@ -341,11 +341,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
connect ( tree_view , & QTreeView : : customContextMenuRequested , this , & GameList : : PopupContextMenu ) ;
connect ( tree_view , & QTreeView : : customContextMenuRequested , this , & GameList : : PopupContextMenu ) ;
connect ( tree_view , & QTreeView : : expanded , this , & GameList : : OnItemExpanded ) ;
connect ( tree_view , & QTreeView : : expanded , this , & GameList : : OnItemExpanded ) ;
connect ( tree_view , & QTreeView : : collapsed , this , & GameList : : OnItemExpanded ) ;
connect ( tree_view , & QTreeView : : collapsed , this , & GameList : : OnItemExpanded ) ;
connect ( tree_view - > header ( ) , & QHeaderView : : sectionResized , this ,
& GameList : : SaveInterfaceLayout ) ;
connect ( tree_view - > header ( ) , & QHeaderView : : sectionMoved , this , & GameList : : SaveInterfaceLayout ) ;
connect ( tree_view - > header ( ) , & QHeaderView : : sortIndicatorChanged , this ,
& GameList : : SaveInterfaceLayout ) ;
// We must register all custom types with the Qt Automoc system so that we are able to use
// We must register all custom types with the Qt Automoc system so that we are able to use
// it with signals/slots. In this case, QList falls under the umbrells of custom types.
// it with signals/slots. In this case, QList falls under the umbrells of custom types.
qRegisterMetaType < QList < QStandardItem * > > ( " QList<QStandardItem*> " ) ;
qRegisterMetaType < QList < QStandardItem * > > ( " QList<QStandardItem*> " ) ;