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@ -219,6 +219,8 @@ void Maxwell3D::ProcessMethodCall(u32 method, u32 argument, u32 nonshadow_argume
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regs.index_array.count = regs.small_index_2.count;
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regs.index_array.count = regs.small_index_2.count;
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regs.index_array.first = regs.small_index_2.first;
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regs.index_array.first = regs.small_index_2.first;
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dirty.flags[VideoCommon::Dirty::IndexBuffer] = true;
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dirty.flags[VideoCommon::Dirty::IndexBuffer] = true;
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// a macro calls this one over and over, should it increase instancing?
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// Used by Hades and likely other Vulkan games.
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return DrawArrays();
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return DrawArrays();
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case MAXWELL3D_REG_INDEX(topology_override):
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case MAXWELL3D_REG_INDEX(topology_override):
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use_topology_override = true;
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use_topology_override = true;
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