renderer_base: Removed redundant settings

use_framelimiter was not being used internally by the renderers.
set_background_color was always set to true as there is no toggle for the renderer background color, instead users directly choose the color of their choice.
master
ameerj 2021-07-22 20:08:01 +07:00
parent 9dfbc9bdce
commit c80ae87b4e
3 changed files with 4 additions and 12 deletions

@ -19,9 +19,6 @@ RendererBase::~RendererBase() = default;
void RendererBase::RefreshBaseSettings() {
UpdateCurrentFramebufferLayout();
renderer_settings.use_framelimiter = Settings::values.use_speed_limit.GetValue();
renderer_settings.set_background_color = true;
}
void RendererBase::UpdateCurrentFramebufferLayout() {

@ -21,9 +21,6 @@ class GraphicsContext;
namespace VideoCore {
struct RendererSettings {
std::atomic_bool use_framelimiter{false};
std::atomic_bool set_background_color{false};
// Screenshot
std::atomic<bool> screenshot_requested{false};
void* screenshot_bits{};

@ -332,12 +332,10 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
}
void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
if (renderer_settings.set_background_color) {
// Update background color before drawing
glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
Settings::values.bg_green.GetValue() / 255.0f,
Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
}
// Set projection matrix
const std::array ortho_matrix =