|
|
|
@ -243,7 +243,8 @@ struct System::Impl {
|
|
|
|
|
// Log last frame performance stats if game was loded
|
|
|
|
|
if (perf_stats) {
|
|
|
|
|
const auto perf_results = GetAndResetPerfStats();
|
|
|
|
|
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
|
|
|
|
|
telemetry_session->AddField(Telemetry::FieldType::Performance,
|
|
|
|
|
"Shutdown_EmulationSpeed",
|
|
|
|
|
perf_results.emulation_speed * 100.0);
|
|
|
|
|
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
|
|
|
|
|
perf_results.game_fps);
|
|
|
|
|