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@ -5,6 +5,8 @@
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#include <algorithm>
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#include <cstring>
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#include <deque>
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#include <functional>
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#include <memory>
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#include <queue>
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@ -19,28 +21,7 @@ namespace VideoCommon {
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class FenceBase {
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public:
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explicit FenceBase(u32 payload_, bool is_stubbed_)
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: address{}, payload{payload_}, is_semaphore{false}, is_stubbed{is_stubbed_} {}
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explicit FenceBase(u8* address_, u32 payload_, bool is_stubbed_)
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: address{address_}, payload{payload_}, is_semaphore{true}, is_stubbed{is_stubbed_} {}
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u8* GetAddress() const {
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return address;
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}
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u32 GetPayload() const {
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return payload;
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}
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bool IsSemaphore() const {
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return is_semaphore;
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}
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private:
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u8* address;
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u32 payload;
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bool is_semaphore;
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explicit FenceBase(bool is_stubbed_) : is_stubbed{is_stubbed_} {}
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protected:
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bool is_stubbed;
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@ -60,31 +41,28 @@ public:
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buffer_cache.AccumulateFlushes();
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}
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void SignalSemaphore(u8* addr, u32 value) {
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void SyncOperation(std::function<void()>&& func) {
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uncommitted_operations.emplace_back(std::move(func));
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}
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void SignalFence(std::function<void()>&& func) {
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TryReleasePendingFences();
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const bool should_flush = ShouldFlush();
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CommitAsyncFlushes();
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TFence new_fence = CreateFence(addr, value, !should_flush);
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uncommitted_operations.emplace_back(std::move(func));
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CommitOperations();
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TFence new_fence = CreateFence(!should_flush);
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fences.push(new_fence);
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QueueFence(new_fence);
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if (should_flush) {
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rasterizer.FlushCommands();
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}
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rasterizer.SyncGuestHost();
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}
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void SignalSyncPoint(u32 value) {
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syncpoint_manager.IncrementGuest(value);
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TryReleasePendingFences();
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const bool should_flush = ShouldFlush();
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CommitAsyncFlushes();
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TFence new_fence = CreateFence(value, !should_flush);
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fences.push(new_fence);
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QueueFence(new_fence);
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if (should_flush) {
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rasterizer.FlushCommands();
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}
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rasterizer.SyncGuestHost();
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std::function<void()> func([this, value] { syncpoint_manager.IncrementHost(value); });
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SignalFence(std::move(func));
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}
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void WaitPendingFences() {
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@ -94,12 +72,10 @@ public:
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WaitFence(current_fence);
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}
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PopAsyncFlushes();
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if (current_fence->IsSemaphore()) {
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char* address = reinterpret_cast<char*>(current_fence->GetAddress());
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auto payload = current_fence->GetPayload();
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std::memcpy(address, &payload, sizeof(payload));
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} else {
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syncpoint_manager.IncrementHost(current_fence->GetPayload());
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auto operations = std::move(pending_operations.front());
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pending_operations.pop_front();
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for (auto& operation : operations) {
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operation();
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}
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PopFence();
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}
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@ -114,11 +90,9 @@ protected:
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virtual ~FenceManager() = default;
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/// Creates a Sync Point Fence Interface, does not create a backend fence if 'is_stubbed' is
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/// Creates a Fence Interface, does not create a backend fence if 'is_stubbed' is
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/// true
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virtual TFence CreateFence(u32 value, bool is_stubbed) = 0;
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/// Creates a Semaphore Fence Interface, does not create a backend fence if 'is_stubbed' is true
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virtual TFence CreateFence(u8* addr, u32 value, bool is_stubbed) = 0;
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virtual TFence CreateFence(bool is_stubbed) = 0;
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/// Queues a fence into the backend if the fence isn't stubbed.
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virtual void QueueFence(TFence& fence) = 0;
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/// Notifies that the backend fence has been signaled/reached in host GPU.
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@ -141,12 +115,10 @@ private:
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return;
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}
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PopAsyncFlushes();
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if (current_fence->IsSemaphore()) {
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char* address = reinterpret_cast<char*>(current_fence->GetAddress());
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const auto payload = current_fence->GetPayload();
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std::memcpy(address, &payload, sizeof(payload));
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} else {
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syncpoint_manager.IncrementHost(current_fence->GetPayload());
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auto operations = std::move(pending_operations.front());
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pending_operations.pop_front();
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for (auto& operation : operations) {
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operation();
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}
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PopFence();
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}
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@ -165,16 +137,20 @@ private:
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}
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void PopAsyncFlushes() {
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{
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std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
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texture_cache.PopAsyncFlushes();
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buffer_cache.PopAsyncFlushes();
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}
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query_cache.PopAsyncFlushes();
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}
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void CommitAsyncFlushes() {
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{
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std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
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texture_cache.CommitAsyncFlushes();
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buffer_cache.CommitAsyncFlushes();
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}
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query_cache.CommitAsyncFlushes();
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}
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@ -183,7 +159,13 @@ private:
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fences.pop();
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}
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void CommitOperations() {
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pending_operations.emplace_back(std::move(uncommitted_operations));
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}
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std::queue<TFence> fences;
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std::deque<std::function<void()>> uncommitted_operations;
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std::deque<std::deque<std::function<void()>>> pending_operations;
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DelayedDestructionRing<TFence, 6> delayed_destruction_ring;
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};
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