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@ -7,9 +7,10 @@
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#include <array>
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#include <QFrame>
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#include <QPointer>
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#include "common/input.h"
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#include "common/settings.h"
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#include "core/frontend/input.h"
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#include "yuzu/debugger/controller.h"
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#include "core/hid/hid_core.h"
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#include "core/hid/hid_types.h"
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class QLabel;
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@ -24,17 +25,12 @@ public:
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explicit PlayerControlPreview(QWidget* parent);
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~PlayerControlPreview() override;
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void SetPlayerInput(std::size_t index, const ButtonParam& buttons_param,
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const AnalogParam& analogs_param);
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void SetPlayerInputRaw(std::size_t index, const Settings::ButtonsRaw& buttons_,
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Settings::AnalogsRaw analogs_);
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void SetConnectedStatus(bool checked);
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void SetControllerType(Settings::ControllerType type);
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void SetController(Core::HID::EmulatedController* controller);
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void BeginMappingButton(std::size_t button_id);
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void BeginMappingAnalog(std::size_t button_id);
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void EndMapping();
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void ControllerUpdate(Core::HID::ControllerTriggerType type);
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void UpdateInput();
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void SetCallBack(ControllerCallback callback_);
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protected:
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void paintEvent(QPaintEvent* event) override;
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@ -63,15 +59,6 @@ private:
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SR,
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};
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struct AxisValue {
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QPointF value{};
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QPointF raw_value{};
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Input::AnalogProperties properties{};
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int size{};
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QPoint offset{};
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bool active{};
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};
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struct LedPattern {
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bool position1;
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bool position2;
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@ -122,47 +109,66 @@ private:
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void DrawGCBody(QPainter& p, QPointF center);
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// Draw triggers functions
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void DrawProTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed);
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void DrawGCTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed);
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void DrawHandheldTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed);
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void DrawDualTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed);
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void DrawDualTriggersTopView(QPainter& p, QPointF center, bool left_pressed,
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bool right_pressed);
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void DrawDualZTriggersTopView(QPainter& p, QPointF center, bool left_pressed,
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bool right_pressed);
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void DrawLeftTriggers(QPainter& p, QPointF center, bool left_pressed);
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void DrawLeftZTriggers(QPainter& p, QPointF center, bool left_pressed);
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void DrawLeftTriggersTopView(QPainter& p, QPointF center, bool left_pressed);
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void DrawLeftZTriggersTopView(QPainter& p, QPointF center, bool left_pressed);
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void DrawRightTriggers(QPainter& p, QPointF center, bool right_pressed);
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void DrawRightZTriggers(QPainter& p, QPointF center, bool right_pressed);
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void DrawRightTriggersTopView(QPainter& p, QPointF center, bool right_pressed);
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void DrawRightZTriggersTopView(QPainter& p, QPointF center, bool right_pressed);
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void DrawProTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& left_pressed,
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const Input::ButtonStatus& right_pressed);
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void DrawGCTriggers(QPainter& p, QPointF center, Input::TriggerStatus left_trigger,
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Input::TriggerStatus right_trigger);
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void DrawHandheldTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& left_pressed,
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const Input::ButtonStatus& right_pressed);
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void DrawDualTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& left_pressed,
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const Input::ButtonStatus& right_pressed);
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void DrawDualTriggersTopView(QPainter& p, QPointF center,
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const Input::ButtonStatus& left_pressed,
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const Input::ButtonStatus& right_pressed);
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void DrawDualZTriggersTopView(QPainter& p, QPointF center,
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const Input::ButtonStatus& left_pressed,
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const Input::ButtonStatus& right_pressed);
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void DrawLeftTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& left_pressed);
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void DrawLeftZTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& left_pressed);
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void DrawLeftTriggersTopView(QPainter& p, QPointF center,
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const Input::ButtonStatus& left_pressed);
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void DrawLeftZTriggersTopView(QPainter& p, QPointF center,
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const Input::ButtonStatus& left_pressed);
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void DrawRightTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& right_pressed);
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void DrawRightZTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& right_pressed);
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void DrawRightTriggersTopView(QPainter& p, QPointF center,
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const Input::ButtonStatus& right_pressed);
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void DrawRightZTriggersTopView(QPainter& p, QPointF center,
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const Input::ButtonStatus& right_pressed);
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// Draw joystick functions
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void DrawJoystick(QPainter& p, QPointF center, float size, bool pressed);
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void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size, bool pressed);
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void DrawJoystick(QPainter& p, QPointF center, float size, const Input::ButtonStatus& pressed);
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void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size,
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const Input::ButtonStatus& pressed);
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void DrawRawJoystick(QPainter& p, QPointF center_left, QPointF center_right);
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void DrawJoystickProperties(QPainter& p, QPointF center,
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const Input::AnalogProperties& properties);
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void DrawJoystickDot(QPainter& p, QPointF center, QPointF value,
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const Input::AnalogProperties& properties);
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void DrawProJoystick(QPainter& p, QPointF center, QPointF offset, float scalar, bool pressed);
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void DrawGCJoystick(QPainter& p, QPointF center, bool pressed);
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void DrawJoystickDot(QPainter& p, QPointF center, const Input::StickStatus& stick, bool raw);
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void DrawProJoystick(QPainter& p, QPointF center, QPointF offset, float scalar,
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const Input::ButtonStatus& pressed);
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void DrawGCJoystick(QPainter& p, QPointF center, const Input::ButtonStatus& pressed);
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// Draw button functions
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void DrawCircleButton(QPainter& p, QPointF center, bool pressed, float button_size);
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void DrawRoundButton(QPainter& p, QPointF center, bool pressed, float width, float height,
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Direction direction = Direction::None, float radius = 2);
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void DrawMinusButton(QPainter& p, QPointF center, bool pressed, int button_size);
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void DrawPlusButton(QPainter& p, QPointF center, bool pressed, int button_size);
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void DrawGCButtonX(QPainter& p, QPointF center, bool pressed);
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void DrawGCButtonY(QPainter& p, QPointF center, bool pressed);
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void DrawGCButtonZ(QPainter& p, QPointF center, bool pressed);
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void DrawCircleButton(QPainter& p, QPointF center, const Input::ButtonStatus& pressed,
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float button_size);
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void DrawRoundButton(QPainter& p, QPointF center, const Input::ButtonStatus& pressed,
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float width, float height, Direction direction = Direction::None,
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float radius = 2);
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void DrawMinusButton(QPainter& p, QPointF center, const Input::ButtonStatus& pressed,
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int button_size);
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void DrawPlusButton(QPainter& p, QPointF center, const Input::ButtonStatus& pressed,
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int button_size);
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void DrawGCButtonX(QPainter& p, QPointF center, const Input::ButtonStatus& pressed);
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void DrawGCButtonY(QPainter& p, QPointF center, const Input::ButtonStatus& pressed);
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void DrawGCButtonZ(QPainter& p, QPointF center, const Input::ButtonStatus& pressed);
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void DrawArrowButtonOutline(QPainter& p, const QPointF center, float size = 1.0f);
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void DrawArrowButton(QPainter& p, QPointF center, Direction direction, bool pressed,
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float size = 1.0f);
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void DrawTriggerButton(QPainter& p, QPointF center, Direction direction, bool pressed);
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void DrawArrowButton(QPainter& p, QPointF center, Direction direction,
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const Input::ButtonStatus& pressed, float size = 1.0f);
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void DrawTriggerButton(QPainter& p, QPointF center, Direction direction,
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const Input::ButtonStatus& pressed);
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// Draw battery functions
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void DrawBattery(QPainter& p, QPointF center, Input::BatteryLevel battery);
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// Draw icon functions
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void DrawSymbol(QPainter& p, QPointF center, Symbol symbol, float icon_size);
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@ -178,24 +184,23 @@ private:
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void SetTextFont(QPainter& p, float text_size,
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const QString& font_family = QStringLiteral("sans-serif"));
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using ButtonArray =
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std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::BUTTON_NS_END>;
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using StickArray =
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std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>;
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bool is_controller_set{};
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bool is_connected{};
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bool needs_redraw{};
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Core::HID::NpadType controller_type;
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ControllerCallback controller_callback;
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bool is_enabled{};
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bool mapping_active{};
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int blink_counter{};
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int callback_key;
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QColor button_color{};
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ColorMapping colors{};
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std::array<QColor, 4> led_color{};
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ButtonArray buttons{};
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StickArray sticks{};
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std::size_t player_index{};
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std::size_t button_mapping_index{Settings::NativeButton::BUTTON_NS_END};
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std::size_t analog_mapping_index{Settings::NativeAnalog::NUM_STICKS_HID};
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std::array<AxisValue, Settings::NativeAnalog::NUM_STICKS_HID> axis_values{};
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std::array<bool, Settings::NativeButton::NumButtons> button_values{};
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Settings::ControllerType controller_type{Settings::ControllerType::ProController};
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Core::HID::EmulatedController* controller;
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std::size_t button_mapping_index{Settings::NativeButton::NumButtons};
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std::size_t analog_mapping_index{Settings::NativeAnalog::NumAnalogs};
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Core::HID::ButtonValues button_values{};
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Core::HID::SticksValues stick_values{};
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Core::HID::TriggerValues trigger_values{};
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Core::HID::BatteryValues battery_values{};
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};
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