@ -170,7 +170,13 @@ void GMainWindow::BootGame(std::string filename)
render_window - > GetEmuThread ( ) . start ( ) ;
render_window - > show ( ) ;
// Allow manually setting focus to the render widget if not using popout mode.
if ( ! ui . action_Popout_Window_Mode - > isChecked ( ) ) {
render_window - > setFocusPolicy ( Qt : : ClickFocus ) ;
render_window - > setFocus ( ) ;
}
OnStartGame ( ) ;
}
@ -231,12 +237,15 @@ void GMainWindow::ToggleWindowMode()
render_window - > setParent ( nullptr ) ;
render_window - > setVisible ( true ) ;
render_window - > RestoreGeometry ( ) ;
render_window - > setFocusPolicy ( Qt : : NoFocus ) ;
}
else if ( ! enable & & render_window - > parent ( ) = = nullptr )
{
render_window - > BackupGeometry ( ) ;
ui . horizontalLayout - > addWidget ( render_window ) ;
render_window - > setVisible ( true ) ;
render_window - > setFocusPolicy ( Qt : : ClickFocus ) ;
render_window - > setFocus ( ) ;
}
}