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@ -16,25 +16,25 @@
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namespace CFG_U {
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enum SystemModel {
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NINTENDO_3DS,
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NINTENDO_3DS_XL,
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NEW_NINTENDO_3DS,
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NINTENDO_2DS,
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NEW_NINTENDO_3DS_XL
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NINTENDO_3DS = 0,
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NINTENDO_3DS_XL = 1,
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NEW_NINTENDO_3DS = 2,
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NINTENDO_2DS = 3,
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NEW_NINTENDO_3DS_XL = 4
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};
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enum SystemLanguage {
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LANGUAGE_JP,
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LANGUAGE_EN,
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LANGUAGE_FR,
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LANGUAGE_DE,
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LANGUAGE_IT,
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LANGUAGE_ES,
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LANGUAGE_ZH,
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LANGUAGE_KO,
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LANGUAGE_NL,
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LANGUAGE_PT,
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LANGUAGE_RU
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LANGUAGE_JP = 0,
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LANGUAGE_EN = 1,
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LANGUAGE_FR = 2,
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LANGUAGE_DE = 3,
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LANGUAGE_IT = 4,
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LANGUAGE_ES = 5,
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LANGUAGE_ZH = 6,
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LANGUAGE_KO = 7,
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LANGUAGE_NL = 8,
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LANGUAGE_PT = 9,
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LANGUAGE_RU = 10
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};
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struct UsernameBlock {
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@ -57,8 +57,11 @@ static const u8 SOUND_OUTPUT_MODE = 2;
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static const u32 CONFIG_SAVEFILE_SIZE = 0x8000;
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static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer = { };
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/// TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games
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/// Thanks Normmatt for providing this information
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/**
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* TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games,
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* for example Nintendo Zone
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* Thanks Normmatt for providing this information
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*/
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static const std::array<float, 8> STEREO_CAMERA_SETTINGS = {
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62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f,
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10.0f, 5.0f, 55.58000183105469f, 21.56999969482422f
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@ -158,19 +161,24 @@ static void GetCountryCodeID(Service::Interface* self) {
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/// Block header in the config savedata file
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struct SaveConfigBlockEntry {
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u32 block_id;
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u32 offset_or_data;
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u16 size;
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u16 flags;
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u32 block_id; ///< The id of the current block
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u32 offset_or_data; ///< This is the absolute offset to the block data if the size is greater than 4 bytes, otherwise it contains the data itself
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u16 size; ///< The size of the block
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u16 flags; ///< The flags of the block, possibly used for access control
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};
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/// The header of the config savedata file,
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/// contains information about the blocks in the file
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/// The maximum number of block entries that can exist in the config file
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static const u32 CONFIG_FILE_MAX_BLOCK_ENTRIES = 1479;
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/**
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* The header of the config savedata file,
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* contains information about the blocks in the file
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*/
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struct SaveFileConfig {
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u16 total_entries;
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u16 data_entries_offset;
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SaveConfigBlockEntry block_entries[1479];
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u32 unknown;
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u16 total_entries; ///< The total number of set entries in the config file
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u16 data_entries_offset; ///< The offset where the data for the blocks start, this is hardcoded to 0x455C as per hardware
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SaveConfigBlockEntry block_entries[CONFIG_FILE_MAX_BLOCK_ENTRIES]; ///< The block headers, the maximum possible value is 1479 as per hardware
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u32 unknown; ///< This field is unknown, possibly padding, 0 has been observed in hardware
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};
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/**
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@ -189,7 +197,7 @@ ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output) {
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SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
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auto itr = std::find_if(std::begin(config->block_entries), std::end(config->block_entries),
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[&](SaveConfigBlockEntry const& entry) {
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[&](const SaveConfigBlockEntry& entry) {
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return entry.block_id == block_id && entry.size == size && (entry.flags & flag);
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});
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@ -217,8 +225,11 @@ ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output) {
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* @param data A pointer containing the data we will write to the new block
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* @returns ResultCode indicating the result of the operation, 0 on success
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*/
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ResultCode CreateConfigInfoBlk(u32 block_id, u32 size, u32 flags, u8 const* data) {
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ResultCode CreateConfigInfoBlk(u32 block_id, u32 size, u32 flags, const u8* data) {
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SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
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if (config->total_entries >= CONFIG_FILE_MAX_BLOCK_ENTRIES)
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return ResultCode(-1); // TODO(Subv): Find the right error code
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// Insert the block header with offset 0 for now
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config->block_entries[config->total_entries] = { block_id, 0, size, flags };
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if (size > 4) {
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@ -268,13 +279,12 @@ ResultCode DeleteConfigNANDSaveFile() {
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* @returns ResultCode indicating the result of the operation, 0 on success
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*/
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ResultCode UpdateConfigNANDSavegame() {
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FileSys::Mode mode;
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mode.hex = 0;
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FileSys::Mode mode = {};
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mode.write_flag = 1;
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mode.create_flag = 1;
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FileSys::Path path("config");
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auto file = cfg_system_save_data->OpenFile(path, mode);
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_dbg_assert_msg_(Service_CFG, file != nullptr, "could not open file");
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_assert_msg_(Service_CFG, file != nullptr, "could not open file");
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file->Write(0, CONFIG_SAVEFILE_SIZE, 1, cfg_config_file_buffer.data());
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return RESULT_SUCCESS;
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}
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@ -292,16 +302,17 @@ ResultCode FormatConfig() {
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std::fill(cfg_config_file_buffer.begin(), cfg_config_file_buffer.end(), 0);
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// Create the header
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SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
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// This value is hardcoded, taken from 3dbrew, verified by hardware, it's always the same value
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config->data_entries_offset = 0x455C;
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// Insert the default blocks
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res = CreateConfigInfoBlk(0x00050005, 0x20, 0xE,
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reinterpret_cast<u8 const*>(STEREO_CAMERA_SETTINGS.data()));
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reinterpret_cast<const u8*>(STEREO_CAMERA_SETTINGS.data()));
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x00090001, 0x8, 0xE, reinterpret_cast<u8 const*>(&CONSOLE_UNIQUE_ID));
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res = CreateConfigInfoBlk(0x00090001, 0x8, 0xE, reinterpret_cast<const u8*>(&CONSOLE_UNIQUE_ID));
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x000F0004, 0x4, 0x8, reinterpret_cast<u8 const*>(&CONSOLE_MODEL));
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res = CreateConfigInfoBlk(0x000F0004, 0x4, 0x8, reinterpret_cast<const u8*>(&CONSOLE_MODEL));
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x000A0002, 0x1, 0xA, &CONSOLE_LANGUAGE);
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@ -313,7 +324,7 @@ ResultCode FormatConfig() {
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res = CreateConfigInfoBlk(0x000B0000, 0x4, 0xE, COUNTRY_INFO.data());
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x000A0000, 0x1C, 0xE, reinterpret_cast<u8*>(&CONSOLE_USERNAME_BLOCK));
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res = CreateConfigInfoBlk(0x000A0000, 0x1C, 0xE, reinterpret_cast<const u8*>(&CONSOLE_USERNAME_BLOCK));
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if (!res.IsSuccess())
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return res;
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// Save the buffer to the file
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@ -357,8 +368,9 @@ static void GetSystemModel(Service::Interface* self) {
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u32* cmd_buffer = Kernel::GetCommandBuffer();
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u32 data;
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// TODO(Subv): Find out the correct error codes
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cmd_buffer[1] = GetConfigInfoBlock(0x000F0004, 4, 0x8,
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reinterpret_cast<u8*>(&data)).raw; // TODO(Subv): Find out the correct error codes
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reinterpret_cast<u8*>(&data)).raw;
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cmd_buffer[2] = data & 0xFF;
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}
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@ -372,8 +384,9 @@ static void GetModelNintendo2DS(Service::Interface* self) {
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u32* cmd_buffer = Kernel::GetCommandBuffer();
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u32 data;
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// TODO(Subv): Find out the correct error codes
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cmd_buffer[1] = GetConfigInfoBlock(0x000F0004, 4, 0x8,
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reinterpret_cast<u8*>(&data)).raw; // TODO(Subv): Find out the correct error codes
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reinterpret_cast<u8*>(&data)).raw;
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u8 model = data & 0xFF;
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if (model == NINTENDO_2DS)
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@ -412,8 +425,7 @@ Interface::Interface() {
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// TODO(Subv): All this code should be moved to cfg:i,
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// it's only here because we do not currently emulate the lower level code that uses that service
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// Try to open the file in read-only mode to check its existence
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FileSys::Mode mode;
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mode.hex = 0;
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FileSys::Mode mode = {};
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mode.read_flag = 1;
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FileSys::Path path("config");
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auto file = cfg_system_save_data->OpenFile(path, mode);
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@ -429,8 +441,8 @@ Interface::Interface() {
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CONSOLE_USERNAME_BLOCK.ng_word = 0;
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CONSOLE_USERNAME_BLOCK.zero = 0;
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// Copy string to buffer and pad with zeros at the end
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auto itr = Common::UTF8ToUTF16(CONSOLE_USERNAME).copy(CONSOLE_USERNAME_BLOCK.username, 0x14);
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std::fill(std::begin(CONSOLE_USERNAME_BLOCK.username) + itr,
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auto size = Common::UTF8ToUTF16(CONSOLE_USERNAME).copy(CONSOLE_USERNAME_BLOCK.username, 0x14);
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std::fill(std::begin(CONSOLE_USERNAME_BLOCK.username) + size,
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std::end(CONSOLE_USERNAME_BLOCK.username), 0);
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FormatConfig();
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}
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