GPU: Move the GPU's class constructor and destructors to a cpp file.
This should reduce recompile times when editing the Maxwell3D register structure.master
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/engines/fermi_2d.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_compute.h"
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#include "video_core/gpu.h"
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namespace Tegra {
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GPU::GPU() {
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memory_manager = std::make_unique<MemoryManager>();
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maxwell_3d = std::make_unique<Engines::Maxwell3D>(*memory_manager);
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fermi_2d = std::make_unique<Engines::Fermi2D>();
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maxwell_compute = std::make_unique<Engines::MaxwellCompute>();
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}
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GPU::~GPU() = default;
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} // namespace Tegra
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