GPU: Implement guest driver profile and deduce texture handler sizes.
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/guest_driver.h"
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namespace VideoCore {
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void GuestDriverProfile::DeduceTextureHandlerSize(std::vector<u32>&& bound_offsets) {
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if (texture_handler_size_deduced) {
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return;
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}
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std::size_t size = bound_offsets.size();
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if (size < 2) {
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return;
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}
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std::sort(bound_offsets.begin(), bound_offsets.end(),
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[](const u32& a, const u32& b) { return a < b; });
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u32 min_val = 0xFFFFFFFF; // set to highest possible 32 bit integer;
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for (std::size_t i = 1; i < size; i++) {
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if (bound_offsets[i] == bound_offsets[i - 1]) {
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continue;
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}
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const u32 new_min = bound_offsets[i] - bound_offsets[i - 1];
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min_val = std::min(min_val, new_min);
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}
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if (min_val > 2) {
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return;
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}
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texture_handler_size_deduced = true;
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texture_handler_size = sizeof(u32) * min_val;
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}
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} // namespace VideoCore
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <vector>
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#include "common/common_types.h"
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namespace VideoCore {
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/**
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* The GuestDriverProfile class is used to learn about the GPU drivers behavior and collect
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* information necessary for impossible to avoid HLE methods like shader tracks.
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*/
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class GuestDriverProfile {
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public:
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u32 GetTextureHandlerSize() const {
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return texture_handler_size;
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}
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bool TextureHandlerSizeKnown() const {
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return texture_handler_size_deduced;
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}
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void DeduceTextureHandlerSize(std::vector<u32>&& bound_offsets);
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private:
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// This goes with Vulkan and OpenGL standards but Nvidia GPUs can easily
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// use 4 bytes instead. Thus, certain drivers may squish the size.
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static constexpr u32 default_texture_handler_size = 8;
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u32 texture_handler_size{default_texture_handler_size};
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bool texture_handler_size_deduced{};
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};
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} // namespace VideoCore
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