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@ -495,8 +495,14 @@ struct Regs {
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INSERT_PADDING_WORDS(0x51);
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INSERT_PADDING_WORDS(0x51);
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BitField<0, 16, u32> vs_bool_uniforms;
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BitField<0, 16, u32> vs_bool_uniforms;
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union {
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BitField< 0, 8, u32> x;
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BitField< 8, 8, u32> y;
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BitField<16, 8, u32> z;
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BitField<24, 8, u32> w;
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} vs_int_uniforms[4];
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INSERT_PADDING_WORDS(0x9);
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INSERT_PADDING_WORDS(0x5);
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// Offset to shader program entry point (in words)
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// Offset to shader program entry point (in words)
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BitField<0, 16, u32> vs_main_offset;
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BitField<0, 16, u32> vs_main_offset;
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@ -625,6 +631,7 @@ struct Regs {
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ADD_FIELD(trigger_draw_indexed);
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ADD_FIELD(trigger_draw_indexed);
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ADD_FIELD(triangle_topology);
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ADD_FIELD(triangle_topology);
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ADD_FIELD(vs_bool_uniforms);
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ADD_FIELD(vs_bool_uniforms);
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ADD_FIELD(vs_int_uniforms);
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ADD_FIELD(vs_main_offset);
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ADD_FIELD(vs_main_offset);
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ADD_FIELD(vs_input_register_map);
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ADD_FIELD(vs_input_register_map);
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ADD_FIELD(vs_uniform_setup);
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ADD_FIELD(vs_uniform_setup);
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@ -696,6 +703,7 @@ ASSERT_REG_POSITION(trigger_draw, 0x22e);
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ASSERT_REG_POSITION(trigger_draw_indexed, 0x22f);
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ASSERT_REG_POSITION(trigger_draw_indexed, 0x22f);
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ASSERT_REG_POSITION(triangle_topology, 0x25e);
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ASSERT_REG_POSITION(triangle_topology, 0x25e);
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ASSERT_REG_POSITION(vs_bool_uniforms, 0x2b0);
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ASSERT_REG_POSITION(vs_bool_uniforms, 0x2b0);
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ASSERT_REG_POSITION(vs_int_uniforms, 0x2b1);
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ASSERT_REG_POSITION(vs_main_offset, 0x2ba);
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ASSERT_REG_POSITION(vs_main_offset, 0x2ba);
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ASSERT_REG_POSITION(vs_input_register_map, 0x2bb);
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ASSERT_REG_POSITION(vs_input_register_map, 0x2bb);
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ASSERT_REG_POSITION(vs_uniform_setup, 0x2c0);
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ASSERT_REG_POSITION(vs_uniform_setup, 0x2c0);
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