Qt: Clear registers widget on shutdown.

master
bunnei 2015-04-29 23:26:59 +07:00
parent 43cf424907
commit ad4445c529
3 changed files with 32 additions and 9 deletions

@ -7,8 +7,7 @@
#include "core/core.h" #include "core/core.h"
#include "core/arm/arm_interface.h" #include "core/arm/arm_interface.h"
RegistersWidget::RegistersWidget(QWidget* parent) : QDockWidget(parent) RegistersWidget::RegistersWidget(QWidget* parent) : QDockWidget(parent) {
{
cpu_regs_ui.setupUi(this); cpu_regs_ui.setupUi(this);
tree = cpu_regs_ui.treeWidget; tree = cpu_regs_ui.treeWidget;
@ -18,8 +17,7 @@ RegistersWidget::RegistersWidget(QWidget* parent) : QDockWidget(parent)
registers->setExpanded(true); registers->setExpanded(true);
CSPR->setExpanded(true); CSPR->setExpanded(true);
for (int i = 0; i < 16; ++i) for (int i = 0; i < 16; ++i) {
{
QTreeWidgetItem* child = new QTreeWidgetItem(QStringList(QString("R[%1]").arg(i, 2, 10, QLatin1Char('0')))); QTreeWidgetItem* child = new QTreeWidgetItem(QStringList(QString("R[%1]").arg(i, 2, 10, QLatin1Char('0'))));
registers->addChild(child); registers->addChild(child);
} }
@ -39,12 +37,16 @@ RegistersWidget::RegistersWidget(QWidget* parent) : QDockWidget(parent)
CSPR->addChild(new QTreeWidgetItem(QStringList("C"))); CSPR->addChild(new QTreeWidgetItem(QStringList("C")));
CSPR->addChild(new QTreeWidgetItem(QStringList("Z"))); CSPR->addChild(new QTreeWidgetItem(QStringList("Z")));
CSPR->addChild(new QTreeWidgetItem(QStringList("N"))); CSPR->addChild(new QTreeWidgetItem(QStringList("N")));
setEnabled(false);
} }
void RegistersWidget::OnDebugModeEntered() void RegistersWidget::OnDebugModeEntered() {
{
ARM_Interface* app_core = Core::g_app_core; ARM_Interface* app_core = Core::g_app_core;
if (app_core == nullptr)
return;
for (int i = 0; i < 16; ++i) for (int i = 0; i < 16; ++i)
registers->child(i)->setText(1, QString("0x%1").arg(app_core->GetReg(i), 8, 16, QLatin1Char('0'))); registers->child(i)->setText(1, QString("0x%1").arg(app_core->GetReg(i), 8, 16, QLatin1Char('0')));
@ -66,7 +68,22 @@ void RegistersWidget::OnDebugModeEntered()
CSPR->child(14)->setText(1, QString("%1").arg((app_core->GetCPSR() >> 31) & 0x1)); // N - Negative/Less than CSPR->child(14)->setText(1, QString("%1").arg((app_core->GetCPSR() >> 31) & 0x1)); // N - Negative/Less than
} }
void RegistersWidget::OnDebugModeLeft() void RegistersWidget::OnDebugModeLeft() {
{ }
void RegistersWidget::OnEmulationStarted(EmuThread* emu_thread) {
setEnabled(true);
}
void RegistersWidget::OnEmulationStopped() {
// Reset widget text
for (int i = 0; i < 16; ++i)
registers->child(i)->setText(1, QString(""));
for (int i = 0; i < 15; ++i)
CSPR->child(i)->setText(1, QString(""));
CSPR->setText(1, QString(""));
setEnabled(false);
} }

@ -8,6 +8,7 @@
#include <QTreeWidgetItem> #include <QTreeWidgetItem>
class QTreeWidget; class QTreeWidget;
class EmuThread;
class RegistersWidget : public QDockWidget class RegistersWidget : public QDockWidget
{ {
@ -20,6 +21,9 @@ public slots:
void OnDebugModeEntered(); void OnDebugModeEntered();
void OnDebugModeLeft(); void OnDebugModeLeft();
void OnEmulationStarted(EmuThread* emu_thread);
void OnEmulationStopped();
private: private:
Ui::ARMRegisters cpu_regs_ui; Ui::ARMRegisters cpu_regs_ui;

@ -141,6 +141,8 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
connect(this, SIGNAL(EmulationStarted(EmuThread*)), disasmWidget, SLOT(OnEmulationStarted(EmuThread*))); connect(this, SIGNAL(EmulationStarted(EmuThread*)), disasmWidget, SLOT(OnEmulationStarted(EmuThread*)));
connect(this, SIGNAL(EmulationStopped()), disasmWidget, SLOT(OnEmulationStopped())); connect(this, SIGNAL(EmulationStopped()), disasmWidget, SLOT(OnEmulationStopped()));
connect(this, SIGNAL(EmulationStarted(EmuThread*)), registersWidget, SLOT(OnEmulationStarted(EmuThread*)));
connect(this, SIGNAL(EmulationStopped()), registersWidget, SLOT(OnEmulationStopped()));
connect(this, SIGNAL(EmulationStarted(EmuThread*)), render_window, SLOT(OnEmulationStarted(EmuThread*))); connect(this, SIGNAL(EmulationStarted(EmuThread*)), render_window, SLOT(OnEmulationStarted(EmuThread*)));
connect(this, SIGNAL(EmulationStopped()), render_window, SLOT(OnEmulationStopped())); connect(this, SIGNAL(EmulationStopped()), render_window, SLOT(OnEmulationStopped()));