|
|
|
@ -191,8 +191,9 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset, size
|
|
|
|
|
auto& shader_config = gpu.regs.shader_config[index];
|
|
|
|
|
const Maxwell::ShaderProgram program{static_cast<Maxwell::ShaderProgram>(index)};
|
|
|
|
|
|
|
|
|
|
// VertexB program is always enabled, despite bit setting
|
|
|
|
|
const bool is_enabled{shader_config.enable || program == Maxwell::ShaderProgram::VertexB};
|
|
|
|
|
const auto& stage = index - 1; // Stage indices are 0 - 5
|
|
|
|
|
|
|
|
|
|
const bool is_enabled = gpu.IsShaderStageEnabled(static_cast<Maxwell::ShaderStage>(stage));
|
|
|
|
|
|
|
|
|
|
// Skip stages that are not enabled
|
|
|
|
|
if (!is_enabled) {
|
|
|
|
@ -200,7 +201,6 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset, size
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Upload uniform data as one UBO per stage
|
|
|
|
|
const auto& stage = index - 1; // Stage indices are 0 - 5
|
|
|
|
|
const GLintptr ubo_offset = buffer_offset + static_cast<GLintptr>(ptr_pos);
|
|
|
|
|
copy_buffer(uniform_buffers[stage].handle, ubo_offset,
|
|
|
|
|
sizeof(GLShader::MaxwellUniformData));
|
|
|
|
|