|
|
|
@ -53,13 +53,11 @@ Buffer::Buffer(BufferCacheRuntime& runtime, VideoCore::RasterizerInterface& rast
|
|
|
|
|
VAddr cpu_addr_, u64 size_bytes_)
|
|
|
|
|
: VideoCommon::BufferBase<VideoCore::RasterizerInterface>(rasterizer_, cpu_addr_, size_bytes_) {
|
|
|
|
|
buffer.Create();
|
|
|
|
|
const std::string name = fmt::format("Buffer 0x{:x}", CpuAddr());
|
|
|
|
|
glObjectLabel(GL_BUFFER, buffer.handle, static_cast<GLsizei>(name.size()), name.data());
|
|
|
|
|
glNamedBufferData(buffer.handle, SizeBytes(), nullptr, GL_DYNAMIC_DRAW);
|
|
|
|
|
|
|
|
|
|
if (runtime.has_unified_vertex_buffers) {
|
|
|
|
|
glGetNamedBufferParameterui64vNV(buffer.handle, GL_BUFFER_GPU_ADDRESS_NV, &address);
|
|
|
|
|
if (runtime.device.HasDebuggingToolAttached()) {
|
|
|
|
|
const std::string name = fmt::format("Buffer 0x{:x}", CpuAddr());
|
|
|
|
|
glObjectLabel(GL_BUFFER, buffer.handle, static_cast<GLsizei>(name.size()), name.data());
|
|
|
|
|
}
|
|
|
|
|
glNamedBufferData(buffer.handle, SizeBytes(), nullptr, GL_DYNAMIC_DRAW);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Buffer::ImmediateUpload(size_t offset, std::span<const u8> data) noexcept {
|
|
|
|
@ -111,7 +109,6 @@ BufferCacheRuntime::BufferCacheRuntime(const Device& device_,
|
|
|
|
|
: device{device_}, staging_buffer_pool{staging_buffer_pool_},
|
|
|
|
|
has_fast_buffer_sub_data{device.HasFastBufferSubData()},
|
|
|
|
|
use_assembly_shaders{device.UseAssemblyShaders()},
|
|
|
|
|
has_unified_vertex_buffers{device.HasVertexBufferUnifiedMemory()},
|
|
|
|
|
stream_buffer{has_fast_buffer_sub_data ? std::nullopt : std::make_optional<StreamBuffer>()} {
|
|
|
|
|
GLint gl_max_attributes;
|
|
|
|
|
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &gl_max_attributes);
|
|
|
|
@ -123,16 +120,18 @@ BufferCacheRuntime::BufferCacheRuntime(const Device& device_,
|
|
|
|
|
GL_STREAM_DRAW);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
for (auto& stage_uniforms : copy_uniforms) {
|
|
|
|
|
for (OGLBuffer& buffer : stage_uniforms) {
|
|
|
|
|
if (use_assembly_shaders) {
|
|
|
|
|
for (auto& stage_uniforms : copy_uniforms) {
|
|
|
|
|
for (OGLBuffer& buffer : stage_uniforms) {
|
|
|
|
|
buffer.Create();
|
|
|
|
|
glNamedBufferData(buffer.handle, 0x10'000, nullptr, GL_STREAM_COPY);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
for (OGLBuffer& buffer : copy_compute_uniforms) {
|
|
|
|
|
buffer.Create();
|
|
|
|
|
glNamedBufferData(buffer.handle, 0x10'000, nullptr, GL_STREAM_COPY);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
for (OGLBuffer& buffer : copy_compute_uniforms) {
|
|
|
|
|
buffer.Create();
|
|
|
|
|
glNamedBufferData(buffer.handle, 0x10'000, nullptr, GL_STREAM_COPY);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
device_access_memory = [this]() -> u64 {
|
|
|
|
|
if (device.CanReportMemoryUsage()) {
|
|
|
|
@ -206,14 +205,8 @@ void BufferCacheRuntime::ClearBuffer(Buffer& dest_buffer, u32 offset, size_t siz
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BufferCacheRuntime::BindIndexBuffer(Buffer& buffer, u32 offset, u32 size) {
|
|
|
|
|
if (has_unified_vertex_buffers) {
|
|
|
|
|
buffer.MakeResident(GL_READ_ONLY);
|
|
|
|
|
glBufferAddressRangeNV(GL_ELEMENT_ARRAY_ADDRESS_NV, 0, buffer.HostGpuAddr() + offset,
|
|
|
|
|
static_cast<GLsizeiptr>(Common::AlignUp(size, 4)));
|
|
|
|
|
} else {
|
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.Handle());
|
|
|
|
|
index_buffer_offset = offset;
|
|
|
|
|
}
|
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.Handle());
|
|
|
|
|
index_buffer_offset = offset;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BufferCacheRuntime::BindVertexBuffer(u32 index, Buffer& buffer, u32 offset, u32 size,
|
|
|
|
@ -221,24 +214,23 @@ void BufferCacheRuntime::BindVertexBuffer(u32 index, Buffer& buffer, u32 offset,
|
|
|
|
|
if (index >= max_attributes) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (has_unified_vertex_buffers) {
|
|
|
|
|
buffer.MakeResident(GL_READ_ONLY);
|
|
|
|
|
glBindVertexBuffer(index, 0, 0, static_cast<GLsizei>(stride));
|
|
|
|
|
glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, index,
|
|
|
|
|
buffer.HostGpuAddr() + offset, static_cast<GLsizeiptr>(size));
|
|
|
|
|
} else {
|
|
|
|
|
glBindVertexBuffer(index, buffer.Handle(), static_cast<GLintptr>(offset),
|
|
|
|
|
static_cast<GLsizei>(stride));
|
|
|
|
|
}
|
|
|
|
|
glBindVertexBuffer(index, buffer.Handle(), static_cast<GLintptr>(offset),
|
|
|
|
|
static_cast<GLsizei>(stride));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BufferCacheRuntime::BindVertexBuffers(VideoCommon::HostBindings<Buffer>& bindings) {
|
|
|
|
|
for (u32 index = 0; index < bindings.buffers.size(); ++index) {
|
|
|
|
|
BindVertexBuffer(bindings.min_index + index, *bindings.buffers[index],
|
|
|
|
|
static_cast<u32>(bindings.offsets[index]),
|
|
|
|
|
static_cast<u32>(bindings.sizes[index]),
|
|
|
|
|
static_cast<u32>(bindings.strides[index]));
|
|
|
|
|
}
|
|
|
|
|
// TODO: Should HostBindings provide the correct runtime types to avoid these transforms?
|
|
|
|
|
std::array<GLuint, 32> buffer_handles;
|
|
|
|
|
std::array<GLsizei, 32> buffer_strides;
|
|
|
|
|
std::ranges::transform(bindings.buffers, buffer_handles.begin(),
|
|
|
|
|
[](const Buffer* const buffer) { return buffer->Handle(); });
|
|
|
|
|
std::ranges::transform(bindings.strides, buffer_strides.begin(),
|
|
|
|
|
[](u64 stride) { return static_cast<GLsizei>(stride); });
|
|
|
|
|
const u32 count =
|
|
|
|
|
std::min(static_cast<u32>(bindings.buffers.size()), max_attributes - bindings.min_index);
|
|
|
|
|
glBindVertexBuffers(bindings.min_index, static_cast<GLsizei>(count), buffer_handles.data(),
|
|
|
|
|
reinterpret_cast<const GLintptr*>(bindings.offsets.data()),
|
|
|
|
|
buffer_strides.data());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BufferCacheRuntime::BindUniformBuffer(size_t stage, u32 binding_index, Buffer& buffer,
|
|
|
|
@ -330,11 +322,13 @@ void BufferCacheRuntime::BindTransformFeedbackBuffer(u32 index, Buffer& buffer,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BufferCacheRuntime::BindTransformFeedbackBuffers(VideoCommon::HostBindings<Buffer>& bindings) {
|
|
|
|
|
for (u32 index = 0; index < bindings.buffers.size(); ++index) {
|
|
|
|
|
glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, index, bindings.buffers[index]->Handle(),
|
|
|
|
|
static_cast<GLintptr>(bindings.offsets[index]),
|
|
|
|
|
static_cast<GLsizeiptr>(bindings.sizes[index]));
|
|
|
|
|
}
|
|
|
|
|
std::array<GLuint, 4> buffer_handles;
|
|
|
|
|
std::ranges::transform(bindings.buffers, buffer_handles.begin(),
|
|
|
|
|
[](const Buffer* const buffer) { return buffer->Handle(); });
|
|
|
|
|
glBindBuffersRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0,
|
|
|
|
|
static_cast<GLsizei>(bindings.buffers.size()), buffer_handles.data(),
|
|
|
|
|
reinterpret_cast<const GLintptr*>(bindings.offsets.data()),
|
|
|
|
|
reinterpret_cast<const GLsizeiptr*>(bindings.strides.data()));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BufferCacheRuntime::BindTextureBuffer(Buffer& buffer, u32 offset, u32 size,
|
|
|
|
|