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@ -1242,20 +1242,29 @@ void GMainWindow::OnGameListLoadFile(QString game_path) {
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BootGame(game_path);
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}
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void GMainWindow::OnGameListOpenFolder(GameListOpenTarget target, const std::string& game_path) {
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void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
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const std::string& game_path) {
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std::string path;
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QString open_target;
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const auto v_file = Core::GetGameFileFromPath(vfs, game_path);
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const auto loader = Loader::GetLoader(v_file);
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FileSys::NACP control{};
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u64 program_id{};
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const auto [user_save_size, device_save_size] = [this, &program_id, &game_path] {
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FileSys::PatchManager pm{program_id};
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const auto control = pm.GetControlMetadata().first;
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if (control != nullptr) {
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return std::make_pair(control->GetDefaultNormalSaveSize(),
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control->GetDeviceSaveDataSize());
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} else {
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const auto file = Core::GetGameFileFromPath(vfs, game_path);
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const auto loader = Loader::GetLoader(file);
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loader->ReadControlData(control);
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loader->ReadProgramId(program_id);
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FileSys::NACP nacp{};
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loader->ReadControlData(nacp);
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return std::make_pair(nacp.GetDefaultNormalSaveSize(), nacp.GetDeviceSaveDataSize());
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}
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}();
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const bool has_user_save{control.GetDefaultNormalSaveSize() > 0};
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const bool has_device_save{control.GetDeviceSaveDataSize() > 0};
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const bool has_user_save{user_save_size > 0};
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const bool has_device_save{device_save_size > 0};
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ASSERT_MSG(has_user_save != has_device_save, "Game uses both user and device savedata?");
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