|
|
|
@ -383,11 +383,14 @@ void CommandGenerator::GenerateI3dl2ReverbEffectCommand(s32 mix_buffer_offset, E
|
|
|
|
|
const auto channel_count = params.channel_count;
|
|
|
|
|
for (s32 i = 0; i < channel_count; i++) {
|
|
|
|
|
// TODO(ogniK): Actually implement reverb
|
|
|
|
|
/*
|
|
|
|
|
if (params.input[i] != params.output[i]) {
|
|
|
|
|
const auto* input = GetMixBuffer(mix_buffer_offset + params.input[i]);
|
|
|
|
|
auto* output = GetMixBuffer(mix_buffer_offset + params.output[i]);
|
|
|
|
|
ApplyMix<1>(output, input, 32768, worker_params.sample_count);
|
|
|
|
|
}
|
|
|
|
|
}*/
|
|
|
|
|
auto* output = GetMixBuffer(mix_buffer_offset + params.output[i]);
|
|
|
|
|
std::memset(output, 0, worker_params.sample_count * sizeof(s32));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|