|
|
@ -82,7 +82,7 @@ public:
|
|
|
|
GLenum logic_op; // GL_LOGIC_OP_MODE
|
|
|
|
GLenum logic_op; // GL_LOGIC_OP_MODE
|
|
|
|
|
|
|
|
|
|
|
|
// 3 texture units - one for each that is used in PICA fragment shader emulation
|
|
|
|
// 3 texture units - one for each that is used in PICA fragment shader emulation
|
|
|
|
struct {
|
|
|
|
struct TextureUnit {
|
|
|
|
GLuint texture_2d; // GL_TEXTURE_BINDING_2D
|
|
|
|
GLuint texture_2d; // GL_TEXTURE_BINDING_2D
|
|
|
|
GLuint sampler; // GL_SAMPLER_BINDING
|
|
|
|
GLuint sampler; // GL_SAMPLER_BINDING
|
|
|
|
struct {
|
|
|
|
struct {
|
|
|
@ -104,7 +104,8 @@ public:
|
|
|
|
Unbind();
|
|
|
|
Unbind();
|
|
|
|
sampler = 0;
|
|
|
|
sampler = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} texture_units[32];
|
|
|
|
};
|
|
|
|
|
|
|
|
std::array<TextureUnit, 32> texture_units;
|
|
|
|
|
|
|
|
|
|
|
|
struct {
|
|
|
|
struct {
|
|
|
|
GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING
|
|
|
|
GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING
|
|
|
|