Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth

master
FernandoS27 2018-10-08 14:34:55 +07:00
parent 561d79e034
commit af653906d0
5 changed files with 63 additions and 12 deletions

@ -36,9 +36,9 @@ public:
RenderTargetFormat format; RenderTargetFormat format;
BitField<0, 1, u32> linear; BitField<0, 1, u32> linear;
union { union {
BitField<0, 4, u32> block_depth; BitField<0, 4, u32> block_width;
BitField<4, 4, u32> block_height; BitField<4, 4, u32> block_height;
BitField<8, 4, u32> block_width; BitField<8, 4, u32> block_depth;
}; };
u32 depth; u32 depth;
u32 layer; u32 layer;
@ -53,10 +53,20 @@ public:
address_low); address_low);
} }
u32 BlockWidth() const {
// The block width is stored in log2 format.
return 1 << block_width;
}
u32 BlockHeight() const { u32 BlockHeight() const {
// The block height is stored in log2 format. // The block height is stored in log2 format.
return 1 << block_height; return 1 << block_height;
} }
u32 BlockDepth() const {
// The block depth is stored in log2 format.
return 1 << block_depth;
}
}; };
static_assert(sizeof(Surface) == 0x28, "Surface has incorrect size"); static_assert(sizeof(Surface) == 0x28, "Surface has incorrect size");

@ -432,7 +432,11 @@ public:
u32 width; u32 width;
u32 height; u32 height;
Tegra::RenderTargetFormat format; Tegra::RenderTargetFormat format;
u32 block_dimensions; union {
BitField<0, 3, u32> block_width;
BitField<4, 3, u32> block_height;
BitField<8, 3, u32> block_depth;
} block_dimensions;
u32 array_mode; u32 array_mode;
u32 layer_stride; u32 layer_stride;
u32 base_layer; u32 base_layer;
@ -548,7 +552,11 @@ public:
u32 address_high; u32 address_high;
u32 address_low; u32 address_low;
Tegra::DepthFormat format; Tegra::DepthFormat format;
u32 block_dimensions; union {
BitField<0, 4, u32> block_width;
BitField<4, 4, u32> block_height;
BitField<8, 4, u32> block_depth;
} block_dimensions;
u32 layer_stride; u32 layer_stride;
GPUVAddr Address() const { GPUVAddr Address() const {

@ -45,7 +45,9 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
SurfaceParams params{}; SurfaceParams params{};
params.addr = TryGetCpuAddr(config.tic.Address()); params.addr = TryGetCpuAddr(config.tic.Address());
params.is_tiled = config.tic.IsTiled(); params.is_tiled = config.tic.IsTiled();
params.block_width = params.is_tiled ? config.tic.BlockWidth() : 0,
params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0, params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
params.block_depth = params.is_tiled ? config.tic.BlockDepth() : 0,
params.pixel_format = params.pixel_format =
PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value()); PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value());
params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value()); params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
@ -98,7 +100,9 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
SurfaceParams params{}; SurfaceParams params{};
params.addr = TryGetCpuAddr(config.Address()); params.addr = TryGetCpuAddr(config.Address());
params.is_tiled = true; params.is_tiled = true;
params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight; params.block_width = 1 << config.block_dimensions.block_width;
params.block_height = 1 << config.block_dimensions.block_height;
params.block_depth = 1 << config.block_dimensions.block_depth;
params.pixel_format = PixelFormatFromRenderTargetFormat(config.format); params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
params.component_type = ComponentTypeFromRenderTarget(config.format); params.component_type = ComponentTypeFromRenderTarget(config.format);
params.type = GetFormatType(params.pixel_format); params.type = GetFormatType(params.pixel_format);
@ -122,11 +126,15 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
/*static*/ SurfaceParams SurfaceParams::CreateForDepthBuffer(u32 zeta_width, u32 zeta_height, /*static*/ SurfaceParams SurfaceParams::CreateForDepthBuffer(u32 zeta_width, u32 zeta_height,
Tegra::GPUVAddr zeta_address, Tegra::GPUVAddr zeta_address,
Tegra::DepthFormat format) { Tegra::DepthFormat format,
u32 block_width, u32 block_height,
u32 block_depth) {
SurfaceParams params{}; SurfaceParams params{};
params.addr = TryGetCpuAddr(zeta_address); params.addr = TryGetCpuAddr(zeta_address);
params.is_tiled = true; params.is_tiled = true;
params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight; params.block_width = 1 << std::min(block_width, 5U);
params.block_height = 1 << std::min(block_height, 5U);
params.block_depth = 1 << std::min(block_depth, 5U);
params.pixel_format = PixelFormatFromDepthFormat(format); params.pixel_format = PixelFormatFromDepthFormat(format);
params.component_type = ComponentTypeFromDepthFormat(format); params.component_type = ComponentTypeFromDepthFormat(format);
params.type = GetFormatType(params.pixel_format); params.type = GetFormatType(params.pixel_format);
@ -148,7 +156,9 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
SurfaceParams params{}; SurfaceParams params{};
params.addr = TryGetCpuAddr(config.Address()); params.addr = TryGetCpuAddr(config.Address());
params.is_tiled = !config.linear; params.is_tiled = !config.linear;
params.block_height = params.is_tiled ? config.BlockHeight() : 0, params.block_width = params.is_tiled ? std::min(config.BlockWidth(),32U) : 0,
params.block_height = params.is_tiled ? std::min(config.BlockHeight(),32U) : 0,
params.block_depth = params.is_tiled ? std::min(config.BlockDepth(),32U) : 0,
params.pixel_format = PixelFormatFromRenderTargetFormat(config.format); params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
params.component_type = ComponentTypeFromRenderTarget(config.format); params.component_type = ComponentTypeFromRenderTarget(config.format);
params.type = GetFormatType(params.pixel_format); params.type = GetFormatType(params.pixel_format);
@ -818,6 +828,11 @@ void CachedSurface::LoadGLBuffer() {
if (params.is_tiled) { if (params.is_tiled) {
gl_buffer.resize(total_size); gl_buffer.resize(total_size);
ASSERT_MSG(params.block_width == 1, "Block width is defined as {} on texture type {}",
params.block_width, static_cast<u32>(params.target));
ASSERT_MSG(params.block_depth == 1, "Block depth is defined as {} on texture type {}",
params.block_depth, static_cast<u32>(params.target));
// TODO(bunnei): This only unswizzles and copies a 2D texture - we do not yet know how to do // TODO(bunnei): This only unswizzles and copies a 2D texture - we do not yet know how to do
// this for 3D textures, etc. // this for 3D textures, etc.
switch (params.target) { switch (params.target) {
@ -989,7 +1004,9 @@ Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
} }
SurfaceParams depth_params{SurfaceParams::CreateForDepthBuffer( SurfaceParams depth_params{SurfaceParams::CreateForDepthBuffer(
regs.zeta_width, regs.zeta_height, regs.zeta.Address(), regs.zeta.format)}; regs.zeta_width, regs.zeta_height, regs.zeta.Address(), regs.zeta.format,
regs.zeta.block_dimensions.block_width, regs.zeta.block_dimensions.block_height,
regs.zeta.block_dimensions.block_depth)};
return GetSurface(depth_params, preserve_contents); return GetSurface(depth_params, preserve_contents);
} }

@ -718,7 +718,8 @@ struct SurfaceParams {
/// Creates SurfaceParams for a depth buffer configuration /// Creates SurfaceParams for a depth buffer configuration
static SurfaceParams CreateForDepthBuffer(u32 zeta_width, u32 zeta_height, static SurfaceParams CreateForDepthBuffer(u32 zeta_width, u32 zeta_height,
Tegra::GPUVAddr zeta_address, Tegra::GPUVAddr zeta_address,
Tegra::DepthFormat format); Tegra::DepthFormat format, u32 block_width,
u32 block_height, u32 block_depth);
/// Creates SurfaceParams for a Fermi2D surface copy /// Creates SurfaceParams for a Fermi2D surface copy
static SurfaceParams CreateForFermiCopySurface( static SurfaceParams CreateForFermiCopySurface(
@ -733,7 +734,9 @@ struct SurfaceParams {
VAddr addr; VAddr addr;
bool is_tiled; bool is_tiled;
u32 block_width;
u32 block_height; u32 block_height;
u32 block_depth;
PixelFormat pixel_format; PixelFormat pixel_format;
ComponentType component_type; ComponentType component_type;
SurfaceType type; SurfaceType type;

@ -161,7 +161,9 @@ struct TICEntry {
BitField<21, 3, TICHeaderVersion> header_version; BitField<21, 3, TICHeaderVersion> header_version;
}; };
union { union {
BitField<0, 3, u32> block_width;
BitField<3, 3, u32> block_height; BitField<3, 3, u32> block_height;
BitField<6, 3, u32> block_depth;
// High 16 bits of the pitch value // High 16 bits of the pitch value
BitField<0, 16, u32> pitch_high; BitField<0, 16, u32> pitch_high;
@ -202,13 +204,24 @@ struct TICEntry {
return depth_minus_1 + 1; return depth_minus_1 + 1;
} }
u32 BlockWidth() const {
ASSERT(IsTiled());
// The block height is stored in log2 format.
return 1 << block_width;
}
u32 BlockHeight() const { u32 BlockHeight() const {
ASSERT(header_version == TICHeaderVersion::BlockLinear || ASSERT(IsTiled());
header_version == TICHeaderVersion::BlockLinearColorKey);
// The block height is stored in log2 format. // The block height is stored in log2 format.
return 1 << block_height; return 1 << block_height;
} }
u32 BlockDepth() const {
ASSERT(IsTiled());
// The block height is stored in log2 format.
return 1 << block_depth;
}
bool IsTiled() const { bool IsTiled() const {
return header_version == TICHeaderVersion::BlockLinear || return header_version == TICHeaderVersion::BlockLinear ||
header_version == TICHeaderVersion::BlockLinearColorKey; header_version == TICHeaderVersion::BlockLinearColorKey;