Merge pull request #5848 from ogniK5377/k-resourcelimit
kernel: Rewrite resource limit to be more accuratemaster
commit
b0c9752663
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// This file references various implementation details from Atmosphere, an open-source firmware for
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// the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX.
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#pragma once
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#include "common/common_types.h"
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#include "core/hle/kernel/k_scheduler.h"
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#include "core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h"
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#include "core/hle/kernel/k_thread_queue.h"
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#include "core/hle/kernel/time_manager.h"
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namespace Kernel {
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class KernelCore;
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class KLightConditionVariable {
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public:
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explicit KLightConditionVariable(KernelCore& kernel) : thread_queue(kernel), kernel(kernel) {}
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void Wait(KLightLock* lock, s64 timeout = -1) {
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WaitImpl(lock, timeout);
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lock->Lock();
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}
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void Broadcast() {
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KScopedSchedulerLock lk{kernel};
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while (thread_queue.WakeupFrontThread() != nullptr) {
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// We want to signal all threads, and so should continue waking up until there's nothing
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// to wake.
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}
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}
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private:
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void WaitImpl(KLightLock* lock, s64 timeout) {
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KThread* owner = GetCurrentThreadPointer(kernel);
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// Sleep the thread.
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{
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KScopedSchedulerLockAndSleep lk(kernel, owner, timeout);
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lock->Unlock();
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if (!thread_queue.SleepThread(owner)) {
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lk.CancelSleep();
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return;
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}
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}
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// Cancel the task that the sleep setup.
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kernel.TimeManager().UnscheduleTimeEvent(owner);
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}
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KThreadQueue thread_queue;
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KernelCore& kernel;
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};
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} // namespace Kernel
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// This file references various implementation details from Atmosphere, an open-source firmware for
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// the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX.
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#include "common/assert.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/core_timing_util.h"
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#include "core/hle/kernel/k_resource_limit.h"
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#include "core/hle/kernel/svc_results.h"
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namespace Kernel {
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constexpr s64 DefaultTimeout = 10000000000; // 10 seconds
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KResourceLimit::KResourceLimit(KernelCore& kernel, Core::System& system)
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: Object{kernel}, lock{kernel}, cond_var{kernel}, kernel{kernel}, system(system) {}
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KResourceLimit::~KResourceLimit() = default;
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s64 KResourceLimit::GetLimitValue(LimitableResource which) const {
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const auto index = static_cast<std::size_t>(which);
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s64 value{};
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{
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KScopedLightLock lk{lock};
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value = limit_values[index];
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ASSERT(value >= 0);
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ASSERT(current_values[index] <= limit_values[index]);
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ASSERT(current_hints[index] <= current_values[index]);
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}
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return value;
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}
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s64 KResourceLimit::GetCurrentValue(LimitableResource which) const {
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const auto index = static_cast<std::size_t>(which);
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s64 value{};
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{
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KScopedLightLock lk{lock};
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value = current_values[index];
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ASSERT(value >= 0);
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ASSERT(current_values[index] <= limit_values[index]);
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ASSERT(current_hints[index] <= current_values[index]);
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}
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return value;
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}
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s64 KResourceLimit::GetPeakValue(LimitableResource which) const {
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const auto index = static_cast<std::size_t>(which);
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s64 value{};
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{
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KScopedLightLock lk{lock};
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value = peak_values[index];
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ASSERT(value >= 0);
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ASSERT(current_values[index] <= limit_values[index]);
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ASSERT(current_hints[index] <= current_values[index]);
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}
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return value;
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}
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s64 KResourceLimit::GetFreeValue(LimitableResource which) const {
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const auto index = static_cast<std::size_t>(which);
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s64 value{};
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{
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KScopedLightLock lk(lock);
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ASSERT(current_values[index] >= 0);
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ASSERT(current_values[index] <= limit_values[index]);
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ASSERT(current_hints[index] <= current_values[index]);
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value = limit_values[index] - current_values[index];
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}
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return value;
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}
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ResultCode KResourceLimit::SetLimitValue(LimitableResource which, s64 value) {
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const auto index = static_cast<std::size_t>(which);
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KScopedLightLock lk(lock);
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R_UNLESS(current_values[index] <= value, Svc::ResultInvalidState);
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limit_values[index] = value;
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return RESULT_SUCCESS;
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}
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bool KResourceLimit::Reserve(LimitableResource which, s64 value) {
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return Reserve(which, value, system.CoreTiming().GetGlobalTimeNs().count() + DefaultTimeout);
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}
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bool KResourceLimit::Reserve(LimitableResource which, s64 value, s64 timeout) {
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ASSERT(value >= 0);
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const auto index = static_cast<std::size_t>(which);
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KScopedLightLock lk(lock);
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ASSERT(current_hints[index] <= current_values[index]);
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if (current_hints[index] >= limit_values[index]) {
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return false;
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}
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// Loop until we reserve or run out of time.
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while (true) {
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ASSERT(current_values[index] <= limit_values[index]);
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ASSERT(current_hints[index] <= current_values[index]);
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// If we would overflow, don't allow to succeed.
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if (current_values[index] + value <= current_values[index]) {
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break;
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}
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if (current_values[index] + value <= limit_values[index]) {
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current_values[index] += value;
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current_hints[index] += value;
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peak_values[index] = std::max(peak_values[index], current_values[index]);
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return true;
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}
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if (current_hints[index] + value <= limit_values[index] &&
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(timeout < 0 || system.CoreTiming().GetGlobalTimeNs().count() < timeout)) {
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waiter_count++;
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cond_var.Wait(&lock, timeout);
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waiter_count--;
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} else {
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break;
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}
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}
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return false;
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}
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void KResourceLimit::Release(LimitableResource which, s64 value) {
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Release(which, value, value);
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}
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void KResourceLimit::Release(LimitableResource which, s64 value, s64 hint) {
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ASSERT(value >= 0);
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ASSERT(hint >= 0);
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const auto index = static_cast<std::size_t>(which);
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KScopedLightLock lk(lock);
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ASSERT(current_values[index] <= limit_values[index]);
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ASSERT(current_hints[index] <= current_values[index]);
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ASSERT(value <= current_values[index]);
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ASSERT(hint <= current_hints[index]);
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current_values[index] -= value;
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current_hints[index] -= hint;
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if (waiter_count != 0) {
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cond_var.Broadcast();
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}
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}
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} // namespace Kernel
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@ -0,0 +1,81 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// This file references various implementation details from Atmosphere, an open-source firmware for
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// the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX.
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#pragma once
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#include <array>
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#include "common/common_types.h"
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#include "core/hle/kernel/k_light_condition_variable.h"
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#include "core/hle/kernel/k_light_lock.h"
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#include "core/hle/kernel/object.h"
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union ResultCode;
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namespace Core {
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class System;
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}
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namespace Kernel {
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class KernelCore;
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enum class LimitableResource : u32 {
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PhysicalMemory = 0,
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Threads = 1,
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Events = 2,
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TransferMemory = 3,
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Sessions = 4,
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Count,
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};
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constexpr bool IsValidResourceType(LimitableResource type) {
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return type < LimitableResource::Count;
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}
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class KResourceLimit final : public Object {
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public:
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explicit KResourceLimit(KernelCore& kernel, Core::System& system);
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~KResourceLimit();
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s64 GetLimitValue(LimitableResource which) const;
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s64 GetCurrentValue(LimitableResource which) const;
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s64 GetPeakValue(LimitableResource which) const;
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s64 GetFreeValue(LimitableResource which) const;
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ResultCode SetLimitValue(LimitableResource which, s64 value);
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bool Reserve(LimitableResource which, s64 value);
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bool Reserve(LimitableResource which, s64 value, s64 timeout);
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void Release(LimitableResource which, s64 value);
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void Release(LimitableResource which, s64 value, s64 hint);
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std::string GetTypeName() const override {
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return "KResourceLimit";
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}
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std::string GetName() const override {
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return GetTypeName();
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}
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static constexpr HandleType HANDLE_TYPE = HandleType::ResourceLimit;
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HandleType GetHandleType() const override {
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return HANDLE_TYPE;
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}
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virtual void Finalize() override {}
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private:
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using ResourceArray = std::array<s64, static_cast<std::size_t>(LimitableResource::Count)>;
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ResourceArray limit_values{};
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ResourceArray current_values{};
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ResourceArray current_hints{};
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ResourceArray peak_values{};
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mutable KLightLock lock;
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s32 waiter_count{};
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KLightConditionVariable cond_var;
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KernelCore& kernel;
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Core::System& system;
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};
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} // namespace Kernel
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@ -1,73 +0,0 @@
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// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/result.h"
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namespace Kernel {
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namespace {
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constexpr std::size_t ResourceTypeToIndex(ResourceType type) {
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return static_cast<std::size_t>(type);
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}
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} // Anonymous namespace
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ResourceLimit::ResourceLimit(KernelCore& kernel) : Object{kernel} {}
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ResourceLimit::~ResourceLimit() = default;
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bool ResourceLimit::Reserve(ResourceType resource, s64 amount) {
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return Reserve(resource, amount, 10000000000);
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}
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bool ResourceLimit::Reserve(ResourceType resource, s64 amount, u64 timeout) {
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const std::size_t index{ResourceTypeToIndex(resource)};
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s64 new_value = current[index] + amount;
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if (new_value > limit[index] && available[index] + amount <= limit[index]) {
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// TODO(bunnei): This is wrong for multicore, we should wait the calling thread for timeout
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new_value = current[index] + amount;
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}
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if (new_value <= limit[index]) {
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current[index] = new_value;
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return true;
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}
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return false;
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}
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void ResourceLimit::Release(ResourceType resource, u64 amount) {
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Release(resource, amount, amount);
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}
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void ResourceLimit::Release(ResourceType resource, u64 used_amount, u64 available_amount) {
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const std::size_t index{ResourceTypeToIndex(resource)};
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current[index] -= used_amount;
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available[index] -= available_amount;
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}
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std::shared_ptr<ResourceLimit> ResourceLimit::Create(KernelCore& kernel) {
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return std::make_shared<ResourceLimit>(kernel);
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}
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s64 ResourceLimit::GetCurrentResourceValue(ResourceType resource) const {
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return limit.at(ResourceTypeToIndex(resource)) - current.at(ResourceTypeToIndex(resource));
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}
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s64 ResourceLimit::GetMaxResourceValue(ResourceType resource) const {
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return limit.at(ResourceTypeToIndex(resource));
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}
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ResultCode ResourceLimit::SetLimitValue(ResourceType resource, s64 value) {
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const std::size_t index{ResourceTypeToIndex(resource)};
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if (current[index] <= value) {
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limit[index] = value;
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return RESULT_SUCCESS;
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} else {
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LOG_ERROR(Kernel, "Limit value is too large! resource={}, value={}, index={}", resource,
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value, index);
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return ERR_INVALID_STATE;
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}
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}
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} // namespace Kernel
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@ -1,106 +0,0 @@
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// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <memory>
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#include "common/common_types.h"
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#include "core/hle/kernel/object.h"
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union ResultCode;
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namespace Kernel {
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class KernelCore;
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enum class ResourceType : u32 {
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PhysicalMemory,
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Threads,
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Events,
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TransferMemory,
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Sessions,
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// Used as a count, not an actual type.
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ResourceTypeCount
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};
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constexpr bool IsValidResourceType(ResourceType type) {
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return type < ResourceType::ResourceTypeCount;
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}
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class ResourceLimit final : public Object {
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public:
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explicit ResourceLimit(KernelCore& kernel);
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~ResourceLimit() override;
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/// Creates a resource limit object.
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static std::shared_ptr<ResourceLimit> Create(KernelCore& kernel);
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std::string GetTypeName() const override {
|
|
||||||
return "ResourceLimit";
|
|
||||||
}
|
|
||||||
std::string GetName() const override {
|
|
||||||
return GetTypeName();
|
|
||||||
}
|
|
||||||
|
|
||||||
static constexpr HandleType HANDLE_TYPE = HandleType::ResourceLimit;
|
|
||||||
HandleType GetHandleType() const override {
|
|
||||||
return HANDLE_TYPE;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Reserve(ResourceType resource, s64 amount);
|
|
||||||
bool Reserve(ResourceType resource, s64 amount, u64 timeout);
|
|
||||||
void Release(ResourceType resource, u64 amount);
|
|
||||||
void Release(ResourceType resource, u64 used_amount, u64 available_amount);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the current value for the specified resource.
|
|
||||||
* @param resource Requested resource type
|
|
||||||
* @returns The current value of the resource type
|
|
||||||
*/
|
|
||||||
s64 GetCurrentResourceValue(ResourceType resource) const;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the max value for the specified resource.
|
|
||||||
* @param resource Requested resource type
|
|
||||||
* @returns The max value of the resource type
|
|
||||||
*/
|
|
||||||
s64 GetMaxResourceValue(ResourceType resource) const;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the limit value for a given resource type.
|
|
||||||
*
|
|
||||||
* @param resource The resource type to apply the limit to.
|
|
||||||
* @param value The limit to apply to the given resource type.
|
|
||||||
*
|
|
||||||
* @return A result code indicating if setting the limit value
|
|
||||||
* was successful or not.
|
|
||||||
*
|
|
||||||
* @note The supplied limit value *must* be greater than or equal to
|
|
||||||
* the current resource value for the given resource type,
|
|
||||||
* otherwise ERR_INVALID_STATE will be returned.
|
|
||||||
*/
|
|
||||||
ResultCode SetLimitValue(ResourceType resource, s64 value);
|
|
||||||
|
|
||||||
void Finalize() override {}
|
|
||||||
|
|
||||||
private:
|
|
||||||
// TODO(Subv): Increment resource limit current values in their respective Kernel::T::Create
|
|
||||||
// functions
|
|
||||||
//
|
|
||||||
// Currently we have no way of distinguishing if a Create was called by the running application,
|
|
||||||
// or by a service module. Approach this once we have separated the service modules into their
|
|
||||||
// own processes
|
|
||||||
|
|
||||||
using ResourceArray =
|
|
||||||
std::array<s64, static_cast<std::size_t>(ResourceType::ResourceTypeCount)>;
|
|
||||||
|
|
||||||
ResourceArray limit{};
|
|
||||||
ResourceArray current{};
|
|
||||||
ResourceArray available{};
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace Kernel
|
|
Loading…
Reference in New Issue