yuzu/main: Simplify OnMenuLoadFile()

We can utilize QStringList's join() function to perform all of the
appending in a single function call.

While we're at it, make the extension list a single translatable string
and add a disambiguation comment to explain to translators what %1
actually is.
master
Lioncash 2018-10-13 10:23:50 +07:00
parent 1584fb6b38
commit a4c57436fc
1 changed files with 12 additions and 14 deletions

@ -908,22 +908,20 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
} }
void GMainWindow::OnMenuLoadFile() { void GMainWindow::OnMenuLoadFile() {
QString extensions; const QString extensions =
for (const auto& piece : game_list->supported_file_extensions) QString("*.").append(GameList::supported_file_extensions.join(" *.")).append(" main");
extensions += "*." + piece + " "; const QString file_filter = tr("Switch Executable (%1);;All Files (*.*)",
"%1 is an identifier for the Switch executable file extensions.")
.arg(extensions);
const QString filename = QFileDialog::getOpenFileName(
this, tr("Load File"), UISettings::values.roms_path, file_filter);
extensions += "main "; if (filename.isEmpty()) {
return;
QString file_filter = tr("Switch Executable") + " (" + extensions + ")";
file_filter += ";;" + tr("All Files (*.*)");
QString filename = QFileDialog::getOpenFileName(this, tr("Load File"),
UISettings::values.roms_path, file_filter);
if (!filename.isEmpty()) {
UISettings::values.roms_path = QFileInfo(filename).path();
BootGame(filename);
} }
UISettings::values.roms_path = QFileInfo(filename).path();
BootGame(filename);
} }
void GMainWindow::OnMenuLoadFolder() { void GMainWindow::OnMenuLoadFolder() {