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@ -51,6 +51,16 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
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break;
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}
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case registers.framebuffer.RGBA5551:
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{
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u16_le* pixel = (u16_le*)(color_buffer + dst_offset);
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*pixel = (Color::Convert8To5(color.r()) << 11) |
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(Color::Convert8To5(color.g()) << 6) |
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(Color::Convert8To5(color.b()) << 1) |
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Color::Convert8To1(color.a());
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break;
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}
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default:
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LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value());
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UNIMPLEMENTED();
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@ -66,11 +76,11 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
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const u32 coarse_y = y & ~7;
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u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value()));
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u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel;
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Math::Vec4<u8> ret;
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switch (registers.framebuffer.color_format) {
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case registers.framebuffer.RGBA8:
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{
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Math::Vec4<u8> ret;
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u8* pixel = color_buffer + src_offset;
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ret.r() = pixel[3];
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ret.g() = pixel[2];
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@ -81,7 +91,6 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
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case registers.framebuffer.RGBA4:
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{
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Math::Vec4<u8> ret;
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u8* pixel = color_buffer + src_offset;
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ret.r() = Color::Convert4To8(pixel[1] >> 4);
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ret.g() = Color::Convert4To8(pixel[1] & 0x0F);
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@ -90,6 +99,16 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
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return ret;
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}
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case registers.framebuffer.RGBA5551:
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{
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u16_le pixel = *(u16_le*)(color_buffer + src_offset);
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ret.r() = Color::Convert5To8((pixel >> 11) & 0x1F);
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ret.g() = Color::Convert5To8((pixel >> 6) & 0x1F);
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ret.b() = Color::Convert5To8((pixel >> 1) & 0x1F);
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ret.a() = Color::Convert1To8(pixel & 0x1);
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return ret;
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}
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default:
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LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value());
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UNIMPLEMENTED();
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