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@ -188,6 +188,43 @@ void ChangeThreadState(Thread* t, ThreadStatus new_status) {
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}
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}
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}
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}
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/// Arbitrate the highest priority thread that is waiting
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Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
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Handle highest_priority_thread = 0;
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s32 priority = THREADPRIO_LOWEST;
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// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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for (const auto& handle : g_thread_queue) {
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// TODO(bunnei): Verify arbiter address...
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if (!VerifyWait(handle, WAITTYPE_ARB, arbiter))
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continue;
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Thread* thread = g_object_pool.GetFast<Thread>(handle);
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if(thread->current_priority <= priority) {
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highest_priority_thread = handle;
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priority = thread->current_priority;
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}
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}
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// If a thread was arbitrated, resume it
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if (0 != highest_priority_thread)
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ResumeThreadFromWait(highest_priority_thread);
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return highest_priority_thread;
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}
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/// Arbitrate all threads currently waiting
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void ArbitrateAllThreads(u32 arbiter, u32 address) {
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// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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for (const auto& handle : g_thread_queue) {
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// TODO(bunnei): Verify arbiter address...
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if (VerifyWait(handle, WAITTYPE_ARB, arbiter))
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ResumeThreadFromWait(handle);
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}
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}
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/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
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/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
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void CallThread(Thread* t) {
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void CallThread(Thread* t) {
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// Stop waiting
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// Stop waiting
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