|
|
@ -278,8 +278,7 @@ public:
|
|
|
|
const Maxwell3D::Regs::ShaderStage& stage, const std::string& suffix,
|
|
|
|
const Maxwell3D::Regs::ShaderStage& stage, const std::string& suffix,
|
|
|
|
const Tegra::Shader::Header& header)
|
|
|
|
const Tegra::Shader::Header& header)
|
|
|
|
: shader{shader}, declarations{declarations}, stage{stage}, suffix{suffix}, header{header},
|
|
|
|
: shader{shader}, declarations{declarations}, stage{stage}, suffix{suffix}, header{header},
|
|
|
|
fixed_pipeline_output_attributes_used{} {
|
|
|
|
fixed_pipeline_output_attributes_used{}, local_memory_size{0} {
|
|
|
|
local_memory_size = 0;
|
|
|
|
|
|
|
|
BuildRegisterList();
|
|
|
|
BuildRegisterList();
|
|
|
|
BuildInputList();
|
|
|
|
BuildInputList();
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -437,22 +436,23 @@ public:
|
|
|
|
shader.AddLine(dest + " = " + src + ';');
|
|
|
|
shader.AddLine(dest + " = " + src + ';');
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
std::string GetLocalMemoryAsFloat(const std::string index) {
|
|
|
|
std::string GetLocalMemoryAsFloat(const std::string& index) {
|
|
|
|
return "lmem[" + index + "]";
|
|
|
|
return "lmem[" + index + ']';
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
std::string GetLocalMemoryAsInteger(const std::string index, bool is_signed = false) {
|
|
|
|
std::string GetLocalMemoryAsInteger(const std::string& index, bool is_signed = false) {
|
|
|
|
const std::string func{is_signed ? "floatToIntBits" : "floatBitsToUint"};
|
|
|
|
const std::string func{is_signed ? "floatToIntBits" : "floatBitsToUint"};
|
|
|
|
return func + "(lmem[" + index + "])";
|
|
|
|
return func + "(lmem[" + index + "])";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void SetLocalMemoryAsFloat(const std::string index, const std::string value) {
|
|
|
|
void SetLocalMemoryAsFloat(const std::string& index, const std::string& value) {
|
|
|
|
shader.AddLine("lmem[" + index + "] = " + value);
|
|
|
|
shader.AddLine("lmem[" + index + "] = " + value + ';');
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void SetLocalMemoryAsInteger(const std::string index, const std::string value, bool is_signed = false) {
|
|
|
|
void SetLocalMemoryAsInteger(const std::string& index, const std::string& value,
|
|
|
|
|
|
|
|
bool is_signed = false) {
|
|
|
|
const std::string func{is_signed ? "intBitsToFloat" : "uintBitsToFloat"};
|
|
|
|
const std::string func{is_signed ? "intBitsToFloat" : "uintBitsToFloat"};
|
|
|
|
shader.AddLine("lmem[" + index + "] = " + func + '(' + value + ')');
|
|
|
|
shader.AddLine("lmem[" + index + "] = " + func + '(' + value + ");");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
std::string GetControlCode(const Tegra::Shader::ControlCode cc) const {
|
|
|
|
std::string GetControlCode(const Tegra::Shader::ControlCode cc) const {
|
|
|
@ -615,7 +615,8 @@ private:
|
|
|
|
/// Generates declarations for local memory.
|
|
|
|
/// Generates declarations for local memory.
|
|
|
|
void GenerateLocalMemory() {
|
|
|
|
void GenerateLocalMemory() {
|
|
|
|
if (local_memory_size > 0) {
|
|
|
|
if (local_memory_size > 0) {
|
|
|
|
declarations.AddLine("float lmem[" + std::to_string((local_memory_size - 1 + 4) / 4) + "];");
|
|
|
|
declarations.AddLine("float lmem[" + std::to_string((local_memory_size - 1 + 4) / 4) +
|
|
|
|
|
|
|
|
"];");
|
|
|
|
declarations.AddNewLine();
|
|
|
|
declarations.AddNewLine();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -937,8 +938,7 @@ public:
|
|
|
|
: subroutines(subroutines), program_code(program_code), main_offset(main_offset),
|
|
|
|
: subroutines(subroutines), program_code(program_code), main_offset(main_offset),
|
|
|
|
stage(stage), suffix(suffix) {
|
|
|
|
stage(stage), suffix(suffix) {
|
|
|
|
std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
|
|
|
|
std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
|
|
|
|
local_memory_size = (header.common2.shader_local_memory_high_size << 24) |
|
|
|
|
local_memory_size = header.GetLocalMemorySize();
|
|
|
|
header.common1.shader_local_memory_low_size;
|
|
|
|
|
|
|
|
regs.SetLocalMemory(local_memory_size);
|
|
|
|
regs.SetLocalMemory(local_memory_size);
|
|
|
|
Generate(suffix);
|
|
|
|
Generate(suffix);
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -2360,6 +2360,39 @@ private:
|
|
|
|
shader.AddLine("}");
|
|
|
|
shader.AddLine("}");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
case OpCode::Id::LD_L: {
|
|
|
|
|
|
|
|
// Add an extra scope and declare the index register inside to prevent
|
|
|
|
|
|
|
|
// overwriting it in case it is used as an output of the LD instruction.
|
|
|
|
|
|
|
|
shader.AddLine('{');
|
|
|
|
|
|
|
|
++shader.scope;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
std::string op = '(' + regs.GetRegisterAsInteger(instr.gpr8, 0, false) + " + " +
|
|
|
|
|
|
|
|
std::to_string(instr.smem_imm.Value()) + ')';
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
shader.AddLine("uint index = (" + op + " / 4);");
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const std::string op_a = regs.GetLocalMemoryAsFloat("index");
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (instr.ld_l.unknown != 1) {
|
|
|
|
|
|
|
|
LOG_CRITICAL(HW_GPU, "LD_L Unhandled mode: {}",
|
|
|
|
|
|
|
|
static_cast<unsigned>(instr.ld_l.unknown.Value()));
|
|
|
|
|
|
|
|
UNREACHABLE();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
switch (instr.ldst_sl.type.Value()) {
|
|
|
|
|
|
|
|
case Tegra::Shader::StoreType::Bytes32:
|
|
|
|
|
|
|
|
regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1);
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
|
|
LOG_CRITICAL(HW_GPU, "LD_L Unhandled type: {}",
|
|
|
|
|
|
|
|
static_cast<unsigned>(instr.ldst_sl.type.Value()));
|
|
|
|
|
|
|
|
UNREACHABLE();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
--shader.scope;
|
|
|
|
|
|
|
|
shader.AddLine('}');
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
case OpCode::Id::ST_A: {
|
|
|
|
case OpCode::Id::ST_A: {
|
|
|
|
ASSERT_MSG(instr.gpr8.Value() == Register::ZeroIndex,
|
|
|
|
ASSERT_MSG(instr.gpr8.Value() == Register::ZeroIndex,
|
|
|
|
"Indirect attribute loads are not supported");
|
|
|
|
"Indirect attribute loads are not supported");
|
|
|
@ -2388,6 +2421,37 @@ private:
|
|
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
case OpCode::Id::ST_L: {
|
|
|
|
|
|
|
|
// Add an extra scope and declare the index register inside to prevent
|
|
|
|
|
|
|
|
// overwriting it in case it is used as an output of the LD instruction.
|
|
|
|
|
|
|
|
shader.AddLine('{');
|
|
|
|
|
|
|
|
++shader.scope;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
std::string op = '(' + regs.GetRegisterAsInteger(instr.gpr8, 0, false) + " + " +
|
|
|
|
|
|
|
|
std::to_string(instr.smem_imm.Value()) + ')';
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
shader.AddLine("uint index = (" + op + " / 4);");
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (instr.st_l.unknown != 0) {
|
|
|
|
|
|
|
|
LOG_CRITICAL(HW_GPU, "ST_L Unhandled mode: {}",
|
|
|
|
|
|
|
|
static_cast<unsigned>(instr.st_l.unknown.Value()));
|
|
|
|
|
|
|
|
UNREACHABLE();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
switch (instr.ldst_sl.type.Value()) {
|
|
|
|
|
|
|
|
case Tegra::Shader::StoreType::Bytes32:
|
|
|
|
|
|
|
|
regs.SetLocalMemoryAsFloat("index", regs.GetRegisterAsFloat(instr.gpr0));
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
|
|
LOG_CRITICAL(HW_GPU, "ST_L Unhandled type: {}",
|
|
|
|
|
|
|
|
static_cast<unsigned>(instr.ldst_sl.type.Value()));
|
|
|
|
|
|
|
|
UNREACHABLE();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
--shader.scope;
|
|
|
|
|
|
|
|
shader.AddLine('}');
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
case OpCode::Id::TEX: {
|
|
|
|
case OpCode::Id::TEX: {
|
|
|
|
Tegra::Shader::TextureType texture_type{instr.tex.texture_type};
|
|
|
|
Tegra::Shader::TextureType texture_type{instr.tex.texture_type};
|
|
|
|
std::string coord;
|
|
|
|
std::string coord;
|
|
|
|