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@ -65,9 +65,9 @@ void Init() {
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config_mem.sys_core_ver = 0x2;
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config_mem.sys_core_ver = 0x2;
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config_mem.unit_info = 0x1; // Bit 0 set for Retail
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config_mem.unit_info = 0x1; // Bit 0 set for Retail
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config_mem.prev_firm = 0;
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config_mem.prev_firm = 0;
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config_mem.app_mem_type = 0; // Defualt app mem type
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config_mem.app_mem_type = 0x2; // Default app mem type is 0
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config_mem.unit_info = 0x1; // Bit 0 set for Retail
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config_mem.unit_info = 0x1; // Bit 0 set for Retail
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config_mem.app_mem_alloc = 0x04000000; // Default app memory size is 64MB
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config_mem.app_mem_alloc = 0x06000000; // Set to 96MB, since some games use more than the default (64MB)
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config_mem.base_mem_alloc = 0x01400000; // Default base memory is 20MB
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config_mem.base_mem_alloc = 0x01400000; // Default base memory is 20MB
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config_mem.sys_mem_alloc = Memory::FCRAM_SIZE - (config_mem.app_mem_alloc + config_mem.base_mem_alloc);
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config_mem.sys_mem_alloc = Memory::FCRAM_SIZE - (config_mem.app_mem_alloc + config_mem.base_mem_alloc);
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config_mem.firm_unk = 0;
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config_mem.firm_unk = 0;
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