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@ -144,7 +144,8 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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Node4 values;
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Node4 values;
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for (u32 element = 0; element < values.size(); ++element) {
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for (u32 element = 0; element < values.size(); ++element) {
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auto coords_copy = coords;
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auto coords_copy = coords;
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MetaTexture meta{sampler, {}, depth_compare, aoffi, {}, {}, {}, {}, component, element};
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MetaTexture meta{sampler, {}, depth_compare, aoffi, {}, {},
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{}, {}, component, element, {}};
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values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
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values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
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}
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}
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@ -167,9 +168,9 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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const auto derivate_reg = instr.gpr20.Value();
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const auto derivate_reg = instr.gpr20.Value();
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const auto texture_type = instr.txd.texture_type.Value();
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const auto texture_type = instr.txd.texture_type.Value();
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const auto coord_count = GetCoordCount(texture_type);
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const auto coord_count = GetCoordCount(texture_type);
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Node index_var{};
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const Sampler* sampler =
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const Sampler* sampler =
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is_bindless ? GetBindlessSampler(base_reg, {{texture_type, is_array, false}})
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is_bindless ? GetBindlessSampler(base_reg, index_var, {{texture_type, is_array, false}})
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: GetSampler(instr.sampler, {{texture_type, is_array, false}});
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: GetSampler(instr.sampler, {{texture_type, is_array, false}});
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Node4 values;
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Node4 values;
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if (sampler == nullptr) {
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if (sampler == nullptr) {
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@ -200,7 +201,8 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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}
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}
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for (u32 element = 0; element < values.size(); ++element) {
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for (u32 element = 0; element < values.size(); ++element) {
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MetaTexture meta{*sampler, array_node, {}, {}, {}, derivates, {}, {}, {}, element};
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MetaTexture meta{*sampler, array_node, {}, {}, {}, derivates,
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{}, {}, {}, element, index_var};
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values[element] = Operation(OperationCode::TextureGradient, std::move(meta), coords);
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values[element] = Operation(OperationCode::TextureGradient, std::move(meta), coords);
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}
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}
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@ -215,8 +217,9 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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// TODO: The new commits on the texture refactor, change the way samplers work.
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// TODO: The new commits on the texture refactor, change the way samplers work.
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// Sadly, not all texture instructions specify the type of texture their sampler
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// Sadly, not all texture instructions specify the type of texture their sampler
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// uses. This must be fixed at a later instance.
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// uses. This must be fixed at a later instance.
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Node index_var{};
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const Sampler* sampler =
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const Sampler* sampler =
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is_bindless ? GetBindlessSampler(instr.gpr8) : GetSampler(instr.sampler);
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is_bindless ? GetBindlessSampler(instr.gpr8, index_var) : GetSampler(instr.sampler);
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if (sampler == nullptr) {
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if (sampler == nullptr) {
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u32 indexer = 0;
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u32 indexer = 0;
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@ -240,7 +243,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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if (!instr.txq.IsComponentEnabled(element)) {
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if (!instr.txq.IsComponentEnabled(element)) {
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continue;
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continue;
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}
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}
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MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, {}, element};
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MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, {}, element, index_var};
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const Node value =
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const Node value =
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Operation(OperationCode::TextureQueryDimensions, meta,
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Operation(OperationCode::TextureQueryDimensions, meta,
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GetRegister(instr.gpr8.Value() + (is_bindless ? 1 : 0)));
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GetRegister(instr.gpr8.Value() + (is_bindless ? 1 : 0)));
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@ -266,8 +269,9 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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auto texture_type = instr.tmml.texture_type.Value();
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auto texture_type = instr.tmml.texture_type.Value();
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const bool is_array = instr.tmml.array != 0;
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const bool is_array = instr.tmml.array != 0;
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Node index_var{};
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const Sampler* sampler =
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const Sampler* sampler =
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is_bindless ? GetBindlessSampler(instr.gpr20) : GetSampler(instr.sampler);
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is_bindless ? GetBindlessSampler(instr.gpr20, index_var) : GetSampler(instr.sampler);
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if (sampler == nullptr) {
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if (sampler == nullptr) {
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u32 indexer = 0;
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u32 indexer = 0;
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@ -309,7 +313,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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continue;
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continue;
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}
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}
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auto params = coords;
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auto params = coords;
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MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, {}, element};
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MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, {}, element, index_var};
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const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params));
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const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params));
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SetTemporary(bb, indexer++, value);
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SetTemporary(bb, indexer++, value);
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}
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}
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@ -383,19 +387,23 @@ const Sampler* ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler,
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// Otherwise create a new mapping for this sampler
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// Otherwise create a new mapping for this sampler
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const auto next_index = static_cast<u32>(used_samplers.size());
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const auto next_index = static_cast<u32>(used_samplers.size());
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return &used_samplers.emplace_back(next_index, offset, info.type, info.is_array, info.is_shadow,
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return &used_samplers.emplace_back(next_index, offset, info.type, info.is_array, info.is_shadow,
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info.is_buffer);
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info.is_buffer, false);
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}
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}
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const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg,
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const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, Node& index_var,
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std::optional<SamplerInfo> sampler_info) {
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std::optional<SamplerInfo> sampler_info) {
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const Node sampler_register = GetRegister(reg);
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const Node sampler_register = GetRegister(reg);
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const auto [base_sampler, buffer, offset] =
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const auto [base_node, tracked_sampler_info] =
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TrackCbuf(sampler_register, global_code, static_cast<s64>(global_code.size()));
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TrackBindlessSampler(sampler_register, global_code, static_cast<s64>(global_code.size()));
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ASSERT(base_sampler != nullptr);
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ASSERT(base_node != nullptr);
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if (base_sampler == nullptr) {
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if (base_node == nullptr) {
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return nullptr;
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return nullptr;
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}
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}
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if (const auto bindless_sampler_info =
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std::get_if<BindlessSamplerNode>(&*tracked_sampler_info)) {
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const u32 buffer = bindless_sampler_info->GetIndex();
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const u32 offset = bindless_sampler_info->GetOffset();
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const auto info = GetSamplerInfo(sampler_info, offset, buffer);
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const auto info = GetSamplerInfo(sampler_info, offset, buffer);
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// If this sampler has already been used, return the existing mapping.
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// If this sampler has already been used, return the existing mapping.
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@ -405,15 +413,39 @@ const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg,
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return entry.GetBuffer() == buffer && entry.GetOffset() == offset;
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return entry.GetBuffer() == buffer && entry.GetOffset() == offset;
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});
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});
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if (it != used_samplers.end()) {
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if (it != used_samplers.end()) {
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ASSERT(it->IsBindless() && it->GetType() == info.type && it->IsArray() == info.is_array &&
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ASSERT(it->IsBindless() && it->GetType() == info.type &&
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it->IsShadow() == info.is_shadow);
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it->IsArray() == info.is_array && it->IsShadow() == info.is_shadow);
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return &*it;
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return &*it;
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}
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}
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// Otherwise create a new mapping for this sampler
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// Otherwise create a new mapping for this sampler
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const auto next_index = static_cast<u32>(used_samplers.size());
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const auto next_index = static_cast<u32>(used_samplers.size());
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return &used_samplers.emplace_back(next_index, offset, buffer, info.type, info.is_array,
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return &used_samplers.emplace_back(next_index, offset, buffer, info.type, info.is_array,
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info.is_shadow, info.is_buffer);
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info.is_shadow, info.is_buffer, false);
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} else if (const auto array_sampler_info =
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std::get_if<ArraySamplerNode>(&*tracked_sampler_info)) {
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const u32 base_offset = array_sampler_info->GetBaseOffset() / 4;
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index_var = GetCustomVariable(array_sampler_info->GetIndexVar());
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const auto info = GetSamplerInfo(sampler_info, base_offset);
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// If this sampler has already been used, return the existing mapping.
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const auto it = std::find_if(
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used_samplers.begin(), used_samplers.end(),
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[base_offset](const Sampler& entry) { return entry.GetOffset() == base_offset; });
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if (it != used_samplers.end()) {
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ASSERT(!it->IsBindless() && it->GetType() == info.type &&
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it->IsArray() == info.is_array && it->IsShadow() == info.is_shadow &&
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it->IsBuffer() == info.is_buffer && it->IsIndexed());
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return &*it;
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}
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uses_indexed_samplers = true;
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// Otherwise create a new mapping for this sampler
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const auto next_index = static_cast<u32>(used_samplers.size());
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return &used_samplers.emplace_back(next_index, base_offset, info.type, info.is_array,
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info.is_shadow, info.is_buffer, true);
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}
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return nullptr;
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}
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}
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void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) {
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void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) {
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@ -499,8 +531,9 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
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"This method is not supported.");
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"This method is not supported.");
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const SamplerInfo info{texture_type, is_array, is_shadow, false};
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const SamplerInfo info{texture_type, is_array, is_shadow, false};
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const Sampler* sampler =
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Node index_var{};
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is_bindless ? GetBindlessSampler(*bindless_reg, info) : GetSampler(instr.sampler, info);
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const Sampler* sampler = is_bindless ? GetBindlessSampler(*bindless_reg, index_var, info)
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: GetSampler(instr.sampler, info);
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Node4 values;
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Node4 values;
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if (sampler == nullptr) {
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if (sampler == nullptr) {
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for (u32 element = 0; element < values.size(); ++element) {
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for (u32 element = 0; element < values.size(); ++element) {
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@ -548,7 +581,8 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
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for (u32 element = 0; element < values.size(); ++element) {
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for (u32 element = 0; element < values.size(); ++element) {
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auto copy_coords = coords;
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auto copy_coords = coords;
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MetaTexture meta{*sampler, array, depth_compare, aoffi, {}, {}, bias, lod, {}, element};
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MetaTexture meta{*sampler, array, depth_compare, aoffi, {}, {}, bias,
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lod, {}, element, index_var};
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values[element] = Operation(read_method, meta, std::move(copy_coords));
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values[element] = Operation(read_method, meta, std::move(copy_coords));
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}
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}
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@ -663,7 +697,8 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
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u64 parameter_register = instr.gpr20.Value();
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u64 parameter_register = instr.gpr20.Value();
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const SamplerInfo info{texture_type, is_array, depth_compare, false};
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const SamplerInfo info{texture_type, is_array, depth_compare, false};
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const Sampler* sampler = is_bindless ? GetBindlessSampler(parameter_register++, info)
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Node index_var{};
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const Sampler* sampler = is_bindless ? GetBindlessSampler(parameter_register++, index_var, info)
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: GetSampler(instr.sampler, info);
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: GetSampler(instr.sampler, info);
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Node4 values;
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Node4 values;
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if (sampler == nullptr) {
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if (sampler == nullptr) {
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@ -692,7 +727,8 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
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for (u32 element = 0; element < values.size(); ++element) {
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for (u32 element = 0; element < values.size(); ++element) {
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auto coords_copy = coords;
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auto coords_copy = coords;
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MetaTexture meta{
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MetaTexture meta{
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*sampler, GetRegister(array_register), dc, aoffi, ptp, {}, {}, {}, component, element};
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*sampler, GetRegister(array_register), dc, aoffi, ptp, {}, {}, {}, component, element,
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index_var};
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values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
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values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
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}
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}
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@ -725,7 +761,7 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
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Node4 values;
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Node4 values;
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for (u32 element = 0; element < values.size(); ++element) {
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for (u32 element = 0; element < values.size(); ++element) {
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auto coords_copy = coords;
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auto coords_copy = coords;
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MetaTexture meta{sampler, array_register, {}, {}, {}, {}, {}, lod, {}, element};
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MetaTexture meta{sampler, array_register, {}, {}, {}, {}, {}, lod, {}, element, {}};
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values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
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values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
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}
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}
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@ -775,7 +811,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
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Node4 values;
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Node4 values;
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for (u32 element = 0; element < values.size(); ++element) {
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for (u32 element = 0; element < values.size(); ++element) {
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auto coords_copy = coords;
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auto coords_copy = coords;
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MetaTexture meta{sampler, array, {}, {}, {}, {}, {}, lod, {}, element};
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MetaTexture meta{sampler, array, {}, {}, {}, {}, {}, lod, {}, element, {}};
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values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
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values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
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}
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}
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return values;
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return values;
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