gl_device: Filter more specifically for slow ASTC

Adds a check to find if the renderer is Intel DG (i.e. DG2).

gl_device: Detect Mesa to disable their ASTC

In our testing, our own ASTC decoder has shown itself to perform faster
than the included one from the driver. Disable theirs when Mesa is
detected.

Mesa detection depends on the vendor string. Some drivers never appear
outside of *nix contexts, so only check those in the *nix context.

gl_device: Internalize Intel DG detection
master
lat9nq 2023-08-04 14:54:57 +07:00
parent 369fcadf08
commit cb0b8442f0
1 changed files with 42 additions and 1 deletions

@ -106,6 +106,43 @@ bool IsASTCSupported() {
return true;
}
static bool HasSlowSoftwareAstc(std::string_view vendor_name, std::string_view renderer) {
// ifdef for Unix reduces string comparisons for non-Windows drivers, and Intel
#ifdef YUZU_UNIX
// Sorted vaguely by how likely a vendor is to appear
if (vendor_name == "AMD") {
// RadeonSI
return true;
}
if (vendor_name == "Intel") {
// Must be inside YUZU_UNIX ifdef as the Windows driver uses the same vendor string
// iris, crocus
const bool is_intel_dg = (renderer.find("DG") != std::string_view::npos);
return is_intel_dg;
}
if (vendor_name == "nouveau") {
return true;
}
if (vendor_name == "X.Org") {
// R600
return true;
}
#endif
if (vendor_name == "Collabora Ltd") {
// Zink
return true;
}
if (vendor_name == "Microsoft Corporation") {
// d3d12
return true;
}
if (vendor_name == "Mesa/X.org") {
// llvmpipe, softpipe, virgl
return true;
}
return false;
}
[[nodiscard]] bool IsDebugToolAttached(std::span<const std::string_view> extensions) {
const bool nsight = std::getenv("NVTX_INJECTION64_PATH") || std::getenv("NSIGHT_LAUNCHED");
return nsight || HasExtension(extensions, "GL_EXT_debug_tool") ||
@ -120,12 +157,16 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
}
vendor_name = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
const std::string_view version = reinterpret_cast<const char*>(glGetString(GL_VERSION));
const std::string_view renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
const std::vector extensions = GetExtensions();
const bool is_nvidia = vendor_name == "NVIDIA Corporation";
const bool is_amd = vendor_name == "ATI Technologies Inc.";
const bool is_intel = vendor_name == "Intel";
const bool has_slow_software_astc =
!is_nvidia && !is_amd && HasSlowSoftwareAstc(vendor_name, renderer);
#ifdef __unix__
constexpr bool is_linux = true;
#else
@ -152,7 +193,7 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
has_vertex_viewport_layer = GLAD_GL_ARB_shader_viewport_layer_array;
has_image_load_formatted = HasExtension(extensions, "GL_EXT_shader_image_load_formatted");
has_texture_shadow_lod = HasExtension(extensions, "GL_EXT_texture_shadow_lod");
has_astc = IsASTCSupported();
has_astc = !has_slow_software_astc && IsASTCSupported();
has_variable_aoffi = TestVariableAoffi();
has_component_indexing_bug = is_amd;
has_precise_bug = TestPreciseBug();