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@ -112,11 +112,26 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
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params.pixel_format = PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value(),
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params.pixel_format = PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value(),
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params.srgb_conversion);
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params.srgb_conversion);
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if (params.pixel_format == PixelFormat::R16U && config.tsc.depth_compare_enabled) {
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if (config.tsc.depth_compare_enabled) {
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// Some titles create a 'R16U' (normalized 16-bit) texture with depth_compare enabled,
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// Some titles create a 'R16U' (normalized 16-bit) texture with depth_compare enabled,
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// then attempt to sample from it via a shadow sampler. Convert format to Z16 (which also
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// then attempt to sample from it via a shadow sampler. Convert format to Z16 (which also
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// causes GetFormatType to properly return 'Depth' below).
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// causes GetFormatType to properly return 'Depth' below).
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params.pixel_format = PixelFormat::Z16;
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if (GetFormatType(params.pixel_format) == SurfaceType::ColorTexture) {
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switch (params.pixel_format) {
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case PixelFormat::R16S:
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case PixelFormat::R16U:
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case PixelFormat::R16F:
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params.pixel_format = PixelFormat::Z16;
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break;
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case PixelFormat::R32F:
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params.pixel_format = PixelFormat::Z32F;
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break;
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default:
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LOG_WARNING(HW_GPU, "Color texture format being used with depth compare: {}",
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static_cast<u32>(params.pixel_format));
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break;
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}
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}
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}
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}
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params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
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params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
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