Add 4:3 aspect ratio and address feedback

master
Morph 2020-02-14 14:39:04 +07:00
parent 20dc2e3622
commit c3d0a0d627
5 changed files with 20 additions and 12 deletions

@ -28,8 +28,8 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
FramebufferLayout res{width, height};
const float window_aspect_ratio = static_cast<float>(height) / width;
float emulation_aspect_ratio = EmulationAspectRatio(
static_cast<Aspect>(Settings::values.aspect_ratio), window_aspect_ratio);
const float emulation_aspect_ratio = EmulationAspectRatio(
static_cast<AspectRatio>(Settings::values.aspect_ratio), window_aspect_ratio);
const Common::Rectangle<u32> screen_window_area{0, 0, width, height};
Common::Rectangle<u32> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio);
@ -58,13 +58,15 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) {
return DefaultFrameLayout(width, height);
}
float EmulationAspectRatio(Aspect aspect, float window_aspect_ratio) {
float EmulationAspectRatio(AspectRatio aspect, float window_aspect_ratio) {
switch (aspect) {
case Aspect::Default:
case AspectRatio::Default:
return static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width;
case Aspect::Aspect21by9:
case AspectRatio::R4_3:
return 3.0f / 4.0f;
case AspectRatio::R21_9:
return 9.0f / 21.0f;
case Aspect::StretchToWindow:
case AspectRatio::StretchToWindow:
return window_aspect_ratio;
default:
return static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width;

@ -18,9 +18,10 @@ enum ScreenDocked : u32 {
HeightDocked = 1080,
};
enum class Aspect {
enum class AspectRatio {
Default,
Aspect21by9,
R4_3,
R21_9,
StretchToWindow,
};
@ -56,10 +57,10 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale);
/**
* Convenience method to determine emulation aspect ratio
* @param aspect Represents the index of aspect ratio in Settings::values.aspect_ratio
* @param aspect Represents the index of aspect ratio stored in Settings::values.aspect_ratio
* @param window_aspect_ratio Current window aspect ratio
* @return Emulation render window aspect ratio
*/
float EmulationAspectRatio(Aspect aspect, float window_aspect_ratio);
float EmulationAspectRatio(AspectRatio aspect, float window_aspect_ratio);
} // namespace Layout

@ -154,6 +154,11 @@
<string>Default (16:9)</string>
</property>
</item>
<item>
<property name="text">
<string>Force 4:3</string>
</property>
</item>
<item>
<property name="text">
<string>Force 21:9</string>

@ -123,7 +123,7 @@ use_shader_jit =
resolution_factor =
# Aspect ratio
# 0: Default (16:9), 1: Force 21:9, 2: Stretch to Window
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
aspect_ratio =
# Whether to enable V-Sync (caps the framerate at 60FPS) or not.

@ -27,7 +27,7 @@ use_shader_jit =
resolution_factor =
# Aspect ratio
# 0: Default (16:9), 1: Force 21:9, 2: Stretch to Window
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
aspect_ratio =
# Whether to enable V-Sync (caps the framerate at 60FPS) or not.