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@ -133,6 +133,30 @@ struct System::Impl {
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: kernel{system}, fs_controller{system}, memory{system}, hid_core{}, room_network{},
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cpu_manager{system}, reporter{system}, applet_manager{system}, time_manager{system} {}
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void Initialize(System& system) {
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device_memory = std::make_unique<Core::DeviceMemory>();
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is_multicore = Settings::values.use_multi_core.GetValue();
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core_timing.SetMulticore(is_multicore);
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core_timing.Initialize([&system]() { system.RegisterHostThread(); });
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const auto posix_time = std::chrono::system_clock::now().time_since_epoch();
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const auto current_time =
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std::chrono::duration_cast<std::chrono::seconds>(posix_time).count();
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Settings::values.custom_rtc_differential =
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Settings::values.custom_rtc.value_or(current_time) - current_time;
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// Create a default fs if one doesn't already exist.
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if (virtual_filesystem == nullptr)
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virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
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if (content_provider == nullptr)
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content_provider = std::make_unique<FileSys::ContentProviderUnion>();
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// Create default implementations of applets if one is not provided.
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applet_manager.SetDefaultAppletsIfMissing();
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}
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SystemResultStatus Run() {
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std::unique_lock<std::mutex> lk(suspend_guard);
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status = SystemResultStatus::Success;
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@ -178,37 +202,17 @@ struct System::Impl {
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debugger = std::make_unique<Debugger>(system, port);
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}
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SystemResultStatus Init(System& system, Frontend::EmuWindow& emu_window) {
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SystemResultStatus SetupForMainProcess(System& system, Frontend::EmuWindow& emu_window) {
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LOG_DEBUG(Core, "initialized OK");
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device_memory = std::make_unique<Core::DeviceMemory>();
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is_multicore = Settings::values.use_multi_core.GetValue();
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is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue();
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kernel.SetMulticore(is_multicore);
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cpu_manager.SetMulticore(is_multicore);
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cpu_manager.SetAsyncGpu(is_async_gpu);
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core_timing.SetMulticore(is_multicore);
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kernel.Initialize();
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cpu_manager.Initialize();
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core_timing.Initialize([&system]() { system.RegisterHostThread(); });
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const auto posix_time = std::chrono::system_clock::now().time_since_epoch();
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const auto current_time =
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std::chrono::duration_cast<std::chrono::seconds>(posix_time).count();
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Settings::values.custom_rtc_differential =
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Settings::values.custom_rtc.value_or(current_time) - current_time;
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// Create a default fs if one doesn't already exist.
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if (virtual_filesystem == nullptr)
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virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
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if (content_provider == nullptr)
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content_provider = std::make_unique<FileSys::ContentProviderUnion>();
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/// Create default implementations of applets if one is not provided.
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applet_manager.SetDefaultAppletsIfMissing();
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/// Reset all glue registrations
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arp_manager.ResetAll();
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@ -253,11 +257,11 @@ struct System::Impl {
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return SystemResultStatus::ErrorGetLoader;
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}
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SystemResultStatus init_result{Init(system, emu_window)};
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SystemResultStatus init_result{SetupForMainProcess(system, emu_window)};
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if (init_result != SystemResultStatus::Success) {
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LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
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static_cast<int>(init_result));
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Shutdown();
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ShutdownMainProcess();
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return init_result;
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}
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@ -276,7 +280,7 @@ struct System::Impl {
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const auto [load_result, load_parameters] = app_loader->Load(*main_process, system);
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if (load_result != Loader::ResultStatus::Success) {
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LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", load_result);
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Shutdown();
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ShutdownMainProcess();
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return static_cast<SystemResultStatus>(
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static_cast<u32>(SystemResultStatus::ErrorLoader) + static_cast<u32>(load_result));
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@ -335,7 +339,7 @@ struct System::Impl {
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return status;
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}
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void Shutdown() {
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void ShutdownMainProcess() {
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SetShuttingDown(true);
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// Log last frame performance stats if game was loded
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@ -369,7 +373,7 @@ struct System::Impl {
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cheat_engine.reset();
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telemetry_session.reset();
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time_manager.Shutdown();
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core_timing.Shutdown();
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core_timing.ClearPendingEvents();
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app_loader.reset();
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audio_core.reset();
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gpu_core.reset();
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@ -377,7 +381,6 @@ struct System::Impl {
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perf_stats.reset();
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kernel.Shutdown();
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memory.Reset();
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applet_manager.ClearAll();
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if (auto room_member = room_network.GetRoomMember().lock()) {
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Network::GameInfo game_info{};
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@ -520,6 +523,10 @@ const CpuManager& System::GetCpuManager() const {
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return impl->cpu_manager;
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}
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void System::Initialize() {
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impl->Initialize(*this);
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}
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SystemResultStatus System::Run() {
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return impl->Run();
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}
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@ -540,8 +547,8 @@ void System::InvalidateCpuInstructionCacheRange(VAddr addr, std::size_t size) {
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impl->kernel.InvalidateCpuInstructionCacheRange(addr, size);
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}
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void System::Shutdown() {
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impl->Shutdown();
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void System::ShutdownMainProcess() {
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impl->ShutdownMainProcess();
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}
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bool System::IsShuttingDown() const {
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