Merge pull request #1368 from LittleWhite-tb/configure-widget

Implementation for a configure widget
master
bunnei 2016-04-10 20:21:34 +07:00
commit a1b81469a3
21 changed files with 807 additions and 262 deletions

@ -17,12 +17,16 @@ set(SRCS
debugger/profiler.cpp
debugger/ramview.cpp
debugger/registers.cpp
game_list.cpp
util/spinbox.cpp
util/util.cpp
bootmanager.cpp
configure_debug.cpp
configure_dialog.cpp
configure_general.cpp
game_list.cpp
hotkeys.cpp
main.cpp
ui_settings.cpp
citra-qt.rc
Info.plist
)
@ -44,12 +48,16 @@ set(HEADERS
debugger/profiler.h
debugger/ramview.h
debugger/registers.h
game_list.h
util/spinbox.h
util/util.h
bootmanager.h
configure_debug.h
configure_dialog.h
configure_general.h
game_list.h
hotkeys.h
main.h
ui_settings.h
version.h
)
@ -59,6 +67,9 @@ set(UIS
debugger/disassembler.ui
debugger/profiler.ui
debugger/registers.ui
configure.ui
configure_debug.ui
configure_general.ui
hotkeys.ui
main.ui
)

@ -7,12 +7,12 @@
#include <QStringList>
#include "citra_qt/config.h"
#include "citra_qt/ui_settings.h"
#include "common/file_util.h"
#include "core/settings.h"
Config::Config() {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
qt_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "qt-config.ini";
FileUtil::CreateFullPath(qt_config_loc);
@ -67,6 +67,51 @@ void Config::ReadValues() {
Settings::values.use_gdbstub = qt_config->value("use_gdbstub", false).toBool();
Settings::values.gdbstub_port = qt_config->value("gdbstub_port", 24689).toInt();
qt_config->endGroup();
qt_config->beginGroup("UI");
qt_config->beginGroup("UILayout");
UISettings::values.geometry = qt_config->value("geometry").toByteArray();
UISettings::values.state = qt_config->value("state").toByteArray();
UISettings::values.renderwindow_geometry = qt_config->value("geometryRenderWindow").toByteArray();
UISettings::values.gamelist_header_state = qt_config->value("gameListHeaderState").toByteArray();
UISettings::values.microprofile_geometry = qt_config->value("microProfileDialogGeometry").toByteArray();
UISettings::values.microprofile_visible = qt_config->value("microProfileDialogVisible", false).toBool();
qt_config->endGroup();
qt_config->beginGroup("Paths");
UISettings::values.roms_path = qt_config->value("romsPath").toString();
UISettings::values.symbols_path = qt_config->value("symbolsPath").toString();
UISettings::values.gamedir = qt_config->value("gameListRootDir", ".").toString();
UISettings::values.gamedir_deepscan = qt_config->value("gameListDeepScan", false).toBool();
UISettings::values.recent_files = qt_config->value("recentFiles").toStringList();
qt_config->endGroup();
qt_config->beginGroup("Shortcuts");
QStringList groups = qt_config->childGroups();
for (auto group : groups) {
qt_config->beginGroup(group);
QStringList hotkeys = qt_config->childGroups();
for (auto hotkey : hotkeys) {
qt_config->beginGroup(hotkey);
UISettings::values.shortcuts.emplace_back(
UISettings::Shortcut(group + "/" + hotkey,
UISettings::ContextualShortcut(qt_config->value("KeySeq").toString(),
qt_config->value("Context").toInt())));
qt_config->endGroup();
}
qt_config->endGroup();
}
qt_config->endGroup();
UISettings::values.single_window_mode = qt_config->value("singleWindowMode", true).toBool();
UISettings::values.display_titlebar = qt_config->value("displayTitleBars", true).toBool();
UISettings::values.confirm_before_closing = qt_config->value("confirmClose",true).toBool();
UISettings::values.first_start = qt_config->value("firstStart", true).toBool();
qt_config->endGroup();
}
void Config::SaveValues() {
@ -107,6 +152,39 @@ void Config::SaveValues() {
qt_config->setValue("use_gdbstub", Settings::values.use_gdbstub);
qt_config->setValue("gdbstub_port", Settings::values.gdbstub_port);
qt_config->endGroup();
qt_config->beginGroup("UI");
qt_config->beginGroup("UILayout");
qt_config->setValue("geometry", UISettings::values.geometry);
qt_config->setValue("state", UISettings::values.state);
qt_config->setValue("geometryRenderWindow", UISettings::values.renderwindow_geometry);
qt_config->setValue("gameListHeaderState", UISettings::values.gamelist_header_state);
qt_config->setValue("microProfileDialogGeometry", UISettings::values.microprofile_geometry);
qt_config->setValue("microProfileDialogVisible", UISettings::values.microprofile_visible);
qt_config->endGroup();
qt_config->beginGroup("Paths");
qt_config->setValue("romsPath", UISettings::values.roms_path);
qt_config->setValue("symbolsPath", UISettings::values.symbols_path);
qt_config->setValue("gameListRootDir", UISettings::values.gamedir);
qt_config->setValue("gameListDeepScan", UISettings::values.gamedir_deepscan);
qt_config->setValue("recentFiles", UISettings::values.recent_files);
qt_config->endGroup();
qt_config->beginGroup("Shortcuts");
for (auto shortcut : UISettings::values.shortcuts ) {
qt_config->setValue(shortcut.first + "/KeySeq", shortcut.second.first);
qt_config->setValue(shortcut.first + "/Context", shortcut.second.second);
}
qt_config->endGroup();
qt_config->setValue("singleWindowMode", UISettings::values.single_window_mode);
qt_config->setValue("displayTitleBars", UISettings::values.display_titlebar);
qt_config->setValue("confirmClose", UISettings::values.confirm_before_closing);
qt_config->setValue("firstStart", UISettings::values.first_start);
qt_config->endGroup();
}
void Config::Reload() {

@ -0,0 +1,109 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureDialog</class>
<widget class="QDialog" name="ConfigureDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>441</width>
<height>501</height>
</rect>
</property>
<property name="minimumSize">
<size>
<width>370</width>
<height>219</height>
</size>
</property>
<property name="windowTitle">
<string>Citra Configuration</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QTabWidget" name="tabWidget">
<property name="minimumSize">
<size>
<width>371</width>
<height>221</height>
</size>
</property>
<property name="currentIndex">
<number>0</number>
</property>
<widget class="ConfigureGeneral" name="generalTab">
<attribute name="title">
<string>General</string>
</attribute>
</widget>
<widget class="QWidget" name="inputTab">
<attribute name="title">
<string>Input</string>
</attribute>
</widget>
<widget class="ConfigureDebug" name="debugTab">
<attribute name="title">
<string>Debug</string>
</attribute>
</widget>
</widget>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</widget>
<customwidgets>
<customwidget>
<class>ConfigureGeneral</class>
<extends>QWidget</extends>
<header>configure_general.h</header>
<container>1</container>
</customwidget>
<customwidget>
<class>ConfigureDebug</class>
<extends>QWidget</extends>
<header>configure_debug.h</header>
<container>1</container>
</customwidget>
</customwidgets>
<resources/>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>ConfigureDialog</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel">
<x>220</x>
<y>380</y>
</hint>
<hint type="destinationlabel">
<x>220</x>
<y>200</y>
</hint>
</hints>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>ConfigureDialog</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel">
<x>220</x>
<y>380</y>
</hint>
<hint type="destinationlabel">
<x>220</x>
<y>200</y>
</hint>
</hints>
</connection>
</connections>
</ui>

@ -0,0 +1,32 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "citra_qt/configure_debug.h"
#include "ui_configure_debug.h"
#include "core/gdbstub/gdbstub.h"
#include "core/settings.h"
ConfigureDebug::ConfigureDebug(QWidget *parent) :
QWidget(parent),
ui(new Ui::ConfigureDebug)
{
ui->setupUi(this);
this->setConfiguration();
}
ConfigureDebug::~ConfigureDebug() {
}
void ConfigureDebug::setConfiguration() {
ui->toogle_gdbstub->setChecked(Settings::values.use_gdbstub);
ui->gdbport_spinbox->setEnabled(Settings::values.use_gdbstub);
ui->gdbport_spinbox->setValue(Settings::values.gdbstub_port);
}
void ConfigureDebug::applyConfiguration() {
GDBStub::ToggleServer(ui->toogle_gdbstub->isChecked());
Settings::values.use_gdbstub = ui->toogle_gdbstub->isChecked();
Settings::values.gdbstub_port = ui->gdbport_spinbox->value();
}

@ -0,0 +1,29 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QWidget>
namespace Ui {
class ConfigureDebug;
}
class ConfigureDebug : public QWidget
{
Q_OBJECT
public:
explicit ConfigureDebug(QWidget *parent = nullptr);
~ConfigureDebug();
void applyConfiguration();
private:
void setConfiguration();
private:
std::unique_ptr<Ui::ConfigureDebug> ui;
};

@ -0,0 +1,102 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureDebug</class>
<widget class="QWidget" name="ConfigureDebug">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>300</height>
</rect>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string>GDB</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_3">
<item>
<widget class="QCheckBox" name="toogle_gdbstub">
<property name="text">
<string>Enable GDB Stub</string>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QLabel" name="label">
<property name="text">
<string>Port:</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="gdbport_spinbox">
<property name="maximum">
<number>65536</number>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<resources/>
<connections>
<connection>
<sender>toogle_gdbstub</sender>
<signal>toggled(bool)</signal>
<receiver>gdbport_spinbox</receiver>
<slot>setEnabled(bool)</slot>
<hints>
<hint type="sourcelabel">
<x>84</x>
<y>157</y>
</hint>
<hint type="destinationlabel">
<x>342</x>
<y>158</y>
</hint>
</hints>
</connection>
</connections>
</ui>

@ -0,0 +1,29 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "citra_qt/config.h"
#include "citra_qt/configure_dialog.h"
#include "ui_configure.h"
#include "core/settings.h"
ConfigureDialog::ConfigureDialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::ConfigureDialog)
{
ui->setupUi(this);
this->setConfiguration();
}
ConfigureDialog::~ConfigureDialog() {
}
void ConfigureDialog::setConfiguration() {
}
void ConfigureDialog::applyConfiguration() {
ui->generalTab->applyConfiguration();
ui->debugTab->applyConfiguration();
}

@ -0,0 +1,29 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QDialog>
namespace Ui {
class ConfigureDialog;
}
class ConfigureDialog : public QDialog
{
Q_OBJECT
public:
explicit ConfigureDialog(QWidget *parent = nullptr);
~ConfigureDialog();
void applyConfiguration();
private:
void setConfiguration();
private:
std::unique_ptr<Ui::ConfigureDialog> ui;
};

@ -0,0 +1,43 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "citra_qt/configure_general.h"
#include "citra_qt/ui_settings.h"
#include "ui_configure_general.h"
#include "core/settings.h"
#include "video_core/video_core.h"
ConfigureGeneral::ConfigureGeneral(QWidget *parent) :
QWidget(parent),
ui(new Ui::ConfigureGeneral)
{
ui->setupUi(this);
this->setConfiguration();
}
ConfigureGeneral::~ConfigureGeneral() {
}
void ConfigureGeneral::setConfiguration() {
ui->toogle_deepscan->setChecked(UISettings::values.gamedir_deepscan);
ui->toogle_check_exit->setChecked(UISettings::values.confirm_before_closing);
ui->region_combobox->setCurrentIndex(Settings::values.region_value);
ui->toogle_hw_renderer->setChecked(Settings::values.use_hw_renderer);
ui->toogle_shader_jit->setChecked(Settings::values.use_shader_jit);
}
void ConfigureGeneral::applyConfiguration() {
UISettings::values.gamedir_deepscan = ui->toogle_deepscan->isChecked();
UISettings::values.confirm_before_closing = ui->toogle_check_exit->isChecked();
Settings::values.region_value = ui->region_combobox->currentIndex();
VideoCore::g_hw_renderer_enabled =
Settings::values.use_hw_renderer = ui->toogle_hw_renderer->isChecked();
VideoCore::g_shader_jit_enabled =
Settings::values.use_shader_jit = ui->toogle_shader_jit->isChecked();
}

@ -0,0 +1,29 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QWidget>
namespace Ui {
class ConfigureGeneral;
}
class ConfigureGeneral : public QWidget
{
Q_OBJECT
public:
explicit ConfigureGeneral(QWidget *parent = nullptr);
~ConfigureGeneral();
void applyConfiguration();
private:
void setConfiguration();
private:
std::unique_ptr<Ui::ConfigureGeneral> ui;
};

@ -0,0 +1,166 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureGeneral</class>
<widget class="QWidget" name="ConfigureGeneral">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>300</width>
<height>377</height>
</rect>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string>General</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_3">
<item>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QCheckBox" name="toogle_deepscan">
<property name="text">
<string>Recursive scan for game folder</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toogle_check_exit">
<property name="text">
<string>Confirm exit while emulation is running</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox_4">
<property name="title">
<string>Emulation</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_5">
<item>
<layout class="QVBoxLayout" name="verticalLayout_6">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_6">
<item>
<widget class="QLabel" name="label">
<property name="text">
<string>Region:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="region_combobox">
<item>
<property name="text">
<string notr="true">JPN</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">USA</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">EUR</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">AUS</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">CHN</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">KOR</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">TWN</string>
</property>
</item>
</widget>
</item>
</layout>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox_2">
<property name="title">
<string>Performance</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QCheckBox" name="toogle_hw_renderer">
<property name="text">
<string>Enable hardware renderer</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toogle_shader_jit">
<property name="text">
<string>Enable shader JIT</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox_3">
<property name="title">
<string>Hotkeys</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_4">
<item>
<layout class="QVBoxLayout" name="verticalLayout_4">
<item>
<widget class="GHotkeysDialog" name="widget" native="true"/>
</item>
</layout>
</item>
</layout>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<customwidgets>
<customwidget>
<class>GHotkeysDialog</class>
<extends>QWidget</extends>
<header>hotkeys.h</header>
<container>1</container>
</customwidget>
</customwidgets>
<resources/>
<connections/>
</ui>

@ -8,6 +8,7 @@
#include "game_list.h"
#include "game_list_p.h"
#include "ui_settings.h"
#include "core/loader/loader.h"
@ -100,19 +101,15 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan)
current_worker = std::move(worker);
}
void GameList::SaveInterfaceLayout(QSettings& settings)
void GameList::SaveInterfaceLayout()
{
settings.beginGroup("UILayout");
settings.setValue("gameListHeaderState", tree_view->header()->saveState());
settings.endGroup();
UISettings::values.gamelist_header_state = tree_view->header()->saveState();
}
void GameList::LoadInterfaceLayout(QSettings& settings)
void GameList::LoadInterfaceLayout()
{
auto header = tree_view->header();
settings.beginGroup("UILayout");
header->restoreState(settings.value("gameListHeaderState").toByteArray());
settings.endGroup();
header->restoreState(UISettings::values.gamelist_header_state);
item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder());
}

@ -31,8 +31,8 @@ public:
void PopulateAsync(const QString& dir_path, bool deep_scan);
void SaveInterfaceLayout(QSettings& settings);
void LoadInterfaceLayout(QSettings& settings);
void SaveInterfaceLayout();
void LoadInterfaceLayout();
public slots:
void AddEntry(QList<QStandardItem*> entry_items);

@ -4,11 +4,12 @@
#include <map>
#include <QtGlobal>
#include <QKeySequence>
#include <QSettings>
#include <QShortcut>
#include "citra_qt/hotkeys.h"
#include "citra_qt/ui_settings.h"
struct Hotkey
{
@ -24,54 +25,39 @@ typedef std::map<QString, HotkeyMap> HotkeyGroupMap;
HotkeyGroupMap hotkey_groups;
void SaveHotkeys(QSettings& settings)
void SaveHotkeys()
{
settings.beginGroup("Shortcuts");
UISettings::values.shortcuts.clear();
for (auto group : hotkey_groups)
{
settings.beginGroup(group.first);
for (auto hotkey : group.second)
{
settings.beginGroup(hotkey.first);
settings.setValue(QString("KeySeq"), hotkey.second.keyseq.toString());
settings.setValue(QString("Context"), hotkey.second.context);
settings.endGroup();
UISettings::values.shortcuts.emplace_back(
UISettings::Shortcut(group.first + "/" + hotkey.first,
UISettings::ContextualShortcut(hotkey.second.keyseq.toString(),
hotkey.second.context)));
}
settings.endGroup();
}
settings.endGroup();
}
void LoadHotkeys(QSettings& settings)
void LoadHotkeys()
{
settings.beginGroup("Shortcuts");
// Make sure NOT to use a reference here because it would become invalid once we call beginGroup()
QStringList groups = settings.childGroups();
for (auto group : groups)
for (auto shortcut : UISettings::values.shortcuts)
{
settings.beginGroup(group);
QStringList hotkeys = settings.childGroups();
for (auto hotkey : hotkeys)
{
settings.beginGroup(hotkey);
QStringList cat = shortcut.first.split("/");
Q_ASSERT(cat.size() >= 2);
// RegisterHotkey assigns default keybindings, so use old values as default parameters
Hotkey& hk = hotkey_groups[group][hotkey];
hk.keyseq = QKeySequence::fromString(settings.value("KeySeq", hk.keyseq.toString()).toString());
hk.context = (Qt::ShortcutContext)settings.value("Context", hk.context).toInt();
Hotkey& hk = hotkey_groups[cat[0]][cat[1]];
if (!shortcut.second.first.isEmpty())
{
hk.keyseq = QKeySequence::fromString(shortcut.second.first);
hk.context = (Qt::ShortcutContext)shortcut.second.second;
}
if (hk.shortcut)
hk.shortcut->setKey(hk.keyseq);
settings.endGroup();
}
settings.endGroup();
}
settings.endGroup();
}
void RegisterHotkey(const QString& group, const QString& action, const QKeySequence& default_keyseq, Qt::ShortcutContext default_context)
@ -94,7 +80,7 @@ QShortcut* GetHotkey(const QString& group, const QString& action, QWidget* widge
}
GHotkeysDialog::GHotkeysDialog(QWidget* parent): QDialog(parent)
GHotkeysDialog::GHotkeysDialog(QWidget* parent): QWidget(parent)
{
ui.setupUi(this);

@ -2,6 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "ui_hotkeys.h"
class QDialog;
@ -33,16 +35,16 @@ QShortcut* GetHotkey(const QString& group, const QString& action, QWidget* widge
*
* @note Each hotkey group will be stored a settings group; For each hotkey inside that group, a settings group will be created to store the key sequence and the hotkey context.
*/
void SaveHotkeys(QSettings& settings);
void SaveHotkeys();
/**
* Loads hotkeys from the settings file.
*
* @note Yet unregistered hotkeys which are present in the settings will automatically be registered.
*/
void LoadHotkeys(QSettings& settings);
void LoadHotkeys();
class GHotkeysDialog : public QDialog
class GHotkeysDialog : public QWidget
{
Q_OBJECT

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>hotkeys</class>
<widget class="QDialog" name="hotkeys">
<widget class="QWidget" name="hotkeys">
<property name="geometry">
<rect>
<x>0</x>
@ -39,51 +39,8 @@
</column>
</widget>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok|QDialogButtonBox::Reset</set>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>hotkeys</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel">
<x>248</x>
<y>254</y>
</hint>
<hint type="destinationlabel">
<x>157</x>
<y>274</y>
</hint>
</hints>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>hotkeys</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel">
<x>316</x>
<y>260</y>
</hint>
<hint type="destinationlabel">
<x>286</x>
<y>274</y>
</hint>
</hints>
</connection>
</connections>
<connections/>
</ui>

@ -14,9 +14,11 @@
#include "citra_qt/bootmanager.h"
#include "citra_qt/config.h"
#include "citra_qt/configure_dialog.h"
#include "citra_qt/game_list.h"
#include "citra_qt/hotkeys.h"
#include "citra_qt/main.h"
#include "citra_qt/ui_settings.h"
// Debugger
#include "citra_qt/debugger/callstack.h"
@ -50,12 +52,10 @@
#include "video_core/video_core.h"
GMainWindow::GMainWindow() : emu_thread(nullptr)
GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr)
{
Pica::g_debug_context = Pica::DebugContext::Construct();
Config config;
ui.setupUi(this);
statusBar()->hide();
@ -133,33 +133,21 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
setGeometry(x, y, w, h);
// Restore UI state
QSettings settings;
restoreGeometry(UISettings::values.geometry);
restoreState(UISettings::values.state);
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
microProfileDialog->setVisible(UISettings::values.microprofile_visible);
settings.beginGroup("UILayout");
restoreGeometry(settings.value("geometry").toByteArray());
restoreState(settings.value("state").toByteArray());
render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray());
microProfileDialog->restoreGeometry(settings.value("microProfileDialogGeometry").toByteArray());
microProfileDialog->setVisible(settings.value("microProfileDialogVisible").toBool());
settings.endGroup();
game_list->LoadInterfaceLayout(settings);
ui.action_Use_Gdbstub->setChecked(Settings::values.use_gdbstub);
SetGdbstubEnabled(ui.action_Use_Gdbstub->isChecked());
game_list->LoadInterfaceLayout();
GDBStub::ToggleServer(Settings::values.use_gdbstub);
GDBStub::SetServerPort(static_cast<u32>(Settings::values.gdbstub_port));
ui.action_Use_Hardware_Renderer->setChecked(Settings::values.use_hw_renderer);
SetHardwareRendererEnabled(ui.action_Use_Hardware_Renderer->isChecked());
ui.action_Use_Shader_JIT->setChecked(Settings::values.use_shader_jit);
SetShaderJITEnabled(ui.action_Use_Shader_JIT->isChecked());
ui.action_Single_Window_Mode->setChecked(settings.value("singleWindowMode", true).toBool());
ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
ToggleWindowMode();
ui.actionDisplay_widget_title_bars->setChecked(settings.value("displayTitleBars", true).toBool());
ui.actionDisplay_widget_title_bars->setChecked(UISettings::values.display_titlebar);
OnDisplayTitleBars(ui.actionDisplay_widget_title_bars->isChecked());
// Prepare actions for recent files
@ -172,21 +160,16 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
}
UpdateRecentFiles();
confirm_before_closing = settings.value("confirmClose", true).toBool();
// Setup connections
connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)));
connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));
connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)), Qt::DirectConnection);
connect(ui.action_Configure, SIGNAL(triggered()), this, SLOT(OnConfigure()));
connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()),Qt::DirectConnection);
connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this, SLOT(OnMenuSelectGameListRoot()));
connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
connect(ui.action_Use_Hardware_Renderer, SIGNAL(triggered(bool)), this, SLOT(SetHardwareRendererEnabled(bool)));
connect(ui.action_Use_Shader_JIT, SIGNAL(triggered(bool)), this, SLOT(SetShaderJITEnabled(bool)));
connect(ui.action_Use_Gdbstub, SIGNAL(triggered(bool)), this, SLOT(SetGdbstubEnabled(bool)));
connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
connect(this, SIGNAL(EmulationStarting(EmuThread*)), disasmWidget, SLOT(OnEmulationStarting(EmuThread*)));
connect(this, SIGNAL(EmulationStopping()), disasmWidget, SLOT(OnEmulationStopping()));
@ -201,7 +184,7 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
// Setup hotkeys
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
RegisterHotkey("Main Window", "Start Emulation");
LoadHotkeys(settings);
LoadHotkeys();
connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, SLOT(OnMenuLoadFile()));
connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame()));
@ -211,7 +194,7 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
show();
game_list->PopulateAsync(settings.value("gameListRootDir", ".").toString(), settings.value("gameListDeepScan", false).toBool());
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
QStringList args = QApplication::arguments();
if (args.length() >= 2) {
@ -375,32 +358,24 @@ void GMainWindow::ShutdownGame() {
emulation_running = false;
}
void GMainWindow::StoreRecentFile(const std::string& filename)
{
QSettings settings;
QStringList recent_files = settings.value("recentFiles").toStringList();
recent_files.prepend(QString::fromStdString(filename));
recent_files.removeDuplicates();
while (recent_files.size() > max_recent_files_item) {
recent_files.removeLast();
void GMainWindow::StoreRecentFile(const std::string& filename) {
UISettings::values.recent_files.prepend(QString::fromStdString(filename));
UISettings::values.recent_files.removeDuplicates();
while (UISettings::values.recent_files.size() > max_recent_files_item) {
UISettings::values.recent_files.removeLast();
}
settings.setValue("recentFiles", recent_files);
UpdateRecentFiles();
}
void GMainWindow::UpdateRecentFiles() {
QSettings settings;
QStringList recent_files = settings.value("recentFiles").toStringList();
unsigned int num_recent_files = std::min(recent_files.size(), static_cast<int>(max_recent_files_item));
unsigned int num_recent_files = std::min(UISettings::values.recent_files.size(), static_cast<int>(max_recent_files_item));
for (unsigned int i = 0; i < num_recent_files; i++) {
QString text = QString("&%1. %2").arg(i + 1).arg(QFileInfo(recent_files[i]).fileName());
QString text = QString("&%1. %2").arg(i + 1).arg(QFileInfo(UISettings::values.recent_files[i]).fileName());
actions_recent_files[i]->setText(text);
actions_recent_files[i]->setData(recent_files[i]);
actions_recent_files[i]->setToolTip(recent_files[i]);
actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
actions_recent_files[i]->setVisible(true);
}
@ -421,36 +396,28 @@ void GMainWindow::OnGameListLoadFile(QString game_path) {
}
void GMainWindow::OnMenuLoadFile() {
QSettings settings;
QString rom_path = settings.value("romsPath", QString()).toString();
QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), rom_path, tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.cci *.cxi)"));
QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), UISettings::values.roms_path, tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.cci *.cxi)"));
if (!filename.isEmpty()) {
settings.setValue("romsPath", QFileInfo(filename).path());
UISettings::values.roms_path = QFileInfo(filename).path();
BootGame(filename.toStdString());
}
}
void GMainWindow::OnMenuLoadSymbolMap() {
QSettings settings;
QString symbol_path = settings.value("symbolsPath", QString()).toString();
QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), symbol_path, tr("Symbol map (*)"));
QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), UISettings::values.symbols_path, tr("Symbol map (*)"));
if (!filename.isEmpty()) {
settings.setValue("symbolsPath", QFileInfo(filename).path());
UISettings::values.symbols_path = QFileInfo(filename).path();
LoadSymbolMap(filename.toStdString());
}
}
void GMainWindow::OnMenuSelectGameListRoot() {
QSettings settings;
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
if (!dir_path.isEmpty()) {
settings.setValue("gameListRootDir", dir_path);
game_list->PopulateAsync(dir_path, settings.value("gameListDeepScan").toBool());
UISettings::values.gamedir = dir_path;
game_list->PopulateAsync(dir_path, UISettings::values.gamedir_deepscan);
}
}
@ -466,10 +433,7 @@ void GMainWindow::OnMenuRecentFile() {
// Display an error message and remove the file from the list.
QMessageBox::information(this, tr("File not found"), tr("File \"%1\" not found").arg(filename));
QSettings settings;
QStringList recent_files = settings.value("recentFiles").toStringList();
recent_files.removeOne(filename);
settings.setValue("recentFiles", recent_files);
UISettings::values.recent_files.removeOne(filename);
UpdateRecentFiles();
}
}
@ -496,31 +460,6 @@ void GMainWindow::OnStopGame() {
ShutdownGame();
}
void GMainWindow::OnOpenHotkeysDialog() {
GHotkeysDialog dialog(this);
dialog.exec();
}
void GMainWindow::SetHardwareRendererEnabled(bool enabled) {
VideoCore::g_hw_renderer_enabled = enabled;
Config config;
Settings::values.use_hw_renderer = enabled;
config.Save();
}
void GMainWindow::SetGdbstubEnabled(bool enabled) {
GDBStub::ToggleServer(enabled);
}
void GMainWindow::SetShaderJITEnabled(bool enabled) {
VideoCore::g_shader_jit_enabled = enabled;
Config config;
Settings::values.use_shader_jit = enabled;
config.Save();
}
void GMainWindow::ToggleWindowMode() {
if (ui.action_Single_Window_Mode->isChecked()) {
// Render in the main window...
@ -547,11 +486,17 @@ void GMainWindow::ToggleWindowMode() {
}
void GMainWindow::OnConfigure() {
//GControllerConfigDialog* dialog = new GControllerConfigDialog(controller_ports, this);
ConfigureDialog configureDialog(this);
auto result = configureDialog.exec();
if (result == QDialog::Accepted)
{
configureDialog.applyConfiguration();
config->Save();
}
}
bool GMainWindow::ConfirmClose() {
if (emu_thread == nullptr || !confirm_before_closing)
if (emu_thread == nullptr || !UISettings::values.confirm_before_closing)
return true;
auto answer = QMessageBox::question(this, tr("Citra"),
@ -566,23 +511,18 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
return;
}
// Save window layout
QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra");
UISettings::values.geometry = saveGeometry();
UISettings::values.state = saveState();
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
settings.beginGroup("UILayout");
settings.setValue("geometry", saveGeometry());
settings.setValue("state", saveState());
settings.setValue("geometryRenderWindow", render_window->saveGeometry());
settings.setValue("microProfileDialogGeometry", microProfileDialog->saveGeometry());
settings.setValue("microProfileDialogVisible", microProfileDialog->isVisible());
settings.endGroup();
UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
UISettings::values.display_titlebar = ui.actionDisplay_widget_title_bars->isChecked();
UISettings::values.first_start = false;
settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked());
settings.setValue("displayTitleBars", ui.actionDisplay_widget_title_bars->isChecked());
settings.setValue("firstStart", false);
settings.setValue("confirmClose", confirm_before_closing);
game_list->SaveInterfaceLayout(settings);
SaveHotkeys(settings);
game_list->SaveInterfaceLayout();
SaveHotkeys();
// Shutdown session if the emu thread is active...
if (emu_thread != nullptr)
@ -607,7 +547,6 @@ int main(int argc, char* argv[]) {
});
// Init settings params
QSettings::setDefaultFormat(QSettings::IniFormat);
QCoreApplication::setOrganizationName("Citra team");
QCoreApplication::setApplicationName("Citra");

@ -10,6 +10,7 @@
#include "ui_main.h"
class Config;
class GameList;
class GImageInfo;
class GRenderWindow;
@ -104,12 +105,8 @@ private slots:
/// Called whenever a user selects the "File->Select Game List Root" menu item
void OnMenuSelectGameListRoot();
void OnMenuRecentFile();
void OnOpenHotkeysDialog();
void OnConfigure();
void OnDisplayTitleBars(bool);
void SetHardwareRendererEnabled(bool);
void SetGdbstubEnabled(bool);
void SetShaderJITEnabled(bool);
void ToggleWindowMode();
private:
@ -118,6 +115,8 @@ private:
GRenderWindow* render_window;
GameList* game_list;
std::unique_ptr<Config> config;
// Whether emulation is currently running in Citra.
bool emulation_running = false;
std::unique_ptr<EmuThread> emu_thread;
@ -131,7 +130,6 @@ private:
GPUCommandListWidget* graphicsCommandsWidget;
QAction* actions_recent_files[max_recent_files_item];
bool confirm_before_closing;
};
#endif // _CITRA_QT_MAIN_HXX_

@ -45,7 +45,7 @@
<x>0</x>
<y>0</y>
<width>1081</width>
<height>22</height>
<height>19</height>
</rect>
</property>
<widget class="QMenu" name="menu_File">
@ -73,9 +73,6 @@
<addaction name="action_Pause"/>
<addaction name="action_Stop"/>
<addaction name="separator"/>
<addaction name="action_Use_Hardware_Renderer"/>
<addaction name="action_Use_Shader_JIT"/>
<addaction name="action_Use_Gdbstub"/>
<addaction name="action_Configure"/>
</widget>
<widget class="QMenu" name="menu_View">
@ -84,7 +81,6 @@
</property>
<addaction name="action_Single_Window_Mode"/>
<addaction name="actionDisplay_widget_title_bars"/>
<addaction name="action_Hotkeys"/>
</widget>
<widget class="QMenu" name="menu_Help">
<property name="title">
@ -150,35 +146,6 @@
<string>Single Window Mode</string>
</property>
</action>
<action name="action_Hotkeys">
<property name="text">
<string>Configure &amp;Hotkeys ...</string>
</property>
</action>
<action name="action_Use_Hardware_Renderer">
<property name="checkable">
<bool>true</bool>
</property>
<property name="text">
<string>Use Hardware Renderer</string>
</property>
</action>
<action name="action_Use_Shader_JIT">
<property name="checkable">
<bool>true</bool>
</property>
<property name="text">
<string>Use Shader JIT</string>
</property>
</action>
<action name="action_Use_Gdbstub">
<property name="checkable">
<bool>true</bool>
</property>
<property name="text">
<string>Use Gdbstub</string>
</property>
</action>
<action name="action_Configure">
<property name="text">
<string>Configure ...</string>
@ -219,22 +186,6 @@
</hint>
</hints>
</connection>
<connection>
<sender>action_Configure</sender>
<signal>triggered()</signal>
<receiver>MainWindow</receiver>
<slot>OnConfigure()</slot>
<hints>
<hint type="sourcelabel">
<x>-1</x>
<y>-1</y>
</hint>
<hint type="destinationlabel">
<x>540</x>
<y>364</y>
</hint>
</hints>
</connection>
<connection>
<sender>actionDisplay_widget_title_bars</sender>
<signal>triggered(bool)</signal>

@ -0,0 +1,11 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "ui_settings.h"
namespace UISettings {
Values values = {};
}

@ -0,0 +1,47 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QByteArray>
#include <QStringList>
#include <QString>
#include <vector>
namespace UISettings {
using ContextualShortcut = std::pair<QString, int> ;
using Shortcut = std::pair<QString, ContextualShortcut>;
struct Values {
QByteArray geometry;
QByteArray state;
QByteArray renderwindow_geometry;
QByteArray gamelist_header_state;
QByteArray microprofile_geometry;
bool microprofile_visible;
bool single_window_mode;
bool display_titlebar;
bool confirm_before_closing;
bool first_start;
QString roms_path;
QString symbols_path;
QString gamedir;
bool gamedir_deepscan;
QStringList recent_files;
// Shortcut name <Shortcut, context>
std::vector<Shortcut> shortcuts;
};
extern Values values;
}