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@ -66,14 +66,6 @@ BlitScreen::BlitScreen(RasterizerOpenGL& rasterizer_,
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: rasterizer(rasterizer_), device_memory(device_memory_), state_tracker(state_tracker_),
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: rasterizer(rasterizer_), device_memory(device_memory_), state_tracker(state_tracker_),
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program_manager(program_manager_), device(device_) {
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program_manager(program_manager_), device(device_) {
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// Create shader programs
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// Create shader programs
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const auto replace_include = [](std::string& shader_source, std::string_view include_name,
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std::string_view include_content) {
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const std::string include_string = fmt::format("#include \"{}\"", include_name);
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const std::size_t pos = shader_source.find(include_string);
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ASSERT(pos != std::string::npos);
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shader_source.replace(pos, include_string.size(), include_content);
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};
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present_vertex = CreateProgram(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
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present_vertex = CreateProgram(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
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present_bilinear_fragment = CreateProgram(HostShaders::OPENGL_PRESENT_FRAG, GL_FRAGMENT_SHADER);
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present_bilinear_fragment = CreateProgram(HostShaders::OPENGL_PRESENT_FRAG, GL_FRAGMENT_SHADER);
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present_bicubic_fragment = CreateProgram(HostShaders::PRESENT_BICUBIC_FRAG, GL_FRAGMENT_SHADER);
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present_bicubic_fragment = CreateProgram(HostShaders::PRESENT_BICUBIC_FRAG, GL_FRAGMENT_SHADER);
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@ -83,17 +75,7 @@ BlitScreen::BlitScreen(RasterizerOpenGL& rasterizer_,
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CreateProgram(fmt::format("#version 460\n{}", HostShaders::OPENGL_PRESENT_SCALEFORCE_FRAG),
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CreateProgram(fmt::format("#version 460\n{}", HostShaders::OPENGL_PRESENT_SCALEFORCE_FRAG),
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GL_FRAGMENT_SHADER);
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GL_FRAGMENT_SHADER);
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std::string fsr_source{HostShaders::OPENGL_FIDELITYFX_FSR_FRAG};
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fsr = std::make_unique<FSR>();
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replace_include(fsr_source, "ffx_a.h", HostShaders::FFX_A_H);
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replace_include(fsr_source, "ffx_fsr1.h", HostShaders::FFX_FSR1_H);
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std::string fsr_easu_frag_source{HostShaders::OPENGL_FIDELITYFX_FSR_EASU_FRAG};
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std::string fsr_rcas_frag_source{HostShaders::OPENGL_FIDELITYFX_FSR_RCAS_FRAG};
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replace_include(fsr_easu_frag_source, "opengl_fidelityfx_fsr.frag", fsr_source);
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replace_include(fsr_rcas_frag_source, "opengl_fidelityfx_fsr.frag", fsr_source);
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fsr = std::make_unique<FSR>(HostShaders::FULL_SCREEN_TRIANGLE_VERT, fsr_easu_frag_source,
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fsr_rcas_frag_source);
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// Generate presentation sampler
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// Generate presentation sampler
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present_sampler.Create();
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present_sampler.Create();
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