core: fix initialization in single core, sync GPU mode

master
Liam 2022-06-16 23:42:39 +07:00
parent a33e7c13fa
commit a6371fb69d
4 changed files with 13 additions and 0 deletions

@ -26,6 +26,7 @@ void CpuManager::ThreadStart(std::stop_token stop_token, CpuManager& cpu_manager
void CpuManager::Initialize() { void CpuManager::Initialize() {
num_cores = is_multicore ? Core::Hardware::NUM_CPU_CORES : 1; num_cores = is_multicore ? Core::Hardware::NUM_CPU_CORES : 1;
gpu_barrier = std::make_unique<Common::Barrier>(num_cores + 1);
for (std::size_t core = 0; core < num_cores; core++) { for (std::size_t core = 0; core < num_cores; core++) {
core_data[core].host_thread = std::jthread(ThreadStart, std::ref(*this), core); core_data[core].host_thread = std::jthread(ThreadStart, std::ref(*this), core);
@ -230,6 +231,8 @@ void CpuManager::RunThread(std::size_t core) {
}); });
// Running // Running
gpu_barrier->Sync();
if (!is_async_gpu && !is_multicore) { if (!is_async_gpu && !is_multicore) {
system.GPU().ObtainContext(); system.GPU().ObtainContext();
} }

@ -43,6 +43,10 @@ public:
is_async_gpu = is_async; is_async_gpu = is_async;
} }
void OnGpuReady() {
gpu_barrier->Sync();
}
void Initialize(); void Initialize();
void Shutdown(); void Shutdown();
@ -81,6 +85,7 @@ private:
std::jthread host_thread; std::jthread host_thread;
}; };
std::unique_ptr<Common::Barrier> gpu_barrier{};
std::array<CoreData, Core::Hardware::NUM_CPU_CORES> core_data{}; std::array<CoreData, Core::Hardware::NUM_CPU_CORES> core_data{};
bool is_async_gpu{}; bool is_async_gpu{};

@ -29,6 +29,7 @@
#include "common/scm_rev.h" #include "common/scm_rev.h"
#include "common/settings.h" #include "common/settings.h"
#include "core/core.h" #include "core/core.h"
#include "core/cpu_manager.h"
#include "core/frontend/framebuffer_layout.h" #include "core/frontend/framebuffer_layout.h"
#include "input_common/drivers/keyboard.h" #include "input_common/drivers/keyboard.h"
#include "input_common/drivers/mouse.h" #include "input_common/drivers/mouse.h"
@ -73,6 +74,8 @@ void EmuThread::run() {
gpu.ReleaseContext(); gpu.ReleaseContext();
system.GetCpuManager().OnGpuReady();
// Holds whether the cpu was running during the last iteration, // Holds whether the cpu was running during the last iteration,
// so that the DebugModeLeft signal can be emitted before the // so that the DebugModeLeft signal can be emitted before the
// next execution step // next execution step

@ -21,6 +21,7 @@
#include "common/string_util.h" #include "common/string_util.h"
#include "common/telemetry.h" #include "common/telemetry.h"
#include "core/core.h" #include "core/core.h"
#include "core/cpu_manager.h"
#include "core/crypto/key_manager.h" #include "core/crypto/key_manager.h"
#include "core/file_sys/registered_cache.h" #include "core/file_sys/registered_cache.h"
#include "core/file_sys/vfs_real.h" #include "core/file_sys/vfs_real.h"
@ -216,6 +217,7 @@ int main(int argc, char** argv) {
// Core is loaded, start the GPU (makes the GPU contexts current to this thread) // Core is loaded, start the GPU (makes the GPU contexts current to this thread)
system.GPU().Start(); system.GPU().Start();
system.GetCpuManager().OnGpuReady();
if (Settings::values.use_disk_shader_cache.GetValue()) { if (Settings::values.use_disk_shader_cache.GetValue()) {
system.Renderer().ReadRasterizer()->LoadDiskResources( system.Renderer().ReadRasterizer()->LoadDiskResources(