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@ -32,7 +32,12 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
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SetConfiguration();
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connect(ui->api, qOverload<int>(&QComboBox::currentIndexChanged), this,
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[this] { UpdateDeviceComboBox(); });
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[this] {
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UpdateDeviceComboBox();
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if (!Settings::configuring_global) {
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ConfigurationShared::SetHighlight(ui->api_layout, "api_layout", ui->api->currentIndex() != ConfigurationShared::USE_GLOBAL_INDEX);
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}
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});
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connect(ui->device, qOverload<int>(&QComboBox::activated), this,
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[this](int device) { UpdateDeviceSelection(device); });
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@ -65,25 +70,23 @@ void ConfigureGraphics::SetConfiguration() {
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ui->api->setEnabled(runtime_lock);
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ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
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ui->use_disk_shader_cache->setEnabled(runtime_lock);
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ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
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ui->use_asynchronous_gpu_emulation->setChecked(
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Settings::values.use_asynchronous_gpu_emulation.GetValue());
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if (Settings::configuring_global) {
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ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
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ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
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ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
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ui->use_asynchronous_gpu_emulation->setChecked(
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Settings::values.use_asynchronous_gpu_emulation.GetValue());
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} else {
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ConfigurationShared::SetPerGameSetting(ui->use_disk_shader_cache,
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&Settings::values.use_disk_shader_cache);
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ConfigurationShared::SetPerGameSetting(ui->use_asynchronous_gpu_emulation,
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&Settings::values.use_asynchronous_gpu_emulation);
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ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
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ConfigurationShared::SetPerGameSetting(ui->aspect_ratio_combobox,
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&Settings::values.aspect_ratio);
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ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1);
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ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->aspect_ratio_layout, "aspect_ratio_layout", !Settings::values.aspect_ratio.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->bg_layout, "bg_layout", !Settings::values.bg_red.UsingGlobal());
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// FIXME: ConfigurationShared::SetHighlight(ui->api_layout, "api_layout", !Settings::values.renderer_backend.UsingGlobal());
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}
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UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red.GetValue(),
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@ -240,11 +243,23 @@ void ConfigureGraphics::SetupPerGameUI() {
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return;
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}
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connect(ui->aspect_ratio_combobox, static_cast<void (QComboBox::*)(int)>(&QComboBox::activated), this, [this](int index) {
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ConfigurationShared::SetHighlight(ui->aspect_ratio_layout, "aspect_ratio_layout", index != 0);
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});
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connect(ui->bg_combobox, static_cast<void (QComboBox::*)(int)>(&QComboBox::activated), this,
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[this](int index) { ui->bg_button->setEnabled(index == 1); });
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[this](int index) {
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ui->bg_button->setEnabled(index == 1);
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ConfigurationShared::SetHighlight(ui->bg_layout, "bg_layout", index == 1);
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});
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ui->use_disk_shader_cache->setTristate(true);
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ui->use_asynchronous_gpu_emulation->setTristate(true);
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ConfigurationShared::InsertGlobalItem(ui->aspect_ratio_combobox);
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ConfigurationShared::InsertGlobalItem(ui->api);
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ConfigurationShared::SetColoredTristate(ui->use_disk_shader_cache, "use_disk_shader_cache",
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Settings::values.use_disk_shader_cache,
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ConfigurationShared::trackers.use_disk_shader_cache);
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ConfigurationShared::SetColoredTristate(
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ui->use_asynchronous_gpu_emulation, "use_asynchronous_gpu_emulation",
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Settings::values.use_asynchronous_gpu_emulation,
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ConfigurationShared::trackers.use_asynchronous_gpu_emulation);
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ConfigurationShared::InsertGlobalItem(ui->aspect_ratio_combobox, ui->aspect_ratio_combobox->itemText(Settings::values.aspect_ratio.GetValue(true)));
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ConfigurationShared::InsertGlobalItem(ui->api, ui->api->itemText(static_cast<int>(Settings::values.renderer_backend.GetValue(true))));
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}
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