; ++i) {
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folder = item_model->item(i, 0);
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const QModelIndex folder_index = folder->index();
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const int children_count = folder->rowCount();
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for (int j = 0; j < children_count; ++j) {
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++children_total;
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const QStandardItem* child = folder->child(j, 0);
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const QString file_path =
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child_file->data(GameListItemPath::FullPathRole).toString().toLower();
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child->data(GameListItemPath::FullPathRole).toString().toLower();
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const QString file_title =
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child_file->data(GameListItemPath::TitleRole).toString().toLower();
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child->data(GameListItemPath::TitleRole).toString().toLower();
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const QString file_program_id =
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child_file->data(GameListItemPath::ProgramIdRole).toString().toLower();
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child->data(GameListItemPath::ProgramIdRole).toString().toLower();
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// Only items which filename in combination with its title contains all words
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// that are in the searchfield will be visible in the gamelist
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// The search is case insensitive because of toLower()
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// I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
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// multiple conversions of edit_filter_text for each game in the gamelist
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const QString file_name = file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) +
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QLatin1Char{' '} + file_title;
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const QString file_name =
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file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} +
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file_title;
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if (ContainsAllWords(file_name, edit_filter_text) ||
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(file_program_id.count() == 16 && edit_filter_text.contains(file_program_id))) {
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tree_view->setRowHidden(i, root_index, false);
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tree_view->setRowHidden(j, folder_index, false);
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++result_count;
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} else {
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tree_view->setRowHidden(i, root_index, true);
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tree_view->setRowHidden(j, folder_index, true);
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}
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search_field->setFilterResult(result_count, row_count);
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search_field->setFilterResult(result_count, children_total);
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}
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}
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}
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}
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void GameList::onUpdateThemedIcons() {
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for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) {
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QStandardItem* child = item_model->invisibleRootItem()->child(i);
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const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
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switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
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case GameListItemType::SdmcDir:
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child->setData(
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QIcon::fromTheme(QStringLiteral("sd_card"))
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.pixmap(icon_size)
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.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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Qt::DecorationRole);
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break;
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case GameListItemType::UserNandDir:
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child->setData(
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QIcon::fromTheme(QStringLiteral("chip"))
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.pixmap(icon_size)
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.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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Qt::DecorationRole);
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break;
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case GameListItemType::SysNandDir:
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child->setData(
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QIcon::fromTheme(QStringLiteral("chip"))
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.pixmap(icon_size)
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.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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Qt::DecorationRole);
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break;
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case GameListItemType::CustomDir: {
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const UISettings::GameDir* game_dir =
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child->data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
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const QString icon_name = QFileInfo::exists(game_dir->path)
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? QStringLiteral("folder")
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: QStringLiteral("bad_folder");
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child->setData(
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QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
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icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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Qt::DecorationRole);
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break;
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}
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case GameListItemType::AddDir:
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child->setData(
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QIcon::fromTheme(QStringLiteral("plus"))
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.pixmap(icon_size)
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.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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Qt::DecorationRole);
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break;
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}
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}
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}
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@ -214,7 +300,6 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
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tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
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tree_view->setSortingEnabled(true);
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tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
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tree_view->setUniformRowHeights(true);
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tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
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tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
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@ -230,12 +315,16 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
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item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type"));
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item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size"));
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}
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item_model->setSortRole(GameListItemPath::TitleRole);
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connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::onUpdateThemedIcons);
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connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
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connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
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connect(tree_view, &QTreeView::expanded, this, &GameList::onItemExpanded);
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connect(tree_view, &QTreeView::collapsed, this, &GameList::onItemExpanded);
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// We must register all custom types with the Qt Automoc system so that we are able to use it
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// with signals/slots. In this case, QList falls under the umbrells of custom types.
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// We must register all custom types with the Qt Automoc system so that we are able to use
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// it with signals/slots. In this case, QList falls under the umbrells of custom types.
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qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
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layout->setContentsMargins(0, 0, 0, 0);
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@ -263,23 +352,29 @@ void GameList::clearFilter() {
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search_field->clear();
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}
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void GameList::AddEntry(const QList<QStandardItem*>& entry_items) {
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void GameList::AddDirEntry(GameListDir* entry_items) {
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item_model->invisibleRootItem()->appendRow(entry_items);
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tree_view->setExpanded(
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entry_items->index(),
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entry_items->data(GameListDir::GameDirRole).value<UISettings::GameDir*>()->expanded);
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}
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void GameList::AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent) {
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parent->appendRow(entry_items);
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}
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void GameList::ValidateEntry(const QModelIndex& item) {
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// We don't care about the individual QStandardItem that was selected, but its row.
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const int row = item_model->itemFromIndex(item)->row();
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const QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
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const QString file_path = child_file->data(GameListItemPath::FullPathRole).toString();
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const auto selected = item.sibling(item.row(), 0);
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switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
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case GameListItemType::Game: {
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const QString file_path = selected.data(GameListItemPath::FullPathRole).toString();
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if (file_path.isEmpty())
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return;
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if (!QFileInfo::exists(file_path))
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const QFileInfo file_info(file_path);
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if (!file_info.exists())
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return;
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const QFileInfo file_info{file_path};
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if (file_info.isDir()) {
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const QDir dir{file_path};
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const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
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@ -289,12 +384,36 @@ void GameList::ValidateEntry(const QModelIndex& item) {
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return;
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}
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// Users usually want to run a diffrent game after closing one
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// Users usually want to run a different game after closing one
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search_field->clear();
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emit GameChosen(file_path);
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break;
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}
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case GameListItemType::AddDir:
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emit AddDirectory();
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break;
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}
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}
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bool GameList::isEmpty() const {
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for (int i = 0; i < item_model->rowCount(); i++) {
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const QStandardItem* child = item_model->invisibleRootItem()->child(i);
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const auto type = static_cast<GameListItemType>(child->type());
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if (!child->hasChildren() &&
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(type == GameListItemType::SdmcDir || type == GameListItemType::UserNandDir ||
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|
|
|
|
type == GameListItemType::SysNandDir)) {
|
|
|
|
|
item_model->invisibleRootItem()->removeRow(child->row());
|
|
|
|
|
i--;
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
return !item_model->invisibleRootItem()->hasChildren();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GameList::DonePopulating(QStringList watch_list) {
|
|
|
|
|
emit ShowList(!isEmpty());
|
|
|
|
|
|
|
|
|
|
item_model->invisibleRootItem()->appendRow(new GameListAddDir());
|
|
|
|
|
|
|
|
|
|
// Clear out the old directories to watch for changes and add the new ones
|
|
|
|
|
auto watch_dirs = watcher->directories();
|
|
|
|
|
if (!watch_dirs.isEmpty()) {
|
|
|
|
@ -311,9 +430,13 @@ void GameList::DonePopulating(QStringList watch_list) {
|
|
|
|
|
QCoreApplication::processEvents();
|
|
|
|
|
}
|
|
|
|
|
tree_view->setEnabled(true);
|
|
|
|
|
int rowCount = tree_view->model()->rowCount();
|
|
|
|
|
search_field->setFilterResult(rowCount, rowCount);
|
|
|
|
|
if (rowCount > 0) {
|
|
|
|
|
const int folder_count = tree_view->model()->rowCount();
|
|
|
|
|
int children_total = 0;
|
|
|
|
|
for (int i = 0; i < folder_count; ++i) {
|
|
|
|
|
children_total += item_model->item(i, 0)->rowCount();
|
|
|
|
|
}
|
|
|
|
|
search_field->setFilterResult(children_total, children_total);
|
|
|
|
|
if (children_total > 0) {
|
|
|
|
|
search_field->setFocus();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@ -323,12 +446,27 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
|
|
|
|
|
if (!item.isValid())
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
int row = item_model->itemFromIndex(item)->row();
|
|
|
|
|
QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
|
|
|
|
|
u64 program_id = child_file->data(GameListItemPath::ProgramIdRole).toULongLong();
|
|
|
|
|
std::string path = child_file->data(GameListItemPath::FullPathRole).toString().toStdString();
|
|
|
|
|
|
|
|
|
|
const auto selected = item.sibling(item.row(), 0);
|
|
|
|
|
QMenu context_menu;
|
|
|
|
|
switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
|
|
|
|
|
case GameListItemType::Game:
|
|
|
|
|
AddGamePopup(context_menu, selected.data(GameListItemPath::ProgramIdRole).toULongLong(),
|
|
|
|
|
selected.data(GameListItemPath::FullPathRole).toString().toStdString());
|
|
|
|
|
break;
|
|
|
|
|
case GameListItemType::CustomDir:
|
|
|
|
|
AddPermDirPopup(context_menu, selected);
|
|
|
|
|
AddCustomDirPopup(context_menu, selected);
|
|
|
|
|
break;
|
|
|
|
|
case GameListItemType::SdmcDir:
|
|
|
|
|
case GameListItemType::UserNandDir:
|
|
|
|
|
case GameListItemType::SysNandDir:
|
|
|
|
|
AddPermDirPopup(context_menu, selected);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, std::string path) {
|
|
|
|
|
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
|
|
|
|
|
QAction* open_lfs_location = context_menu.addAction(tr("Open Mod Data Location"));
|
|
|
|
|
QAction* open_transferable_shader_cache =
|
|
|
|
@ -344,19 +482,86 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
|
|
|
|
|
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
|
|
|
|
navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0);
|
|
|
|
|
|
|
|
|
|
connect(open_save_location, &QAction::triggered,
|
|
|
|
|
[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); });
|
|
|
|
|
connect(open_lfs_location, &QAction::triggered,
|
|
|
|
|
[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::ModData); });
|
|
|
|
|
connect(open_save_location, &QAction::triggered, [this, program_id]() {
|
|
|
|
|
emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData);
|
|
|
|
|
});
|
|
|
|
|
connect(open_lfs_location, &QAction::triggered, [this, program_id]() {
|
|
|
|
|
emit OpenFolderRequested(program_id, GameListOpenTarget::ModData);
|
|
|
|
|
});
|
|
|
|
|
connect(open_transferable_shader_cache, &QAction::triggered,
|
|
|
|
|
[&]() { emit OpenTransferableShaderCacheRequested(program_id); });
|
|
|
|
|
connect(dump_romfs, &QAction::triggered, [&]() { emit DumpRomFSRequested(program_id, path); });
|
|
|
|
|
connect(copy_tid, &QAction::triggered, [&]() { emit CopyTIDRequested(program_id); });
|
|
|
|
|
connect(navigate_to_gamedb_entry, &QAction::triggered,
|
|
|
|
|
[&]() { emit NavigateToGamedbEntryRequested(program_id, compatibility_list); });
|
|
|
|
|
connect(properties, &QAction::triggered, [&]() { emit OpenPerGameGeneralRequested(path); });
|
|
|
|
|
[this, program_id]() { emit OpenTransferableShaderCacheRequested(program_id); });
|
|
|
|
|
connect(dump_romfs, &QAction::triggered,
|
|
|
|
|
[this, program_id, path]() { emit DumpRomFSRequested(program_id, path); });
|
|
|
|
|
connect(copy_tid, &QAction::triggered,
|
|
|
|
|
[this, program_id]() { emit CopyTIDRequested(program_id); });
|
|
|
|
|
connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() {
|
|
|
|
|
emit NavigateToGamedbEntryRequested(program_id, compatibility_list);
|
|
|
|
|
});
|
|
|
|
|
connect(properties, &QAction::triggered,
|
|
|
|
|
[this, path]() { emit OpenPerGameGeneralRequested(path); });
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
|
|
|
|
|
void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
|
|
|
|
|
UISettings::GameDir& game_dir =
|
|
|
|
|
*selected.data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
|
|
|
|
|
|
|
|
|
|
QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders"));
|
|
|
|
|
QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory"));
|
|
|
|
|
|
|
|
|
|
deep_scan->setCheckable(true);
|
|
|
|
|
deep_scan->setChecked(game_dir.deep_scan);
|
|
|
|
|
|
|
|
|
|
connect(deep_scan, &QAction::triggered, [this, &game_dir] {
|
|
|
|
|
game_dir.deep_scan = !game_dir.deep_scan;
|
|
|
|
|
PopulateAsync(UISettings::values.game_dirs);
|
|
|
|
|
});
|
|
|
|
|
connect(delete_dir, &QAction::triggered, [this, &game_dir, selected] {
|
|
|
|
|
UISettings::values.game_dirs.removeOne(game_dir);
|
|
|
|
|
item_model->invisibleRootItem()->removeRow(selected.row());
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
|
|
|
|
|
UISettings::GameDir& game_dir =
|
|
|
|
|
*selected.data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
|
|
|
|
|
|
|
|
|
|
QAction* move_up = context_menu.addAction(tr(u8"\U000025b2 Move Up"));
|
|
|
|
|
QAction* move_down = context_menu.addAction(tr(u8"\U000025bc Move Down "));
|
|
|
|
|
QAction* open_directory_location = context_menu.addAction(tr("Open Directory Location"));
|
|
|
|
|
|
|
|
|
|
const int row = selected.row();
|
|
|
|
|
|
|
|
|
|
move_up->setEnabled(row > 0);
|
|
|
|
|
move_down->setEnabled(row < item_model->rowCount() - 2);
|
|
|
|
|
|
|
|
|
|
connect(move_up, &QAction::triggered, [this, selected, row, &game_dir] {
|
|
|
|
|
// find the indices of the items in settings and swap them
|
|
|
|
|
std::swap(UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(game_dir)],
|
|
|
|
|
UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(
|
|
|
|
|
*selected.sibling(row - 1, 0)
|
|
|
|
|
.data(GameListDir::GameDirRole)
|
|
|
|
|
.value<UISettings::GameDir*>())]);
|
|
|
|
|
// move the treeview items
|
|
|
|
|
QList<QStandardItem*> item = item_model->takeRow(row);
|
|
|
|
|
item_model->invisibleRootItem()->insertRow(row - 1, item);
|
|
|
|
|
tree_view->setExpanded(selected, game_dir.expanded);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
connect(move_down, &QAction::triggered, [this, selected, row, &game_dir] {
|
|
|
|
|
// find the indices of the items in settings and swap them
|
|
|
|
|
std::swap(UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(game_dir)],
|
|
|
|
|
UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(
|
|
|
|
|
*selected.sibling(row + 1, 0)
|
|
|
|
|
.data(GameListDir::GameDirRole)
|
|
|
|
|
.value<UISettings::GameDir*>())]);
|
|
|
|
|
// move the treeview items
|
|
|
|
|
const QList<QStandardItem*> item = item_model->takeRow(row);
|
|
|
|
|
item_model->invisibleRootItem()->insertRow(row + 1, item);
|
|
|
|
|
tree_view->setExpanded(selected, game_dir.expanded);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
connect(open_directory_location, &QAction::triggered,
|
|
|
|
|
[this, game_dir] { emit OpenDirectory(game_dir.path); });
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GameList::LoadCompatibilityList() {
|
|
|
|
@ -403,14 +608,7 @@ void GameList::LoadCompatibilityList() {
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
|
|
|
|
|
const QFileInfo dir_info{dir_path};
|
|
|
|
|
if (!dir_info.exists() || !dir_info.isDir()) {
|
|
|
|
|
LOG_ERROR(Frontend, "Could not find game list folder at {}", dir_path.toStdString());
|
|
|
|
|
search_field->setFilterResult(0, 0);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
|
|
|
|
|
tree_view->setEnabled(false);
|
|
|
|
|
|
|
|
|
|
// Update the columns in case UISettings has changed
|
|
|
|
@ -433,17 +631,19 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
|
|
|
|
|
|
|
|
|
|
// Delete any rows that might already exist if we're repopulating
|
|
|
|
|
item_model->removeRows(0, item_model->rowCount());
|
|
|
|
|
search_field->clear();
|
|
|
|
|
|
|
|
|
|
emit ShouldCancelWorker();
|
|
|
|
|
|
|
|
|
|
GameListWorker* worker =
|
|
|
|
|
new GameListWorker(vfs, provider, dir_path, deep_scan, compatibility_list);
|
|
|
|
|
GameListWorker* worker = new GameListWorker(vfs, provider, game_dirs, compatibility_list);
|
|
|
|
|
|
|
|
|
|
connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
|
|
|
|
|
connect(worker, &GameListWorker::DirEntryReady, this, &GameList::AddDirEntry,
|
|
|
|
|
Qt::QueuedConnection);
|
|
|
|
|
connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating,
|
|
|
|
|
Qt::QueuedConnection);
|
|
|
|
|
// Use DirectConnection here because worker->Cancel() is thread-safe and we want it to cancel
|
|
|
|
|
// without delay.
|
|
|
|
|
// Use DirectConnection here because worker->Cancel() is thread-safe and we want it to
|
|
|
|
|
// cancel without delay.
|
|
|
|
|
connect(this, &GameList::ShouldCancelWorker, worker, &GameListWorker::Cancel,
|
|
|
|
|
Qt::DirectConnection);
|
|
|
|
|
|
|
|
|
@ -471,10 +671,40 @@ const QStringList GameList::supported_file_extensions = {
|
|
|
|
|
QStringLiteral("xci"), QStringLiteral("nsp"), QStringLiteral("kip")};
|
|
|
|
|
|
|
|
|
|
void GameList::RefreshGameDirectory() {
|
|
|
|
|
if (!UISettings::values.game_directory_path.isEmpty() && current_worker != nullptr) {
|
|
|
|
|
if (!UISettings::values.game_dirs.isEmpty() && current_worker != nullptr) {
|
|
|
|
|
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
|
|
|
|
|
search_field->clear();
|
|
|
|
|
PopulateAsync(UISettings::values.game_directory_path,
|
|
|
|
|
UISettings::values.game_directory_deepscan);
|
|
|
|
|
PopulateAsync(UISettings::values.game_dirs);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} {
|
|
|
|
|
connect(parent, &GMainWindow::UpdateThemedIcons, this,
|
|
|
|
|
&GameListPlaceholder::onUpdateThemedIcons);
|
|
|
|
|
|
|
|
|
|
layout = new QVBoxLayout;
|
|
|
|
|
image = new QLabel;
|
|
|
|
|
text = new QLabel;
|
|
|
|
|
layout->setAlignment(Qt::AlignCenter);
|
|
|
|
|
image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
|
|
|
|
|
|
|
|
|
|
text->setText(tr("Double-click to add a new folder to the game list"));
|
|
|
|
|
QFont font = text->font();
|
|
|
|
|
font.setPointSize(20);
|
|
|
|
|
text->setFont(font);
|
|
|
|
|
text->setAlignment(Qt::AlignHCenter);
|
|
|
|
|
image->setAlignment(Qt::AlignHCenter);
|
|
|
|
|
|
|
|
|
|
layout->addWidget(image);
|
|
|
|
|
layout->addWidget(text);
|
|
|
|
|
setLayout(layout);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GameListPlaceholder::~GameListPlaceholder() = default;
|
|
|
|
|
|
|
|
|
|
void GameListPlaceholder::onUpdateThemedIcons() {
|
|
|
|
|
image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GameListPlaceholder::mouseDoubleClickEvent(QMouseEvent* event) {
|
|
|
|
|
emit GameListPlaceholder::AddDirectory();
|
|
|
|
|
}
|
|
|
|
|