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@ -20,6 +20,33 @@
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#include "yuzu/configuration/configure_input_player.h"
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#include "yuzu/configuration/configure_mouse_advanced.h"
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void OnDockedModeChanged(bool last_state, bool new_state) {
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if (last_state == new_state) {
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return;
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}
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Core::System& system{Core::System::GetInstance()};
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if (!system.IsPoweredOn()) {
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return;
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}
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Service::SM::ServiceManager& sm = system.ServiceManager();
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// Message queue is shared between these services, we just need to signal an operation
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// change to one and it will handle both automatically
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auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
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auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
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bool has_signalled = false;
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if (applet_oe != nullptr) {
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applet_oe->GetMessageQueue()->OperationModeChanged();
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has_signalled = true;
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}
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if (applet_ae != nullptr && !has_signalled) {
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applet_ae->GetMessageQueue()->OperationModeChanged();
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}
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}
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namespace {
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template <typename Dialog, typename... Args>
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void CallConfigureDialog(ConfigureInput& parent, Args&&... args) {
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@ -90,37 +117,6 @@ ConfigureInput::ConfigureInput(QWidget* parent)
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ConfigureInput::~ConfigureInput() = default;
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void ConfigureInput::OnDockedModeChanged(bool last_state, bool new_state) {
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if (ui->use_docked_mode->isChecked() && ui->handheld_connected->isChecked()) {
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ui->handheld_connected->setChecked(false);
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}
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if (last_state == new_state) {
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return;
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}
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Core::System& system{Core::System::GetInstance()};
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if (!system.IsPoweredOn()) {
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return;
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}
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Service::SM::ServiceManager& sm = system.ServiceManager();
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// Message queue is shared between these services, we just need to signal an operation
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// change to one and it will handle both automatically
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auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
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auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
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bool has_signalled = false;
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if (applet_oe != nullptr) {
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applet_oe->GetMessageQueue()->OperationModeChanged();
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has_signalled = true;
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}
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if (applet_ae != nullptr && !has_signalled) {
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applet_ae->GetMessageQueue()->OperationModeChanged();
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}
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}
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void ConfigureInput::applyConfiguration() {
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for (std::size_t i = 0; i < players_controller.size(); ++i) {
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const auto controller_type_index = players_controller[i]->currentIndex();
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