Merge pull request #6400 from ameerj/disable-uniform-simplify

buffer_cache: Simplify uniform disabling logic
master
bunnei 2021-06-06 15:42:20 +07:00 committed by GitHub
commit afd0e2eb0b
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GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 29 additions and 6 deletions

@ -110,6 +110,8 @@ public:
void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size); void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size);
void DisableGraphicsUniformBuffer(size_t stage, u32 index);
void UpdateGraphicsBuffers(bool is_indexed); void UpdateGraphicsBuffers(bool is_indexed);
void UpdateComputeBuffers(); void UpdateComputeBuffers();
@ -419,10 +421,6 @@ template <class P>
void BufferCache<P>::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, void BufferCache<P>::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
u32 size) { u32 size) {
const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr); const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
if (!cpu_addr) {
uniform_buffers[stage][index] = NULL_BINDING;
return;
}
const Binding binding{ const Binding binding{
.cpu_addr = *cpu_addr, .cpu_addr = *cpu_addr,
.size = size, .size = size,
@ -431,6 +429,11 @@ void BufferCache<P>::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr
uniform_buffers[stage][index] = binding; uniform_buffers[stage][index] = binding;
} }
template <class P>
void BufferCache<P>::DisableGraphicsUniformBuffer(size_t stage, u32 index) {
uniform_buffers[stage][index] = NULL_BINDING;
}
template <class P> template <class P>
void BufferCache<P>::UpdateGraphicsBuffers(bool is_indexed) { void BufferCache<P>::UpdateGraphicsBuffers(bool is_indexed) {
MICROPROFILE_SCOPE(GPU_PrepareBuffers); MICROPROFILE_SCOPE(GPU_PrepareBuffers);

@ -578,8 +578,12 @@ void Maxwell3D::ProcessCBBind(size_t stage_index) {
buffer.size = regs.const_buffer.cb_size; buffer.size = regs.const_buffer.cb_size;
const bool is_enabled = bind_data.valid.Value() != 0; const bool is_enabled = bind_data.valid.Value() != 0;
const GPUVAddr gpu_addr = is_enabled ? regs.const_buffer.BufferAddress() : 0; if (!is_enabled) {
const u32 size = is_enabled ? regs.const_buffer.cb_size : 0; rasterizer->DisableGraphicsUniformBuffer(stage_index, bind_data.index);
return;
}
const GPUVAddr gpu_addr = regs.const_buffer.BufferAddress();
const u32 size = regs.const_buffer.cb_size;
rasterizer->BindGraphicsUniformBuffer(stage_index, bind_data.index, gpu_addr, size); rasterizer->BindGraphicsUniformBuffer(stage_index, bind_data.index, gpu_addr, size);
} }

@ -163,6 +163,9 @@ std::optional<GPUVAddr> MemoryManager::FindFreeRange(std::size_t size, std::size
} }
std::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr gpu_addr) const { std::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr gpu_addr) const {
if (gpu_addr == 0) {
return std::nullopt;
}
const auto page_entry{GetPageEntry(gpu_addr)}; const auto page_entry{GetPageEntry(gpu_addr)};
if (!page_entry.IsValid()) { if (!page_entry.IsValid()) {
return std::nullopt; return std::nullopt;

@ -54,6 +54,9 @@ public:
virtual void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, virtual void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
u32 size) = 0; u32 size) = 0;
/// Signal disabling of a uniform buffer
virtual void DisableGraphicsUniformBuffer(size_t stage, u32 index) = 0;
/// Signal a GPU based semaphore as a fence /// Signal a GPU based semaphore as a fence
virtual void SignalSemaphore(GPUVAddr addr, u32 value) = 0; virtual void SignalSemaphore(GPUVAddr addr, u32 value) = 0;

@ -526,6 +526,10 @@ void RasterizerOpenGL::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAd
buffer_cache.BindGraphicsUniformBuffer(stage, index, gpu_addr, size); buffer_cache.BindGraphicsUniformBuffer(stage, index, gpu_addr, size);
} }
void RasterizerOpenGL::DisableGraphicsUniformBuffer(size_t stage, u32 index) {
buffer_cache.DisableGraphicsUniformBuffer(stage, index);
}
void RasterizerOpenGL::FlushAll() {} void RasterizerOpenGL::FlushAll() {}
void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) { void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {

@ -72,6 +72,7 @@ public:
void ResetCounter(VideoCore::QueryType type) override; void ResetCounter(VideoCore::QueryType type) override;
void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override; void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override;
void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size) override; void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size) override;
void DisableGraphicsUniformBuffer(size_t stage, u32 index) override;
void FlushAll() override; void FlushAll() override;
void FlushRegion(VAddr addr, u64 size) override; void FlushRegion(VAddr addr, u64 size) override;
bool MustFlushRegion(VAddr addr, u64 size) override; bool MustFlushRegion(VAddr addr, u64 size) override;

@ -476,6 +476,10 @@ void RasterizerVulkan::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAd
buffer_cache.BindGraphicsUniformBuffer(stage, index, gpu_addr, size); buffer_cache.BindGraphicsUniformBuffer(stage, index, gpu_addr, size);
} }
void Vulkan::RasterizerVulkan::DisableGraphicsUniformBuffer(size_t stage, u32 index) {
buffer_cache.DisableGraphicsUniformBuffer(stage, index);
}
void RasterizerVulkan::FlushAll() {} void RasterizerVulkan::FlushAll() {}
void RasterizerVulkan::FlushRegion(VAddr addr, u64 size) { void RasterizerVulkan::FlushRegion(VAddr addr, u64 size) {

@ -64,6 +64,7 @@ public:
void ResetCounter(VideoCore::QueryType type) override; void ResetCounter(VideoCore::QueryType type) override;
void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override; void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override;
void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size) override; void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size) override;
void DisableGraphicsUniformBuffer(size_t stage, u32 index) override;
void FlushAll() override; void FlushAll() override;
void FlushRegion(VAddr addr, u64 size) override; void FlushRegion(VAddr addr, u64 size) override;
bool MustFlushRegion(VAddr addr, u64 size) override; bool MustFlushRegion(VAddr addr, u64 size) override;