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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <limits>
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#include <vector>
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#include "audio_core/audio_out.h"
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@ -14,6 +15,59 @@
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#include "core/memory.h"
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#include "core/settings.h"
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namespace {
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[[nodiscard]] static constexpr s16 ClampToS16(s32 value) {
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return static_cast<s16>(std::clamp(value, s32{std::numeric_limits<s16>::min()},
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s32{std::numeric_limits<s16>::max()}));
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}
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[[nodiscard]] static constexpr s16 Mix2To1(s16 l_channel, s16 r_channel) {
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// Mix 50% from left and 50% from right channel
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constexpr float l_mix_amount = 50.0f / 100.0f;
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constexpr float r_mix_amount = 50.0f / 100.0f;
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return ClampToS16(static_cast<s32>((static_cast<float>(l_channel) * l_mix_amount) +
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(static_cast<float>(r_channel) * r_mix_amount)));
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}
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[[nodiscard]] static constexpr std::tuple<s16, s16> Mix6To2(s16 fl_channel, s16 fr_channel,
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s16 fc_channel,
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[[maybe_unused]] s16 lf_channel,
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s16 bl_channel, s16 br_channel) {
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// Front channels are mixed 36.94%, Center channels are mixed to be 26.12% & the back channels
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// are mixed to be 36.94%
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constexpr float front_mix_amount = 36.94f / 100.0f;
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constexpr float center_mix_amount = 26.12f / 100.0f;
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constexpr float back_mix_amount = 36.94f / 100.0f;
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// Mix 50% from left and 50% from right channel
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const auto left = front_mix_amount * static_cast<float>(fl_channel) +
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center_mix_amount * static_cast<float>(fc_channel) +
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back_mix_amount * static_cast<float>(bl_channel);
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const auto right = front_mix_amount * static_cast<float>(fr_channel) +
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center_mix_amount * static_cast<float>(fc_channel) +
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back_mix_amount * static_cast<float>(br_channel);
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return {ClampToS16(static_cast<s32>(left)), ClampToS16(static_cast<s32>(right))};
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}
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[[nodiscard]] static constexpr std::tuple<s16, s16> Mix6To2WithCoefficients(
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s16 fl_channel, s16 fr_channel, s16 fc_channel, s16 lf_channel, s16 bl_channel, s16 br_channel,
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const std::array<float_le, 4>& coeff) {
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const auto left =
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static_cast<float>(fl_channel) * coeff[0] + static_cast<float>(fc_channel) * coeff[1] +
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static_cast<float>(lf_channel) * coeff[2] + static_cast<float>(bl_channel) * coeff[0];
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const auto right =
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static_cast<float>(fr_channel) * coeff[0] + static_cast<float>(fc_channel) * coeff[1] +
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static_cast<float>(lf_channel) * coeff[2] + static_cast<float>(br_channel) * coeff[0];
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return {ClampToS16(static_cast<s32>(left)), ClampToS16(static_cast<s32>(right))};
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}
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} // namespace
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namespace AudioCore {
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AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing, Core::Memory::Memory& memory_,
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AudioCommon::AudioRendererParameter params,
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@ -62,10 +116,6 @@ Stream::State AudioRenderer::GetStreamState() const {
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return stream->GetState();
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}
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static constexpr s16 ClampToS16(s32 value) {
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return static_cast<s16>(std::clamp(value, -32768, 32767));
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}
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ResultCode AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_params,
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std::vector<u8>& output_params) {
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@ -104,8 +154,8 @@ ResultCode AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_param
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}
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}
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auto mix_result = info_updater.UpdateMixes(mix_context, worker_params.mix_buffer_count,
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splitter_context, effect_context);
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const auto mix_result = info_updater.UpdateMixes(mix_context, worker_params.mix_buffer_count,
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splitter_context, effect_context);
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if (mix_result.IsError()) {
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LOG_ERROR(Audio, "Failed to update mix parameters");
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@ -194,20 +244,22 @@ void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
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for (std::size_t i = 0; i < BUFFER_SIZE; i++) {
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if (channel_count == 1) {
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const auto sample = ClampToS16(mix_buffers[0][i]);
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buffer[i * stream_channel_count + 0] = sample;
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if (stream_channel_count > 1) {
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buffer[i * stream_channel_count + 1] = sample;
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// Place sample in all channels
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for (u32 channel = 0; channel < stream_channel_count; channel++) {
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buffer[i * stream_channel_count + channel] = sample;
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}
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if (stream_channel_count == 6) {
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buffer[i * stream_channel_count + 2] = sample;
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buffer[i * stream_channel_count + 4] = sample;
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buffer[i * stream_channel_count + 5] = sample;
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// Output stream has a LF channel, mute it!
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buffer[i * stream_channel_count + 3] = 0;
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}
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} else if (channel_count == 2) {
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const auto l_sample = ClampToS16(mix_buffers[0][i]);
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const auto r_sample = ClampToS16(mix_buffers[1][i]);
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if (stream_channel_count == 1) {
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buffer[i * stream_channel_count + 0] = l_sample;
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buffer[i * stream_channel_count + 0] = Mix2To1(l_sample, r_sample);
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} else if (stream_channel_count == 2) {
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buffer[i * stream_channel_count + 0] = l_sample;
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buffer[i * stream_channel_count + 1] = r_sample;
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@ -215,8 +267,8 @@ void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
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buffer[i * stream_channel_count + 0] = l_sample;
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buffer[i * stream_channel_count + 1] = r_sample;
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buffer[i * stream_channel_count + 2] =
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ClampToS16((static_cast<s32>(l_sample) + static_cast<s32>(r_sample)) / 2);
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// Combine both left and right channels to the center channel
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buffer[i * stream_channel_count + 2] = Mix2To1(l_sample, r_sample);
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buffer[i * stream_channel_count + 4] = l_sample;
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buffer[i * stream_channel_count + 5] = r_sample;
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@ -231,17 +283,25 @@ void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
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const auto br_sample = ClampToS16(mix_buffers[5][i]);
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if (stream_channel_count == 1) {
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buffer[i * stream_channel_count + 0] = fc_sample;
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// Games seem to ignore the center channel half the time, we use the front left
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// and right channel for mixing as that's where majority of the audio goes
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buffer[i * stream_channel_count + 0] = Mix2To1(fl_sample, fr_sample);
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} else if (stream_channel_count == 2) {
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buffer[i * stream_channel_count + 0] =
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static_cast<s16>(0.3694f * static_cast<float>(fl_sample) +
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0.2612f * static_cast<float>(fc_sample) +
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0.3694f * static_cast<float>(bl_sample));
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buffer[i * stream_channel_count + 1] =
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static_cast<s16>(0.3694f * static_cast<float>(fr_sample) +
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0.2612f * static_cast<float>(fc_sample) +
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0.3694f * static_cast<float>(br_sample));
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// Mix all channels into 2 channels
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if (sink_context.HasDownMixingCoefficients()) {
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const auto [left, right] = Mix6To2WithCoefficients(
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fl_sample, fr_sample, fc_sample, lf_sample, bl_sample, br_sample,
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sink_context.GetDownmixCoefficients());
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buffer[i * stream_channel_count + 0] = left;
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buffer[i * stream_channel_count + 1] = right;
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} else {
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const auto [left, right] = Mix6To2(fl_sample, fr_sample, fc_sample,
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lf_sample, bl_sample, br_sample);
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buffer[i * stream_channel_count + 0] = left;
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buffer[i * stream_channel_count + 1] = right;
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}
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} else if (stream_channel_count == 6) {
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// Pass through
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buffer[i * stream_channel_count + 0] = fl_sample;
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buffer[i * stream_channel_count + 1] = fr_sample;
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buffer[i * stream_channel_count + 2] = fc_sample;
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@ -259,7 +319,7 @@ void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
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}
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void AudioRenderer::ReleaseAndQueueBuffers() {
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const auto released_buffers{audio_out->GetTagsAndReleaseBuffers(stream, 2)};
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const auto released_buffers{audio_out->GetTagsAndReleaseBuffers(stream)};
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for (const auto& tag : released_buffers) {
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QueueMixedBuffer(tag);
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}
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