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@ -405,6 +405,12 @@ bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
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return true;
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}
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bool RasterizerOpenGL::AccelerateDrawMultiBatch(bool is_indexed) {
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accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
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DrawMultiArrays();
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return true;
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}
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template <typename Map, typename Interval>
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static constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
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return boost::make_iterator_range(map.equal_range(interval));
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@ -688,7 +694,7 @@ void RasterizerOpenGL::Clear() {
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}
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}
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void RasterizerOpenGL::DrawArrays() {
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void RasterizerOpenGL::DrawPrelude() {
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if (accelerate_draw == AccelDraw::Disabled)
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return;
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@ -743,10 +749,7 @@ void RasterizerOpenGL::DrawArrays() {
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// Upload vertex and index data.
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SetupVertexBuffer(vao);
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SetupVertexInstances(vao);
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const GLintptr index_buffer_offset = SetupIndexBuffer();
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// Setup draw parameters. It will automatically choose what glDraw* method to use.
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const DrawParameters params = SetupDraw(index_buffer_offset);
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index_buffer_offset = SetupIndexBuffer();
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// Prepare packed bindings.
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bind_ubo_pushbuffer.Setup(0);
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@ -754,7 +757,8 @@ void RasterizerOpenGL::DrawArrays() {
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// Setup shaders and their used resources.
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texture_cache.GuardSamplers(true);
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SetupShaders(params.primitive_mode);
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const auto primitive_mode = MaxwellToGL::PrimitiveTopology(gpu.regs.draw.topology);
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SetupShaders(primitive_mode);
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texture_cache.GuardSamplers(false);
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ConfigureFramebuffers(state);
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@ -778,11 +782,80 @@ void RasterizerOpenGL::DrawArrays() {
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if (texture_cache.TextureBarrier()) {
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glTextureBarrier();
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}
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}
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params.DispatchDraw();
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void RasterizerOpenGL::DrawArrays() {
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DrawPrelude();
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auto& maxwell3d = system.GPU().Maxwell3D();
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auto& regs = maxwell3d.regs;
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auto current_instance = maxwell3d.state.current_instance;
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auto primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
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if (accelerate_draw == AccelDraw::Indexed) {
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auto index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
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auto count = regs.index_array.count;
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auto base_vertex = static_cast<GLint>(regs.vb_element_base);
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const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset);
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if (current_instance > 0) {
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glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format,
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index_buffer_ptr, 1, base_vertex,
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current_instance);
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} else {
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glDrawElementsBaseVertex(primitive_mode, count, index_format, index_buffer_ptr,
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base_vertex);
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}
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} else {
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auto count = regs.vertex_buffer.count;
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auto vertex_first = regs.vertex_buffer.first;
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if (current_instance > 0) {
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glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, 1,
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current_instance);
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} else {
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glDrawArrays(primitive_mode, vertex_first, count);
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}
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}
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accelerate_draw = AccelDraw::Disabled;
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gpu.dirty.memory_general = false;
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maxwell3d.dirty.memory_general = false;
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}
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#pragma optimize("", off)
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void RasterizerOpenGL::DrawMultiArrays() {
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DrawPrelude();
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auto& maxwell3d = system.GPU().Maxwell3D();
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auto& regs = maxwell3d.regs;
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auto& draw_setup = maxwell3d.mme_draw;
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auto num_instances = draw_setup.instance_count;
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auto base_instance = static_cast<GLint>(regs.vb_base_instance);
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auto primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
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if (draw_setup.current_mode == Tegra::Engines::Maxwell3D::MMMEDrawMode::Indexed) {
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auto index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
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auto count = regs.index_array.count;
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auto base_vertex = static_cast<GLint>(regs.vb_element_base);
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const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset);
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if (num_instances > 1) {
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glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format,
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index_buffer_ptr, num_instances,
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base_vertex, base_instance);
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} else {
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glDrawElementsBaseVertex(primitive_mode, count, index_format, index_buffer_ptr,
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base_vertex);
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}
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} else {
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auto count = regs.vertex_buffer.count;
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auto vertex_first = regs.vertex_buffer.first;
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if (num_instances > 1) {
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glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, num_instances,
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base_instance);
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} else {
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glDrawArrays(primitive_mode, vertex_first, count);
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}
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}
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accelerate_draw = AccelDraw::Disabled;
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maxwell3d.dirty.memory_general = false;
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}
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void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
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