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@ -48,8 +48,8 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) {
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u32 width, height;
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u32 width, height;
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if (Settings::values.use_docked_mode) {
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if (Settings::values.use_docked_mode) {
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width = ScreenDocked::WidthDocked * res_scale;
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width = ScreenDocked::Width * res_scale;
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height = ScreenDocked::HeightDocked * res_scale;
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height = ScreenDocked::Height * res_scale;
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} else {
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} else {
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width = ScreenUndocked::Width * res_scale;
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width = ScreenUndocked::Width * res_scale;
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height = ScreenUndocked::Height * res_scale;
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height = ScreenUndocked::Height * res_scale;
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