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@ -1474,13 +1474,14 @@ bool Image::BlitScaleHelper(bool scale_up) {
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};
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const VkExtent2D extent{
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.width = std::max(scaled_width, info.size.width),
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.height = std::max(scaled_height, info.size.width),
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.height = std::max(scaled_height, info.size.height),
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};
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auto* view_ptr = blit_view.get();
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if (aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT) {
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if (!blit_framebuffer) {
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blit_framebuffer = std::make_unique<Framebuffer>(*runtime, view_ptr, nullptr, extent);
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blit_framebuffer =
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std::make_unique<Framebuffer>(*runtime, view_ptr, nullptr, extent, scale_up);
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}
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const auto color_view = blit_view->Handle(Shader::TextureType::Color2D);
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@ -1488,7 +1489,8 @@ bool Image::BlitScaleHelper(bool scale_up) {
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src_region, operation, BLIT_OPERATION);
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} else if (aspect_mask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
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if (!blit_framebuffer) {
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blit_framebuffer = std::make_unique<Framebuffer>(*runtime, nullptr, view_ptr, extent);
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blit_framebuffer =
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std::make_unique<Framebuffer>(*runtime, nullptr, view_ptr, extent, scale_up);
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}
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runtime->blit_image_helper.BlitDepthStencil(blit_framebuffer.get(), blit_view->DepthView(),
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blit_view->StencilView(), dst_region,
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@ -1756,34 +1758,42 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
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.width = key.size.width,
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.height = key.size.height,
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}} {
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CreateFramebuffer(runtime, color_buffers, depth_buffer);
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CreateFramebuffer(runtime, color_buffers, depth_buffer, key.is_rescaled);
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if (runtime.device.HasDebuggingToolAttached()) {
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framebuffer.SetObjectNameEXT(VideoCommon::Name(key).c_str());
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}
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}
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Framebuffer::Framebuffer(TextureCacheRuntime& runtime, ImageView* color_buffer,
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ImageView* depth_buffer, VkExtent2D extent)
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ImageView* depth_buffer, VkExtent2D extent, bool is_rescaled)
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: render_area{extent} {
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std::array<ImageView*, NUM_RT> color_buffers{color_buffer};
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CreateFramebuffer(runtime, color_buffers, depth_buffer);
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CreateFramebuffer(runtime, color_buffers, depth_buffer, is_rescaled);
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}
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Framebuffer::~Framebuffer() = default;
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void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
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std::span<ImageView*, NUM_RT> color_buffers,
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ImageView* depth_buffer) {
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ImageView* depth_buffer, bool is_rescaled) {
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std::vector<VkImageView> attachments;
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RenderPassKey renderpass_key{};
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s32 num_layers = 1;
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const auto& resolution = runtime.resolution;
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u32 width = 0;
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u32 height = 0;
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for (size_t index = 0; index < NUM_RT; ++index) {
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const ImageView* const color_buffer = color_buffers[index];
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if (!color_buffer) {
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renderpass_key.color_formats[index] = PixelFormat::Invalid;
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continue;
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}
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width = std::max(width, is_rescaled ? resolution.ScaleUp(color_buffer->size.width)
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: color_buffer->size.width);
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height = std::max(height, is_rescaled ? resolution.ScaleUp(color_buffer->size.height)
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: color_buffer->size.height);
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attachments.push_back(color_buffer->RenderTarget());
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renderpass_key.color_formats[index] = color_buffer->format;
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num_layers = std::max(num_layers, color_buffer->range.extent.layers);
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@ -1794,6 +1804,10 @@ void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
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}
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const size_t num_colors = attachments.size();
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if (depth_buffer) {
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width = std::max(width, is_rescaled ? resolution.ScaleUp(depth_buffer->size.width)
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: depth_buffer->size.width);
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height = std::max(height, is_rescaled ? resolution.ScaleUp(depth_buffer->size.height)
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: depth_buffer->size.height);
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attachments.push_back(depth_buffer->RenderTarget());
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renderpass_key.depth_format = depth_buffer->format;
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num_layers = std::max(num_layers, depth_buffer->range.extent.layers);
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@ -1810,6 +1824,8 @@ void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
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renderpass_key.samples = samples;
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renderpass = runtime.render_pass_cache.Get(renderpass_key);
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render_area.width = std::min(render_area.width, width);
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render_area.height = std::min(render_area.height, height);
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num_color_buffers = static_cast<u32>(num_colors);
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framebuffer = runtime.device.GetLogical().CreateFramebuffer({
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