Merge pull request #9720 from SoRadGaming/discordPresenceUpdate

Game Image with Discord RPC
master
bunnei 2023-02-04 18:37:21 +07:00 committed by GitHub
commit a64fc3ee77
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 61 additions and 8 deletions

@ -353,7 +353,7 @@ if (USE_DISCORD_PRESENCE)
discord_impl.cpp discord_impl.cpp
discord_impl.h discord_impl.h
) )
target_link_libraries(yuzu PRIVATE DiscordRPC::discord-rpc) target_link_libraries(yuzu PRIVATE DiscordRPC::discord-rpc httplib::httplib)
target_compile_definitions(yuzu PRIVATE -DUSE_DISCORD_PRESENCE) target_compile_definitions(yuzu PRIVATE -DUSE_DISCORD_PRESENCE)
endif() endif()

@ -4,7 +4,10 @@
#include <chrono> #include <chrono>
#include <string> #include <string>
#include <discord_rpc.h> #include <discord_rpc.h>
#include <fmt/format.h>
#include <httplib.h>
#include "common/common_types.h" #include "common/common_types.h"
#include "common/string_util.h"
#include "core/core.h" #include "core/core.h"
#include "core/loader/loader.h" #include "core/loader/loader.h"
#include "yuzu/discord_impl.h" #include "yuzu/discord_impl.h"
@ -14,7 +17,6 @@ namespace DiscordRPC {
DiscordImpl::DiscordImpl(Core::System& system_) : system{system_} { DiscordImpl::DiscordImpl(Core::System& system_) : system{system_} {
DiscordEventHandlers handlers{}; DiscordEventHandlers handlers{};
// The number is the client ID for yuzu, it's used for images and the // The number is the client ID for yuzu, it's used for images and the
// application name // application name
Discord_Initialize("712465656758665259", &handlers, 1, nullptr); Discord_Initialize("712465656758665259", &handlers, 1, nullptr);
@ -29,23 +31,74 @@ void DiscordImpl::Pause() {
Discord_ClearPresence(); Discord_ClearPresence();
} }
static std::string GetGameString(const std::string& title) {
// Convert to lowercase
std::string icon_name = Common::ToLower(title);
// Replace spaces with dashes
std::replace(icon_name.begin(), icon_name.end(), ' ', '-');
// Remove non-alphanumeric characters but keep dashes
std::erase_if(icon_name, [](char c) { return !std::isalnum(c) && c != '-'; });
// Remove dashes from the start and end of the string
icon_name.erase(icon_name.begin(), std::find_if(icon_name.begin(), icon_name.end(),
[](int ch) { return ch != '-'; }));
icon_name.erase(
std::find_if(icon_name.rbegin(), icon_name.rend(), [](int ch) { return ch != '-'; }).base(),
icon_name.end());
// Remove double dashes
icon_name.erase(std::unique(icon_name.begin(), icon_name.end(),
[](char a, char b) { return a == '-' && b == '-'; }),
icon_name.end());
return icon_name;
}
void DiscordImpl::Update() { void DiscordImpl::Update() {
s64 start_time = std::chrono::duration_cast<std::chrono::seconds>( s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch()) std::chrono::system_clock::now().time_since_epoch())
.count(); .count();
const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
const std::string default_image = "yuzu_logo";
std::string game_cover_url = "https://yuzu-emu.org";
std::string title; std::string title;
DiscordRichPresence presence{};
if (system.IsPoweredOn()) { if (system.IsPoweredOn()) {
system.GetAppLoader().ReadTitle(title); system.GetAppLoader().ReadTitle(title);
// Used to format Icon URL for yuzu website game compatibility page
std::string icon_name = GetGameString(title);
// New Check for game cover
httplib::Client cli(game_cover_url);
if (auto res = cli.Head(fmt::format("/images/game/boxart/{}.png", icon_name).c_str())) {
if (res->status == 200) {
game_cover_url += fmt::format("/images/game/boxart/{}.png", icon_name);
} else {
game_cover_url = "yuzu_logo";
} }
DiscordRichPresence presence{}; } else {
presence.largeImageKey = "yuzu_logo"; game_cover_url = "yuzu_logo";
presence.largeImageText = "yuzu is an emulator for the Nintendo Switch"; }
if (system.IsPoweredOn()) {
presence.largeImageKey = game_cover_url.c_str();
presence.largeImageText = title.c_str();
presence.smallImageKey = default_image.c_str();
presence.smallImageText = default_text.c_str();
presence.state = title.c_str(); presence.state = title.c_str();
presence.details = "Currently in game"; presence.details = "Currently in game";
} else { } else {
presence.details = "Not in game"; presence.largeImageKey = default_image.c_str();
presence.largeImageText = default_text.c_str();
presence.details = "Currently not in game";
} }
presence.startTimestamp = start_time; presence.startTimestamp = start_time;
Discord_UpdatePresence(&presence); Discord_UpdatePresence(&presence);
} }