|
|
|
@ -10,10 +10,10 @@
|
|
|
|
|
|
|
|
|
|
#include <nihstro/shader_bytecode.h>
|
|
|
|
|
|
|
|
|
|
#include "debug_utils/debug_utils.h"
|
|
|
|
|
|
|
|
|
|
#include "pica.h"
|
|
|
|
|
#include "vertex_shader.h"
|
|
|
|
|
#include "debug_utils/debug_utils.h"
|
|
|
|
|
|
|
|
|
|
using nihstro::Instruction;
|
|
|
|
|
using nihstro::RegisterType;
|
|
|
|
@ -99,6 +99,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
|
|
|
|
|
|
|
|
|
|
const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.common.operand_desc_id];
|
|
|
|
|
const bool negate_src1 = (swizzle.negate_src1 != 0);
|
|
|
|
|
const bool negate_src2 = (swizzle.negate_src2 != 0);
|
|
|
|
|
|
|
|
|
|
float24 src1[4] = {
|
|
|
|
|
src1_[(int)swizzle.GetSelectorSrc1(0)],
|
|
|
|
@ -112,12 +113,18 @@ static void ProcessShaderCode(VertexShaderState& state) {
|
|
|
|
|
src1[2] = src1[2] * float24::FromFloat32(-1);
|
|
|
|
|
src1[3] = src1[3] * float24::FromFloat32(-1);
|
|
|
|
|
}
|
|
|
|
|
const float24 src2[4] = {
|
|
|
|
|
float24 src2[4] = {
|
|
|
|
|
src2_[(int)swizzle.GetSelectorSrc2(0)],
|
|
|
|
|
src2_[(int)swizzle.GetSelectorSrc2(1)],
|
|
|
|
|
src2_[(int)swizzle.GetSelectorSrc2(2)],
|
|
|
|
|
src2_[(int)swizzle.GetSelectorSrc2(3)],
|
|
|
|
|
};
|
|
|
|
|
if (negate_src2) {
|
|
|
|
|
src2[0] = src2[0] * float24::FromFloat32(-1);
|
|
|
|
|
src2[1] = src2[1] * float24::FromFloat32(-1);
|
|
|
|
|
src2[2] = src2[2] * float24::FromFloat32(-1);
|
|
|
|
|
src2[3] = src2[3] * float24::FromFloat32(-1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
switch (instr.opcode) {
|
|
|
|
|
case Instruction::OpCode::ADD:
|
|
|
|
|