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@ -30,6 +30,7 @@
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#include "core/file_sys/bis_factory.h"
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#include "core/file_sys/card_image.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/savedata_factory.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/loader/loader.h"
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@ -303,8 +304,7 @@ void GMainWindow::RestoreUIState() {
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void GMainWindow::ConnectWidgetEvents() {
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connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
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connect(game_list, &GameList::OpenSaveFolderRequested, this,
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&GMainWindow::OnGameListOpenSaveFolder);
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connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
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connect(this, &GMainWindow::EmulationStarting, render_window,
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&GRenderWindow::OnEmulationStarting);
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@ -584,10 +584,39 @@ void GMainWindow::OnGameListLoadFile(QString game_path) {
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BootGame(game_path);
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}
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void GMainWindow::OnGameListOpenSaveFolder(u64 program_id) {
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void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target) {
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std::string path;
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std::string open_target;
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switch (target) {
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case GameListOpenTarget::SaveData: {
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open_target = "Save Data";
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const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
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ASSERT(program_id != 0);
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// TODO(tech4me): Update this to work with arbitrary user profile
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// Refer to core/hle/service/acc/profile_manager.cpp ProfileManager constructor
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constexpr u128 user_id = {1, 0};
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path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser,
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FileSys::SaveDataType::SaveData,
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program_id, user_id, 0);
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break;
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}
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default:
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UNIMPLEMENTED();
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}
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const QString qpath = QString::fromStdString(path);
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const QDir dir(qpath);
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if (!dir.exists()) {
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QMessageBox::warning(this,
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tr("Error Opening %1 Folder").arg(QString::fromStdString(open_target)),
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tr("Folder does not exist!"));
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return;
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}
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LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id);
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QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
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}
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void GMainWindow::OnMenuLoadFile() {
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QString extensions;
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for (const auto& piece : game_list->supported_file_extensions)
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