Merge pull request #6201 from bunnei/remove-bintray

cmake: Remove use of bintray for externals.
master
bunnei 2021-04-16 10:36:48 +07:00 committed by GitHub
commit bb32a4a8d7
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 37 additions and 41 deletions

@ -8,7 +8,7 @@ steps:
displayName: 'Install vulkan-sdk' displayName: 'Install vulkan-sdk'
- script: python -m pip install --upgrade pip conan - script: python -m pip install --upgrade pip conan
displayName: 'Install conan' displayName: 'Install conan'
- script: refreshenv && mkdir build && cd build && cmake -G "Visual Studio 16 2019" -A x64 -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DDISPLAY_VERSION=${{ parameters['version'] }} .. && cmake --install . --config Release && cd .. - script: refreshenv && mkdir build && cd build && cmake -G "Visual Studio 16 2019" -A x64 -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DDISPLAY_VERSION=${{ parameters['version'] }} .. && cmake --install . --config Release && cd ..
displayName: 'Configure CMake' displayName: 'Configure CMake'
- task: MSBuild@1 - task: MSBuild@1
displayName: 'Build' displayName: 'Build'

@ -11,6 +11,7 @@ project(yuzu)
# Set bundled sdl2/qt as dependent options. # Set bundled sdl2/qt as dependent options.
# OFF by default, but if ENABLE_SDL2 and MSVC are true then ON # OFF by default, but if ENABLE_SDL2 and MSVC are true then ON
option(ENABLE_SDL2 "Enable the SDL2 frontend" ON) option(ENABLE_SDL2 "Enable the SDL2 frontend" ON)
CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 binaries" ON "ENABLE_SDL2;MSVC" OFF)
option(ENABLE_QT "Enable the Qt frontend" ON) option(ENABLE_QT "Enable the Qt frontend" ON)
option(ENABLE_QT_TRANSLATION "Enable translations for the Qt frontend" OFF) option(ENABLE_QT_TRANSLATION "Enable translations for the Qt frontend" OFF)
@ -166,8 +167,6 @@ macro(yuzu_find_packages)
# Cmake Pkg Prefix Version Conan Pkg # Cmake Pkg Prefix Version Conan Pkg
"Catch2 2.13 catch2/2.13.0" "Catch2 2.13 catch2/2.13.0"
"fmt 7.1 fmt/7.1.2" "fmt 7.1 fmt/7.1.2"
# can't use until https://github.com/bincrafters/community/issues/1173
#"libzip 1.5 libzip/1.5.2@bincrafters/stable"
"lz4 1.8 lz4/1.9.2" "lz4 1.8 lz4/1.9.2"
"nlohmann_json 3.8 nlohmann_json/3.8.0" "nlohmann_json 3.8 nlohmann_json/3.8.0"
"ZLIB 1.2 zlib/1.2.11" "ZLIB 1.2 zlib/1.2.11"
@ -251,22 +250,44 @@ if(ENABLE_QT)
if (ENABLE_QT_TRANSLATION) if (ENABLE_QT_TRANSLATION)
find_package(Qt5 REQUIRED COMPONENTS LinguistTools ${QT_PREFIX_HINT}) find_package(Qt5 REQUIRED COMPONENTS LinguistTools ${QT_PREFIX_HINT})
endif() endif()
if (NOT Qt5_FOUND)
list(APPEND CONAN_REQUIRED_LIBS "qt/5.14.1@bincrafters/stable")
endif()
endif() endif()
# find SDL2 exports a bunch of variables that are needed, so its easier to do this outside of the yuzu_find_package # find SDL2 exports a bunch of variables that are needed, so its easier to do this outside of the yuzu_find_package
if(ENABLE_SDL2) if (ENABLE_SDL2)
if(EXISTS ${CMAKE_BINARY_DIR}/sdl2Config.cmake) if (YUZU_USE_BUNDLED_SDL2)
include(${CMAKE_BINARY_DIR}/sdl2Config.cmake) # Detect toolchain and platform
list(APPEND CMAKE_MODULE_PATH "${CONAN_SDL2_ROOT_RELEASE}") if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64)
list(APPEND CMAKE_PREFIX_PATH "${CONAN_SDL2_ROOT_RELEASE}") set(SDL2_VER "SDL2-2.0.14")
else()
message(FATAL_ERROR "No bundled SDL2 binaries for your toolchain. Disable YUZU_USE_BUNDLED_SDL2 and provide your own.")
endif() endif()
find_package(SDL2)
if (NOT SDL2_FOUND) if (DEFINED SDL2_VER)
# otherwise add this to the list of libraries to install download_bundled_external("sdl2/" ${SDL2_VER} SDL2_PREFIX)
list(APPEND CONAN_REQUIRED_LIBS "sdl2/2.0.14@bincrafters/stable")
endif() endif()
set(SDL2_FOUND YES)
set(SDL2_INCLUDE_DIR "${SDL2_PREFIX}/include" CACHE PATH "Path to SDL2 headers")
set(SDL2_LIBRARY "${SDL2_PREFIX}/lib/x64/SDL2.lib" CACHE PATH "Path to SDL2 library")
set(SDL2_DLL_DIR "${SDL2_PREFIX}/lib/x64/" CACHE PATH "Path to SDL2.dll")
add_library(SDL2 INTERFACE)
target_link_libraries(SDL2 INTERFACE "${SDL2_LIBRARY}")
target_include_directories(SDL2 INTERFACE "${SDL2_INCLUDE_DIR}")
else()
find_package(SDL2 REQUIRED)
# Some installations don't set SDL2_LIBRARIES
if("${SDL2_LIBRARIES}" STREQUAL "")
message(WARNING "SDL2_LIBRARIES wasn't set, manually setting to SDL2::SDL2")
set(SDL2_LIBRARIES "SDL2::SDL2")
endif()
include_directories(SYSTEM ${SDL2_INCLUDE_DIRS})
add_library(SDL2 INTERFACE)
target_link_libraries(SDL2 INTERFACE "${SDL2_LIBRARIES}")
endif()
else()
set(SDL2_FOUND NO)
endif() endif()
# Install any missing dependencies with conan install # Install any missing dependencies with conan install
@ -287,9 +308,6 @@ if (CONAN_REQUIRED_LIBS)
) )
conan_check(VERSION 1.24.0 REQUIRED) conan_check(VERSION 1.24.0 REQUIRED)
# Add the bincrafters remote
conan_add_remote(NAME bincrafters
URL https://api.bintray.com/conan/bincrafters/public-conan)
# Manually add iconv to fix a dep conflict between qt and sdl2 # Manually add iconv to fix a dep conflict between qt and sdl2
# We don't need to add it through find_package or anything since the other two can find it just fine # We don't need to add it through find_package or anything since the other two can find it just fine
@ -340,11 +358,6 @@ if (CONAN_REQUIRED_LIBS)
find_package(Qt5 REQUIRED COMPONENTS WebEngineCore WebEngineWidgets) find_package(Qt5 REQUIRED COMPONENTS WebEngineCore WebEngineWidgets)
endif() endif()
endif() endif()
if(ENABLE_SDL2)
list(APPEND CMAKE_MODULE_PATH "${CONAN_SDL2_ROOT_RELEASE}")
list(APPEND CMAKE_PREFIX_PATH "${CONAN_SDL2_ROOT_RELEASE}")
find_package(SDL2 REQUIRED)
endif()
endif() endif()
@ -360,23 +373,6 @@ elseif (TARGET Boost::boost)
add_library(boost ALIAS Boost::boost) add_library(boost ALIAS Boost::boost)
endif() endif()
if (TARGET sdl2::sdl2)
# imported from the conan generated sdl2Config.cmake
set_target_properties(sdl2::sdl2 PROPERTIES IMPORTED_GLOBAL TRUE)
add_library(SDL2 ALIAS sdl2::sdl2)
elseif(SDL2_FOUND)
# found through the system package manager
# Some installations don't set SDL2_LIBRARIES
if("${SDL2_LIBRARIES}" STREQUAL "")
message(WARNING "SDL2_LIBRARIES wasn't set, manually setting to SDL2::SDL2")
set(SDL2_LIBRARIES "SDL2::SDL2")
endif()
include_directories(SYSTEM ${SDL2_INCLUDE_DIRS})
add_library(SDL2 INTERFACE)
target_link_libraries(SDL2 INTERFACE "${SDL2_LIBRARIES}")
endif()
# Ensure libusb is properly configured (based on dolphin libusb include) # Ensure libusb is properly configured (based on dolphin libusb include)
if(NOT APPLE) if(NOT APPLE)
include(FindPkgConfig) include(FindPkgConfig)