Vulkan Texture Cache: Limit render area to the max width/height of the targets.

master
Fernando Sahmkow 2022-04-15 12:29:49 +07:00
parent 8fd1d769fe
commit ada09778d9
4 changed files with 29 additions and 9 deletions

@ -1474,13 +1474,14 @@ bool Image::BlitScaleHelper(bool scale_up) {
};
const VkExtent2D extent{
.width = std::max(scaled_width, info.size.width),
.height = std::max(scaled_height, info.size.width),
.height = std::max(scaled_height, info.size.height),
};
auto* view_ptr = blit_view.get();
if (aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT) {
if (!blit_framebuffer) {
blit_framebuffer = std::make_unique<Framebuffer>(*runtime, view_ptr, nullptr, extent);
blit_framebuffer =
std::make_unique<Framebuffer>(*runtime, view_ptr, nullptr, extent, scale_up);
}
const auto color_view = blit_view->Handle(Shader::TextureType::Color2D);
@ -1488,7 +1489,8 @@ bool Image::BlitScaleHelper(bool scale_up) {
src_region, operation, BLIT_OPERATION);
} else if (aspect_mask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
if (!blit_framebuffer) {
blit_framebuffer = std::make_unique<Framebuffer>(*runtime, nullptr, view_ptr, extent);
blit_framebuffer =
std::make_unique<Framebuffer>(*runtime, nullptr, view_ptr, extent, scale_up);
}
runtime->blit_image_helper.BlitDepthStencil(blit_framebuffer.get(), blit_view->DepthView(),
blit_view->StencilView(), dst_region,
@ -1756,34 +1758,42 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
.width = key.size.width,
.height = key.size.height,
}} {
CreateFramebuffer(runtime, color_buffers, depth_buffer);
CreateFramebuffer(runtime, color_buffers, depth_buffer, key.is_rescaled);
if (runtime.device.HasDebuggingToolAttached()) {
framebuffer.SetObjectNameEXT(VideoCommon::Name(key).c_str());
}
}
Framebuffer::Framebuffer(TextureCacheRuntime& runtime, ImageView* color_buffer,
ImageView* depth_buffer, VkExtent2D extent)
ImageView* depth_buffer, VkExtent2D extent, bool is_rescaled)
: render_area{extent} {
std::array<ImageView*, NUM_RT> color_buffers{color_buffer};
CreateFramebuffer(runtime, color_buffers, depth_buffer);
CreateFramebuffer(runtime, color_buffers, depth_buffer, is_rescaled);
}
Framebuffer::~Framebuffer() = default;
void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
std::span<ImageView*, NUM_RT> color_buffers,
ImageView* depth_buffer) {
ImageView* depth_buffer, bool is_rescaled) {
std::vector<VkImageView> attachments;
RenderPassKey renderpass_key{};
s32 num_layers = 1;
const auto& resolution = runtime.resolution;
u32 width = 0;
u32 height = 0;
for (size_t index = 0; index < NUM_RT; ++index) {
const ImageView* const color_buffer = color_buffers[index];
if (!color_buffer) {
renderpass_key.color_formats[index] = PixelFormat::Invalid;
continue;
}
width = std::max(width, is_rescaled ? resolution.ScaleUp(color_buffer->size.width)
: color_buffer->size.width);
height = std::max(height, is_rescaled ? resolution.ScaleUp(color_buffer->size.height)
: color_buffer->size.height);
attachments.push_back(color_buffer->RenderTarget());
renderpass_key.color_formats[index] = color_buffer->format;
num_layers = std::max(num_layers, color_buffer->range.extent.layers);
@ -1794,6 +1804,10 @@ void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
}
const size_t num_colors = attachments.size();
if (depth_buffer) {
width = std::max(width, is_rescaled ? resolution.ScaleUp(depth_buffer->size.width)
: depth_buffer->size.width);
height = std::max(height, is_rescaled ? resolution.ScaleUp(depth_buffer->size.height)
: depth_buffer->size.height);
attachments.push_back(depth_buffer->RenderTarget());
renderpass_key.depth_format = depth_buffer->format;
num_layers = std::max(num_layers, depth_buffer->range.extent.layers);
@ -1810,6 +1824,8 @@ void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
renderpass_key.samples = samples;
renderpass = runtime.render_pass_cache.Get(renderpass_key);
render_area.width = std::min(render_area.width, width);
render_area.height = std::min(render_area.height, height);
num_color_buffers = static_cast<u32>(num_colors);
framebuffer = runtime.device.GetLogical().CreateFramebuffer({

@ -268,7 +268,7 @@ public:
ImageView* depth_buffer, const VideoCommon::RenderTargets& key);
explicit Framebuffer(TextureCacheRuntime& runtime, ImageView* color_buffer,
ImageView* depth_buffer, VkExtent2D extent);
ImageView* depth_buffer, VkExtent2D extent, bool is_rescaled);
~Framebuffer();
@ -279,7 +279,8 @@ public:
Framebuffer& operator=(Framebuffer&&) = default;
void CreateFramebuffer(TextureCacheRuntime& runtime,
std::span<ImageView*, NUM_RT> color_buffers, ImageView* depth_buffer);
std::span<ImageView*, NUM_RT> color_buffers, ImageView* depth_buffer,
bool is_rescaled = false);
[[nodiscard]] VkFramebuffer Handle() const noexcept {
return *framebuffer;

@ -26,6 +26,7 @@ struct RenderTargets {
ImageViewId depth_buffer_id{};
std::array<u8, NUM_RT> draw_buffers{};
Extent2D size{};
bool is_rescaled{};
};
} // namespace VideoCommon

@ -357,6 +357,7 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
(maxwell3d->regs.render_area.width * up_scale) >> down_shift,
(maxwell3d->regs.render_area.height * up_scale) >> down_shift,
};
render_targets.is_rescaled = is_rescaling;
flags[Dirty::DepthBiasGlobal] = true;
}
@ -1962,6 +1963,7 @@ std::pair<FramebufferId, ImageViewId> TextureCache<P>::RenderTargetFromImage(
.color_buffer_ids = {color_view_id},
.depth_buffer_id = depth_view_id,
.size = {extent.width >> samples_x, extent.height >> samples_y},
.is_rescaled = is_rescaled,
});
return {framebuffer_id, view_id};
}