yuzu: config: Draw turbo buttons with a different color

master
german77 2023-01-29 12:23:30 +07:00 committed by Narr the Reg
parent 75e81885b0
commit ce1895497d
2 changed files with 23 additions and 14 deletions

@ -81,7 +81,6 @@ void PlayerControlPreview::UpdateColors() {
colors.outline = QColor(0, 0, 0); colors.outline = QColor(0, 0, 0);
colors.primary = QColor(225, 225, 225); colors.primary = QColor(225, 225, 225);
colors.button = QColor(109, 111, 114); colors.button = QColor(109, 111, 114);
colors.button2 = QColor(109, 111, 114);
colors.button2 = QColor(77, 80, 84); colors.button2 = QColor(77, 80, 84);
colors.slider_arrow = QColor(65, 68, 73); colors.slider_arrow = QColor(65, 68, 73);
colors.font2 = QColor(0, 0, 0); colors.font2 = QColor(0, 0, 0);
@ -100,6 +99,7 @@ void PlayerControlPreview::UpdateColors() {
colors.led_off = QColor(170, 238, 255); colors.led_off = QColor(170, 238, 255);
colors.indicator2 = QColor(59, 165, 93); colors.indicator2 = QColor(59, 165, 93);
colors.charging = QColor(250, 168, 26); colors.charging = QColor(250, 168, 26);
colors.button_turbo = QColor(217, 158, 4);
colors.left = colors.primary; colors.left = colors.primary;
colors.right = colors.primary; colors.right = colors.primary;
@ -2469,7 +2469,6 @@ void PlayerControlPreview::DrawJoystickDot(QPainter& p, const QPointF center,
void PlayerControlPreview::DrawRoundButton(QPainter& p, QPointF center, void PlayerControlPreview::DrawRoundButton(QPainter& p, QPointF center,
const Common::Input::ButtonStatus& pressed, float width, const Common::Input::ButtonStatus& pressed, float width,
float height, Direction direction, float radius) { float height, Direction direction, float radius) {
p.setBrush(button_color);
if (pressed.value) { if (pressed.value) {
switch (direction) { switch (direction) {
case Direction::Left: case Direction::Left:
@ -2487,16 +2486,16 @@ void PlayerControlPreview::DrawRoundButton(QPainter& p, QPointF center,
case Direction::None: case Direction::None:
break; break;
} }
p.setBrush(colors.highlight);
} }
QRectF rect = {center.x() - width, center.y() - height, width * 2.0f, height * 2.0f}; QRectF rect = {center.x() - width, center.y() - height, width * 2.0f, height * 2.0f};
p.setBrush(GetButtonColor(button_color, pressed.value, pressed.turbo));
p.drawRoundedRect(rect, radius, radius); p.drawRoundedRect(rect, radius, radius);
} }
void PlayerControlPreview::DrawMinusButton(QPainter& p, const QPointF center, void PlayerControlPreview::DrawMinusButton(QPainter& p, const QPointF center,
const Common::Input::ButtonStatus& pressed, const Common::Input::ButtonStatus& pressed,
int button_size) { int button_size) {
p.setPen(colors.outline); p.setPen(colors.outline);
p.setBrush(pressed.value ? colors.highlight : colors.button); p.setBrush(GetButtonColor(colors.button, pressed.value, pressed.turbo));
DrawRectangle(p, center, button_size, button_size / 3.0f); DrawRectangle(p, center, button_size, button_size / 3.0f);
} }
void PlayerControlPreview::DrawPlusButton(QPainter& p, const QPointF center, void PlayerControlPreview::DrawPlusButton(QPainter& p, const QPointF center,
@ -2504,7 +2503,7 @@ void PlayerControlPreview::DrawPlusButton(QPainter& p, const QPointF center,
int button_size) { int button_size) {
// Draw outer line // Draw outer line
p.setPen(colors.outline); p.setPen(colors.outline);
p.setBrush(pressed.value ? colors.highlight : colors.button); p.setBrush(GetButtonColor(colors.button, pressed.value, pressed.turbo));
DrawRectangle(p, center, button_size, button_size / 3.0f); DrawRectangle(p, center, button_size, button_size / 3.0f);
DrawRectangle(p, center, button_size / 3.0f, button_size); DrawRectangle(p, center, button_size / 3.0f, button_size);
@ -2526,7 +2525,7 @@ void PlayerControlPreview::DrawGCButtonX(QPainter& p, const QPointF center,
} }
p.setPen(colors.outline); p.setPen(colors.outline);
p.setBrush(pressed.value ? colors.highlight : colors.button); p.setBrush(GetButtonColor(colors.button, pressed.value, pressed.turbo));
DrawPolygon(p, button_x); DrawPolygon(p, button_x);
} }
@ -2539,7 +2538,7 @@ void PlayerControlPreview::DrawGCButtonY(QPainter& p, const QPointF center,
} }
p.setPen(colors.outline); p.setPen(colors.outline);
p.setBrush(pressed.value ? colors.highlight : colors.button); p.setBrush(GetButtonColor(colors.button, pressed.value, pressed.turbo));
DrawPolygon(p, button_x); DrawPolygon(p, button_x);
} }
@ -2553,17 +2552,15 @@ void PlayerControlPreview::DrawGCButtonZ(QPainter& p, const QPointF center,
} }
p.setPen(colors.outline); p.setPen(colors.outline);
p.setBrush(pressed.value ? colors.highlight : colors.button2); p.setBrush(GetButtonColor(colors.button2, pressed.value, pressed.turbo));
DrawPolygon(p, button_x); DrawPolygon(p, button_x);
} }
void PlayerControlPreview::DrawCircleButton(QPainter& p, const QPointF center, void PlayerControlPreview::DrawCircleButton(QPainter& p, const QPointF center,
const Common::Input::ButtonStatus& pressed, const Common::Input::ButtonStatus& pressed,
float button_size) { float button_size) {
p.setBrush(button_color);
if (pressed.value) { p.setBrush(GetButtonColor(button_color, pressed.value, pressed.turbo));
p.setBrush(colors.highlight);
}
p.drawEllipse(center, button_size, button_size); p.drawEllipse(center, button_size, button_size);
} }
@ -2620,7 +2617,7 @@ void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center,
// Draw arrow button // Draw arrow button
p.setPen(pressed.value ? colors.highlight : colors.button); p.setPen(pressed.value ? colors.highlight : colors.button);
p.setBrush(pressed.value ? colors.highlight : colors.button); p.setBrush(GetButtonColor(colors.button, pressed.value, pressed.turbo));
DrawPolygon(p, arrow_button); DrawPolygon(p, arrow_button);
switch (direction) { switch (direction) {
@ -2672,10 +2669,20 @@ void PlayerControlPreview::DrawTriggerButton(QPainter& p, const QPointF center,
// Draw arrow button // Draw arrow button
p.setPen(colors.outline); p.setPen(colors.outline);
p.setBrush(pressed.value ? colors.highlight : colors.button); p.setBrush(GetButtonColor(colors.button, pressed.value, pressed.turbo));
DrawPolygon(p, qtrigger_button); DrawPolygon(p, qtrigger_button);
} }
QColor PlayerControlPreview::GetButtonColor(QColor default_color, bool is_pressed, bool turbo) {
if (is_pressed && turbo) {
return colors.button_turbo;
}
if (is_pressed) {
return colors.highlight;
}
return default_color;
}
void PlayerControlPreview::DrawBattery(QPainter& p, QPointF center, void PlayerControlPreview::DrawBattery(QPainter& p, QPointF center,
Common::Input::BatteryLevel battery) { Common::Input::BatteryLevel battery) {
if (battery == Common::Input::BatteryLevel::None) { if (battery == Common::Input::BatteryLevel::None) {

@ -81,6 +81,7 @@ private:
QColor right{}; QColor right{};
QColor button{}; QColor button{};
QColor button2{}; QColor button2{};
QColor button_turbo{};
QColor font{}; QColor font{};
QColor font2{}; QColor font2{};
QColor highlight{}; QColor highlight{};
@ -183,6 +184,7 @@ private:
const Common::Input::ButtonStatus& pressed, float size = 1.0f); const Common::Input::ButtonStatus& pressed, float size = 1.0f);
void DrawTriggerButton(QPainter& p, QPointF center, Direction direction, void DrawTriggerButton(QPainter& p, QPointF center, Direction direction,
const Common::Input::ButtonStatus& pressed); const Common::Input::ButtonStatus& pressed);
QColor GetButtonColor(QColor default_color, bool is_pressed, bool turbo);
// Draw battery functions // Draw battery functions
void DrawBattery(QPainter& p, QPointF center, Common::Input::BatteryLevel battery); void DrawBattery(QPainter& p, QPointF center, Common::Input::BatteryLevel battery);