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@ -50,9 +50,8 @@ static inline Vec4<T> MakeVec(const T& x, const T& y, const T& z, const T& w);
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template<typename T>
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template<typename T>
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class Vec2 {
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class Vec2 {
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public:
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public:
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struct {
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T x;
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T x,y;
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T y;
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};
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T* AsArray() { return &x; }
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T* AsArray() { return &x; }
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@ -176,10 +175,9 @@ template<typename T>
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class Vec3
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class Vec3
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{
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{
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public:
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public:
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struct
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T x;
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{
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T y;
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T x,y,z;
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T z;
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};
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T* AsArray() { return &x; }
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T* AsArray() { return &x; }
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@ -315,7 +313,7 @@ public:
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_DEFINE_SWIZZLER2(b, a, b##a); \
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_DEFINE_SWIZZLER2(b, a, b##a); \
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_DEFINE_SWIZZLER2(b, a, b2##a2); \
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_DEFINE_SWIZZLER2(b, a, b2##a2); \
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_DEFINE_SWIZZLER2(b, a, b3##a3); \
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_DEFINE_SWIZZLER2(b, a, b3##a3); \
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_DEFINE_SWIZZLER2(b, a, b4##a4);
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_DEFINE_SWIZZLER2(b, a, b4##a4)
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DEFINE_SWIZZLER2(x, y, r, g, u, v, s, t);
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DEFINE_SWIZZLER2(x, y, r, g, u, v, s, t);
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DEFINE_SWIZZLER2(x, z, r, b, u, w, s, q);
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DEFINE_SWIZZLER2(x, z, r, b, u, w, s, q);
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@ -330,16 +328,27 @@ Vec3<T> operator * (const V& f, const Vec3<T>& vec)
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return Vec3<T>(f*vec.x,f*vec.y,f*vec.z);
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return Vec3<T>(f*vec.x,f*vec.y,f*vec.z);
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}
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}
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template<>
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inline float Vec3<float>::Length() const {
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return std::sqrt(x * x + y * y + z * z);
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}
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template<>
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inline Vec3<float> Vec3<float>::Normalized() const {
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return *this / Length();
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}
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typedef Vec3<float> Vec3f;
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typedef Vec3<float> Vec3f;
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template<typename T>
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template<typename T>
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class Vec4
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class Vec4
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{
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{
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public:
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public:
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struct
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T x;
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{
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T y;
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T x,y,z,w;
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T z;
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};
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T w;
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T* AsArray() { return &x; }
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T* AsArray() { return &x; }
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@ -456,7 +465,7 @@ public:
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_DEFINE_SWIZZLER2(a, b, a##b); \
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_DEFINE_SWIZZLER2(a, b, a##b); \
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_DEFINE_SWIZZLER2(a, b, a2##b2); \
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_DEFINE_SWIZZLER2(a, b, a2##b2); \
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_DEFINE_SWIZZLER2(b, a, b##a); \
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_DEFINE_SWIZZLER2(b, a, b##a); \
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_DEFINE_SWIZZLER2(b, a, b2##a2);
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_DEFINE_SWIZZLER2(b, a, b2##a2)
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DEFINE_SWIZZLER2(x, y, r, g);
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DEFINE_SWIZZLER2(x, y, r, g);
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DEFINE_SWIZZLER2(x, z, r, b);
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DEFINE_SWIZZLER2(x, z, r, b);
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@ -480,7 +489,7 @@ public:
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_DEFINE_SWIZZLER3(b, a, c, b2##a2##c2); \
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_DEFINE_SWIZZLER3(b, a, c, b2##a2##c2); \
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_DEFINE_SWIZZLER3(b, c, a, b2##c2##a2); \
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_DEFINE_SWIZZLER3(b, c, a, b2##c2##a2); \
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_DEFINE_SWIZZLER3(c, a, b, c2##a2##b2); \
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_DEFINE_SWIZZLER3(c, a, b, c2##a2##b2); \
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_DEFINE_SWIZZLER3(c, b, a, c2##b2##a2);
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_DEFINE_SWIZZLER3(c, b, a, c2##b2##a2)
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DEFINE_SWIZZLER3(x, y, z, r, g, b);
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DEFINE_SWIZZLER3(x, y, z, r, g, b);
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DEFINE_SWIZZLER3(x, y, w, r, g, a);
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DEFINE_SWIZZLER3(x, y, w, r, g, a);
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