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@ -82,14 +82,16 @@ private:
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LOG_WARNING(Service_ACC, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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rb.Push(true); // TODO: Check when this is supposed to return true and when not
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rb.Push(false); // TODO: Check when this is supposed to return true and when not
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}
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void GetAccountId(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_ACC, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u64>(0x12345678ABCDEF);
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// TODO(Subv): Find out what this actually does and implement it. Stub it as an error for
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// now since we do not implement NNID. Returning a bogus id here will cause games to send
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// invalid IPC requests after ListOpenUsers is called.
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultCode(-1));
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}
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};
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@ -104,7 +106,7 @@ void Module::Interface::ListAllUsers(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_ACC, "(STUBBED) called");
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// TODO(Subv): There is only one user for now.
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const std::vector<u128> user_ids = {DEFAULT_USER_ID};
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ctx.WriteBuffer(user_ids.data(), user_ids.size() * sizeof(u128));
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ctx.WriteBuffer(user_ids);
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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}
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@ -113,7 +115,7 @@ void Module::Interface::ListOpenUsers(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_ACC, "(STUBBED) called");
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// TODO(Subv): There is only one user for now.
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const std::vector<u128> user_ids = {DEFAULT_USER_ID};
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ctx.WriteBuffer(user_ids.data(), user_ids.size() * sizeof(u128));
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ctx.WriteBuffer(user_ids);
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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}
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