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@ -299,8 +299,9 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
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BaseBindings base_bindings;
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BaseBindings base_bindings;
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std::array<bool, Maxwell::NumClipDistances> clip_distances{};
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std::array<bool, Maxwell::NumClipDistances> clip_distances{};
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// Prepare UBO bindings
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// Prepare packed bindings
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bind_ubo_pushbuffer.Setup(base_bindings.cbuf);
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bind_ubo_pushbuffer.Setup(base_bindings.cbuf);
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bind_ssbo_pushbuffer.Setup(base_bindings.gmem);
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for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
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for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
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const auto& shader_config = gpu.regs.shader_config[index];
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const auto& shader_config = gpu.regs.shader_config[index];
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@ -370,6 +371,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
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}
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}
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bind_ubo_pushbuffer.Bind();
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bind_ubo_pushbuffer.Bind();
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bind_ssbo_pushbuffer.Bind();
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SyncClipEnabled(clip_distances);
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SyncClipEnabled(clip_distances);
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@ -947,15 +949,12 @@ void RasterizerOpenGL::SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::Shader
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void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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const Shader& shader, GLenum primitive_mode,
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const Shader& shader, GLenum primitive_mode,
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BaseBindings base_bindings) {
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BaseBindings base_bindings) {
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// TODO(Rodrigo): Use ARB_multi_bind here
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const auto& entries = shader->GetShaderEntries().global_memory_entries;
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const auto& entries = shader->GetShaderEntries().global_memory_entries;
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for (std::size_t bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
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for (u32 bindpoint = 0; bindpoint < static_cast<u32>(entries.size()); ++bindpoint) {
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const auto& entry{entries[bindpoint]};
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const auto& entry = entries[bindpoint];
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const auto& region{global_cache.GetGlobalRegion(entry, stage)};
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const u32 current_bindpoint = base_bindings.gmem + bindpoint;
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bind_ssbo_pushbuffer.Push(region->GetBufferHandle(), 0,
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const auto& region = global_cache.GetGlobalRegion(entry, stage);
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static_cast<GLsizeiptr>(region->GetSizeInBytes()));
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, current_bindpoint, region->GetBufferHandle());
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}
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}
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}
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}
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