Kernel_Thread: Eliminate most global accessors.

master
Fernando Sahmkow 2019-10-12 08:02:34 +07:00 committed by FernandoS27
parent 0b72b34d89
commit b3c1deba49
1 changed files with 11 additions and 11 deletions

@ -41,8 +41,8 @@ Thread::~Thread() = default;
void Thread::Stop() { void Thread::Stop() {
// Cancel any outstanding wakeup events for this thread // Cancel any outstanding wakeup events for this thread
Core::System::GetInstance().CoreTiming().UnscheduleEvent(kernel.ThreadWakeupCallbackEventType(), kernel.System().CoreTiming().UnscheduleEvent(kernel.ThreadWakeupCallbackEventType(),
callback_handle); callback_handle);
kernel.ThreadWakeupCallbackHandleTable().Close(callback_handle); kernel.ThreadWakeupCallbackHandleTable().Close(callback_handle);
callback_handle = 0; callback_handle = 0;
SetStatus(ThreadStatus::Dead); SetStatus(ThreadStatus::Dead);
@ -68,13 +68,13 @@ void Thread::WakeAfterDelay(s64 nanoseconds) {
// This function might be called from any thread so we have to be cautious and use the // This function might be called from any thread so we have to be cautious and use the
// thread-safe version of ScheduleEvent. // thread-safe version of ScheduleEvent.
const s64 cycles = Core::Timing::nsToCycles(std::chrono::nanoseconds{nanoseconds}); const s64 cycles = Core::Timing::nsToCycles(std::chrono::nanoseconds{nanoseconds});
Core::System::GetInstance().CoreTiming().ScheduleEvent( kernel.System().CoreTiming().ScheduleEvent(cycles, kernel.ThreadWakeupCallbackEventType(),
cycles, kernel.ThreadWakeupCallbackEventType(), callback_handle); callback_handle);
} }
void Thread::CancelWakeupTimer() { void Thread::CancelWakeupTimer() {
Core::System::GetInstance().CoreTiming().UnscheduleEvent(kernel.ThreadWakeupCallbackEventType(), kernel.System().CoreTiming().UnscheduleEvent(kernel.ThreadWakeupCallbackEventType(),
callback_handle); callback_handle);
} }
static std::optional<s32> GetNextProcessorId(u64 mask) { static std::optional<s32> GetNextProcessorId(u64 mask) {
@ -176,7 +176,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name
return ResultCode(-1); return ResultCode(-1);
} }
auto& system = Core::System::GetInstance(); auto& system = kernel.System();
SharedPtr<Thread> thread(new Thread(kernel)); SharedPtr<Thread> thread(new Thread(kernel));
thread->thread_id = kernel.CreateNewThreadID(); thread->thread_id = kernel.CreateNewThreadID();
@ -258,7 +258,7 @@ void Thread::SetStatus(ThreadStatus new_status) {
} }
if (status == ThreadStatus::Running) { if (status == ThreadStatus::Running) {
last_running_ticks = Core::System::GetInstance().CoreTiming().GetTicks(); last_running_ticks = kernel.System().CoreTiming().GetTicks();
} }
status = new_status; status = new_status;
@ -356,7 +356,7 @@ void Thread::SetActivity(ThreadActivity value) {
// Set status if not waiting // Set status if not waiting
if (status == ThreadStatus::Ready || status == ThreadStatus::Running) { if (status == ThreadStatus::Ready || status == ThreadStatus::Running) {
SetStatus(ThreadStatus::Paused); SetStatus(ThreadStatus::Paused);
Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule(); kernel.System().CpuCore(processor_id).PrepareReschedule();
} }
} else if (status == ThreadStatus::Paused) { } else if (status == ThreadStatus::Paused) {
// Ready to reschedule // Ready to reschedule
@ -476,7 +476,7 @@ void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
if (GetSchedulingStatus() != ThreadSchedStatus::Runnable) { if (GetSchedulingStatus() != ThreadSchedStatus::Runnable) {
return; return;
} }
auto& scheduler = Core::System::GetInstance().GlobalScheduler(); auto& scheduler = kernel.System().GlobalScheduler();
if (processor_id >= 0) { if (processor_id >= 0) {
scheduler.Unschedule(old_priority, processor_id, this); scheduler.Unschedule(old_priority, processor_id, this);
} }
@ -508,7 +508,7 @@ void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
} }
void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) { void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) {
auto& scheduler = Core::System::GetInstance().GlobalScheduler(); auto& scheduler = kernel.System().GlobalScheduler();
if (GetSchedulingStatus() != ThreadSchedStatus::Runnable || if (GetSchedulingStatus() != ThreadSchedStatus::Runnable ||
current_priority >= THREADPRIO_COUNT) { current_priority >= THREADPRIO_COUNT) {
return; return;